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The gmax Handbook (Game Development Series) Paperback – May 12, 2003


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Product Details

  • Series: Game Development Series
  • Paperback: 357 pages
  • Publisher: Cengage Learning; 1 edition (May 12, 2003)
  • Language: English
  • ISBN-10: 1584502207
  • ISBN-13: 978-1584502203
  • Product Dimensions: 1 x 7.5 x 9.2 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #2,716,018 in Books (See Top 100 in Books)

Editorial Reviews

Review

Setting up gmax gmax Texturing Modeling with gmax General Level Design Tips and Tricks Introduction to Flight Simulator Game Pack Modeling an Airplane with gmax Creating Scenery with gmax Trainz Creation of Cars Scenery for Trainz Quake III Arena Models Levels Command and Conquer Renegade Creating Characters Designing Levels Dungeon Siege Character Modeling Creating Worlds

About the Author

Award-winning author and successful computer consultant Clayton Crooks has published more than 10 leading books on a range of game development and computer topics, from using Visual Basic to developing 3D graphics. He has also served as technical editor for five additional titles. In addition to complete books, Mr. Crooks has published hundreds of writings in a variety of publications, including magazines such as Dr. Dobbs Journal. His works have also been published on numerous web sites. In addition to his accomplishments as a writer, Mr. Crooks is a very successful businessman. He is the owner of Creative Technologies of Knoxville, a computer consulting company specializing in small business needs. He is also a partner in the master franchises of Jani-King of Memphis and Jani-King of Little Rock. Mr. Crooks is the President of Creative Development, LLC, a Knoxville, Tennessee-based land development and real-estate investment company.

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Customer Reviews

2.7 out of 5 stars
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Most Helpful Customer Reviews

9 of 9 people found the following review helpful By A Customer on August 14, 2003
Format: Paperback
This book is more on general modding of software than actually using gmax. This book spends too much time showing you how to install and update the games that support gmax, when it could be showing you how to use gmax itself.
It covers very very basic aspects of gmax, then spends a lot of time talking about the individual games. The topics covered about the individual games are mostly how to install and update the game and whatever additional resources that are provided by the game developers, and are not really valuable.
This book will not teach you anything about modeling or animating in gmax, it will only expose you to the concept of using gmax to edit various games, and give you some ideas of what can be edited in each game.
I recommend The gmax Bible, which is a much richer book for learning gmax modeling and animation techniques, and how to use them in modifying games.
This is a very very basic book, and your time would be better spent reading a few tutorials off the net than purchasing this book. You can't really use it as a printed reference for anything either.
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Format: Paperback
This book give a good introduction on game modding for Quake, Flight Simulator using gmax and a very thorough installation procedure. But in many cases, this book only refer to the URL instead of providing the installation file on the CDROM. There are only a few tutorial provided about the gmax itself and there are a lot more and better tutorial found on the net.
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Format: Paperback Verified Purchase
This book was useful in many ways, I appreciate having a physical piece of information to teach myself with instead of clicking screen after screen trying to find online tutorials in english and aren't fake virus websites. This book gives details and is loaded with pictures to help you on your way at becoming an above-skilled builder with GMAX.

The downside, is that it's a real book, and real books scare me. It covers A LOT, so you better be willing to sit tight and go through this book if you're serious about learning GMAX. I suggest also buying highlighters and a notebook, though there is plenty of room to write in the book itself.
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