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OUYA unboxing video shows early builds of controllers


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Showing 1-19 of 19 posts in this discussion
Initial post: Dec 28, 2012 11:05:48 AM PST
These aren't the final versions of the controllers but at this stage it is probably very close to the final version. The layout looks a lot like a 360 controller and even has the same kind of d-pad. (ugh)

http://www.youtube.com/watch?v=psCoR4zmIpE

Posted on Dec 28, 2012 11:09:32 AM PST
"The layout looks a lot like a 360 controller"

Yay!

"and even has the same kind of d-pad."

Uhhh. . . really?

In reply to an earlier post on Dec 28, 2012 11:33:36 AM PST
[Deleted by Amazon on Aug 22, 2013 5:34:17 PM PDT]

Posted on Dec 28, 2012 11:36:34 AM PST
got mayo?™ says:
Cool, so its basically a cell phone in there.

In reply to an earlier post on Dec 28, 2012 11:39:51 AM PST
Lyrick_ says:
Nope, a cell phone can make calls.

In reply to an earlier post on Dec 28, 2012 11:40:53 AM PST
GUEST!! says:
Wow... I think right until this second I had strong doubts that they would have anything to release come March.

Posted on Dec 28, 2012 11:43:28 AM PST
Lyrick_ says:
Why did they put a fan on the die and then enclose the whole thing in thick plastic box?

Posted on Dec 28, 2012 11:44:21 AM PST
That Emu Kid says:
The Penny Arcade Report keeps the Ouya hat train going

OUYA dev kit update reveals system, unfinished controllers, bugs, and contradictions

BEN KUCHERA / FRI, DEC 28, 2012Share On RedditShare On FacebookShare On TwitterBUSINESSPLAYHARDWARE
At midnight last night, OUYA posted an unboxing of the development kit that is being sent to Kickstarter backers in the coming days. You see the small hardware, they show you an early version of the controller, and they assure you there will be bugs and tell you there are issues with the controller. Also, the video cuts before we see anyone playing a game on the system.

Final retail units are supposed to ship in March. This could be a bumpy ride.

A glimpse at the store

Trying to nail down what the OUYA console is and what it will do is a tricky thing. The store will be open, unlike the walled gardens of other consoles. Except it will also be curated, so it's not really open. OUYA has to approve you. Which is more welcoming than truly open platforms like the PC or other flavors of Android. Because of reasons? The hardware will be easy to open and root, which is great for intermediate or advanced users, but could be a deterrent for serious game development.

The system is also clearly unfinished. Android itself is a mature platform in most ways, and gamers have been attaching USB controllers to Android devices for a long time now, so it's unclear why OUYA has so many warnings about the development kit and the included controllers.

The UI is basic, and the version with the system is said to be early, early, early. Yes, those are the words they used.

"They're a work in progress, so we want your feedback. (Yes, we know the D-pad and triggers on the controller still need work - the final version will be different.) There will also be plenty of bugs...help us find them so we can fix `em!" the blog post states. The video explains that no games will come on the system, and we never see a game running on the hardware. The bugs are noted again.

The dev kits also include an "early early early" version of the console's UI. You can see it above. It's certainly a UI with many features, such as images of games.

The curated, open system

"OUYA is open... And we're not just saying that. Since the beginning, we've wanted OUYA to be the most open game platform available," another blog post from yesterday stated. "Don't get me wrong, we love console games, but we believe they are suffering from the pandemic of the `closed' platform."

By the "most open platform available," they actually mean "less open than the PC."

"In order to ensure the best possible experience for our gamers and developers, for example, we will be screening games for copyrighted content and offensive material (which we'll define under our developer guidelines), and we'll make sure that OUYA is a secure place to discover great games and conduct business," they state. It will be open, but it won't be "anarchy."

The thing is, they can only curate their own, still-unseen store. People think the console is the product, but the console is just off-the-shelf parts in a tiny case; it's a standard Android device. The unique portion of the experience is the curated store, where people will be able to buy games and developers will be able to offer games to OUYA users.

