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Customer Discussions > Video Games forum

Unreal Engine 4 wont run on Wii U?


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Showing 1-25 of 37 posts in this discussion
Initial post: May 29, 2012 6:54:11 AM PDT
Last edited by the author on May 29, 2012 7:00:02 AM PDT
got mayo?™ says:
Off of Twitter:

Random @geoffkeighley: can you hint if Wii U can run Unreal Engine 4?

Geoff Keighly : No, at GDC Mike Capps said Wii U will be Unreal Engine 3

9:29PM 28 May 12

Posted on May 29, 2012 6:56:36 AM PDT
elect Tron says:
I do hope that this is not true. Even if it's not as technologicaly strong as the Nextbox or PS4, I hope it can still run Unreal 4, based on what I've seen and read about that engine. Really hope the difference in tech isn't like the Wii compared to PS360.

Posted on May 29, 2012 6:57:37 AM PDT
John McClane says:
[Customers don't think this post adds to the discussion. Show post anyway. Show all unhelpful posts.]

Posted on May 29, 2012 6:58:32 AM PDT
Just. . . wait. . . man I wish E3 was right now so we could know some things for sure.

Posted on May 29, 2012 6:58:59 AM PDT
Last I heard Epic wasn't sure if the next xbox/Playstation would be powerful enough to run it.

In reply to an earlier post on May 29, 2012 6:59:42 AM PDT
Last edited by the author on May 29, 2012 7:00:06 AM PDT
-- says:
Is there even maybe just a vague release date for the PS4?

In reply to an earlier post on May 29, 2012 7:01:37 AM PDT
Kirksplosion says:
Yeah, same. I think some people thrive on the speculation. I'd be perfectly happy skipping all that and just getting to the nitty gritty, heh.

In reply to an earlier post on May 29, 2012 7:02:11 AM PDT
got mayo?™ says:
Last i heard the next xbox/Playstation has not been announced and are treated as 'we don't comment on rumors or speculation' :P

In reply to an earlier post on May 29, 2012 7:03:36 AM PDT
This right here.

Geoff Keighley isn't with Nintendo and he isn't with Epic so he might not have the most up to date information regarding the Wii-U or Unreal Engine 4. Word was that none of the consoles could handle Unreal Engine 4 so Epic was going to each console maker showing them the new demo in an attempt to get them to up the specs. That didn't happen. So Epic took Unreal Engine 4 back to the drawing board to rework it to better run on the newer hardware coming and supposedly it is running on the Wii-U.

I'll wait for official word from Nintendo and/or Epic.

In reply to an earlier post on May 29, 2012 7:04:52 AM PDT
Also, wasn't the Samaritan video running on some "New Unreal 3" engine or something? I remember reading that and thinking "Isn't Unreal 3 old already?"

In reply to an earlier post on May 29, 2012 7:07:56 AM PDT
Interesting.

In reply to an earlier post on May 29, 2012 7:08:38 AM PDT
Yea Epic has been fiddling with it a lot and we're not quite sure what hardware it is running on and what it isn't. Nothing official has been announced though chances are they will want it running on as many platforms as possible and if Nintendo, Sony, and Microsoft we're willing to raise the hardware bar to where Epic had set it then Epic will lower what it takes to run Unreal Engine 4.

My guess is Epic's PC exclusive is going to make use of all the bells and whistles they wanted in Unreal Engine 4 just to showcase how much of a difference there could have been between the two generations.

In reply to an earlier post on May 29, 2012 7:09:18 AM PDT
-- says:
Why are you so well-informed?

In reply to an earlier post on May 29, 2012 7:10:16 AM PDT
I'm a nerd.

Posted on May 29, 2012 7:10:59 AM PDT
got mayo?™ says:
Hard to think 'how powerful they need to be' to run it when they've been doing their showcases running on GTX580 SLI and GTX680 demos.

In reply to an earlier post on May 29, 2012 7:11:34 AM PDT
-- says:
I must be a really lazy nerd, then. I always as the questions but never seek the answers :/

In reply to an earlier post on May 29, 2012 7:15:29 AM PDT
Well when the bulk of your business comes from licensing your game engine and hardware makers aren't meeting the requirements you set for your latest engine then you're going to have to make changes so your new engine will run on the newest hardware.

@ Subliminal

I just happen to enjoy reading up on the gaming industry so staying informed isn't that hard for me lol.

In reply to an earlier post on May 29, 2012 7:21:04 AM PDT
Last edited by the author on May 29, 2012 7:21:42 AM PDT
got mayo?™ says:
I'm sure. All i know is that currently the weaker DX 11 cards...well , aren't that great at running DX11 features. I'm sure Epic is building this thing to be open to implementing DX12 features as well since alot of the new techniques showcased are NEW compared to what DX11 has offered in the last 3 or so yrs, so its loooking for console makers to step up their game and launch somewhat close to the course of technology in terms of hardware.

In reply to an earlier post on May 29, 2012 7:22:24 AM PDT
Do we know if what they are showing at E3 this year is a final build or if it might continually get tweaked until we know the hardware specs for the big 3.

Posted on May 29, 2012 7:24:12 AM PDT
Lyrick_ says:
I still have no clue why they built their engine around the ultra high end PC gaming sector. When the Samaritan Demo was originally shown, it was running on a 3x 580 SLI setup ($1500 in GPUs), recently they've had a scaled down version running on a single 680. That setup is probably also overshooting the raw horsepower of next gen consoles. if it's not expect a significant increase in house fires from home video game consoles next gen.

In reply to an earlier post on May 29, 2012 7:26:53 AM PDT
I think they were expecting the next gen of consoles to go a little more all out than they actually might. It's why they've been changing the engine so that consoles can actually use it.

In reply to an earlier post on May 29, 2012 7:37:18 AM PDT
Last edited by the author on May 29, 2012 7:40:02 AM PDT
got mayo?™ says:
Hehe. I dunno about that man. Times have changed. 680's, which are completetly out of the question, are running at 180 watt pegged.

I just put in a HD7770 in my work PC that wont crack 100 watts, rather avgs under 80 watts under peak use. This would be ideal solution for a Nextbox/PS4, as the new architecture has good tesselation performance too.

If the are sticking to a 6000 series cards as rumored, on the absolute best scenario for performance/cost they are looking at a 6770/6790 tops and are near 130 watt tpd. So these things may need a 250-300 watt psu unless they nerf them for lower draw.

In reply to an earlier post on May 29, 2012 7:44:28 AM PDT
Well the big thing to remember with the next consoles is that they are running on dedicated hardware which means we'll see a far better performance out of them than we would their PC hardware counterparts.

I'm in agreement that console makers need to step their game up going into the next generation but so far all reports have pointed to them sticking to whatever hardware choices they've made. At each major gaming event over the past year Epic has been there showcasing the Unreal Engine 4 demo and from the sounds of it no one is really budging unlike when Epic showcased Gears of War for the 360 to get Microsoft to increase the RAM.

Things will be interesting going into the next generation and what sort of hardware we'll be seeing running in consoles. DX11 will definitely be part of the next generation of consoles but I'm unsure about DX12 given how far off something like that is and that it isn't even in use with PC games yet. I have a feeling DX12 will be next generation's DX11.

In reply to an earlier post on May 29, 2012 7:46:38 AM PDT
It will be interesting to see what the actual hardware specs for the consoles turn out to be.

In reply to an earlier post on May 29, 2012 7:47:01 AM PDT
Last edited by the author on May 29, 2012 7:48:29 AM PDT
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Discussion in:  Video Games forum
Participants:  13
Total posts:  37
Initial post:  May 29, 2012
Latest post:  May 29, 2012

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