They're also assuming that anyone is going to use this store at all. OUYA will provide instructions on how to root the hardware upon request, which means that anyone with a tiny bit of knowhow can either use existing stores with large selections, play pirated content, or run emulators and home-brewed programs. The machine is going to be amazing for tinkerers and people who want an inexpensive system for their home theater or emulation. The problem is that it's going to be death for anyone who wants to make money selling games.

You hear developers lament the fragmented nature of the Android market, and OUYA is offering yet another storefront, with its own approvals process and billing system. Selling a system this easy to root, and making those tools available to everyone, also guarantees the OUYA will be a wonderful device for those who don't want to pay for their software.

Taken on its face the OUYA is a capable Android device with an unproven store, tiny user base of around 60,000 units at launch, and a business model that sells itself on being both open and closed. I can't wait to get one to play with, and the system could sell very well, but developers hoping to make a living selling games won't find much to like about the system any time near launch.

http://penny-arcade.com/report/editorial-article/ouya-dev-kit-update-reveals-system-unfinished-controllers-bugs-and-contradi

Posted on Dec 28, 2012 11:51:08 AM PST
I don't remember if I put anything to this Kickstarter or not.

Posted on Dec 28, 2012 6:46:23 PM PST
Horowitz says:
I would've been fine with a later launch date. March seems so soon compared to other Kickstarter games I've supported that are a good ways off. Considering this is an entirely new piece of kit, I'd be fine with a delay, however I don't think they can do that with Kickstarter. Either way, I hope this thing takes off. Low barrier of entry, ease of development with enough safeguards in place to keep crap off of it, etc.

Posted on Dec 29, 2012 12:58:35 AM PST
Aku says:
This thing was on the verge of being outdated when it was announced, by the time it's released the hardware will be practically archaic, with none of the big-league pull actual gaming companies can manage to get a decent software lineup. And the major draw of this device is their own version of the PSN or iOS store, because not having the cash to lure developers to the system can only be teamed with a open-but-not-really eshop.

What kind of doofus would waste money on this?

In reply to an earlier post on Dec 29, 2012 6:14:16 AM PST
GUEST!! says:
Well considering that having the hardware to compete with AAA titles was never really the point to begin with...

Posted on Dec 29, 2012 6:15:36 AM PST
Last edited by the author on Dec 29, 2012 6:19:57 AM PST
got mayo?™ says:
So , how long before we get some Super Meat Boy type of games for cheap or free?

You can already get the World of Goo's and Meat Boy on PC for literally nothing...to a few dollars and you can play them on laptops, not just shackled to your TV.

I look forward to what the 'Indie-Indie' developer comes up with, but if its really good i'd imagine they would take it elsewhere to bigger markets.

Posted on Dec 29, 2012 6:16:20 AM PST
Well, at least I know how it's pronounced now. I have no interest in this, and like mentioned above, if it's "open", then what's to stop people from just sharing their games with everyone so they don't have to buy them?

In reply to an earlier post on Dec 29, 2012 6:25:10 AM PST
GUEST!! says:
Some people inevitably will, but since everything is so freaking cheap on it, I think there will probably be enough people actually paying for games to keep the developers solvent. Kind of like with Steam.

In reply to an earlier post on Dec 29, 2012 6:30:41 AM PST
That and every game on Outs will have some type of free-to-play component.

In reply to an earlier post on Dec 29, 2012 6:32:22 AM PST
GUEST!! says:
Yeah, but the free component is often being billed as at the very least a demo, so I'm not sure how much of a difference it'll make.

In reply to an earlier post on Dec 29, 2012 6:59:25 AM PST
I think it's left up to the developer. They could also put up games that are free to play but offer micro transactions, they could what XBL just did with The Walking Dead or they could do something like Tank! Tank! Tank!

Posted on Dec 29, 2012 8:08:48 AM PST
"and even has the same kind of d-pad."

aw man they picked 'up, down, left, right' again for the D-PAD wtf!
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Discussion in:  Video Games forum
Participants:  11
Total posts:  19
Initial post:  Dec 28, 2012
Latest post:  Dec 29, 2012

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