The beautiful thing about a new Smash Bros. game is that it means something different but equally special to everybody. To me, Smash has always been about celebrating and basking in Nintendo's fabled history. In every way imaginable, Smash Bros. is the very gaming embodiment of celebration, but it also happens to be one of the best multiplayer games around, one of the best fighting games around, and simply one of the funnest games around. Also, owing to Nintendo's remarkable restraint (you can bet if Ubisoft/EA/Activision had Smash, it'd get yearly full-priced releases), a new entry in the series comes only once a console generation, making each one a genuine event. This particular entry is noteworthy because it is the very first one to appear on a handheld alongside a console version, something fans had begged for years to see. Now that we received it, one question begs to be asked: was it worth it? Is Smash 3DS all it could have been? For the most part, yes it is.
At its core, Smash is all about playing as your favorite Nintendo character, beating the tar out of other famous Nintendo characters, with the hope of sending them off the screen or, at the very least, far enough they can't make it back to the stage. The control scheme is simple enough that anybody can grasp it, but nuanced enough where it takes genuine dedication to master any one of the now nearly 50 strong roster, if you want to. Or you could just pick your favorite character and go nuts for the fun of it all. That's the brilliant thing about Smash, it's easy enough for even the most inexperienced gamer to enjoy, but deep enough to reward skill/dedication levels of pretty much anyone. As far as the mechanics go, Smash 3DS is about as good as it gets. This feels like the ultimate combination of
Brawl's level of variety and inclusiveness and
Melee's hardcore quality. The roster is fantastic as well, with way more characters than any Smash before. It's truly something special to be able to play as Mega Man, Pac-Man, Link, Toon Link, Ike, Lucina, Kirby, and Luigi (my personal roster). Thankfully, most of the characters feel unique. There are far fewer clones this time around, and even the ones that are there are often different enough to distinguish them on their own. So when it comes to the core of Smash, Smash 3DS nails it.
It is truly awesome to be able to play Smash wherever I go on my 3DS. For being the first Smash game on a handheld, this one is superb. The graphical power of the 3DS is most definitely pushed to its limits here. Nintendo did a great job optimizing this version to the hardware. This is a beautiful 3DS game. That is certainly true technically, but also artistically, as the game shines brilliantly and coherently. Despite having so many different art styles, the game feels artistically cohesive and harmonious; a huge feat to be sure. Things you'd think would hamper the experience, like the small screens, are deftly handled with various visual effects like customization options for character outline thickness and other things. The soundtrack is also fantastic. Featuring most, if not all, songs from the Wii-U version, it's just great to hear all the neat new remixes and renditions of classic Nintendo songs. All-in-all, the presentation of Smash 3DS is top-notch.
Smash 3DS differentiates itself from the Wii-U version by focusing much more on Nintendo's handheld history. This is most evident in the stage selection and collectibles. Whereas Smash Wii-U has a
Skyward Sword themed Zelda stage, Smash 3DS has one focused on
Spirit Tracks. This is true almost across the board and while the two versions do share SOME of the same, they are mostly unique. This is probably what makes Smash 3DS worth getting for hardcore Nintendo fans alone. To me, the key to "winning" a Smash game is in acquiring its collectibles, trophies namely, and the 3DS version offers tons of unique Handheld themed trophies. Again, to name an example, Smash Wii-U has
Wind Waker HDtrophies, Smash 3DS has
Ocarina of Time 3D trophies. The differences between the two versions definitely make both worthy of a purchase for hardcore Nintendo fans.
You may wonder then, why did I only give this version 4-stars? The truth is, while Smash 3DS is truly a great entry in the series, it is out-shined in virtually every way by
its Wii-U counterpart. Smash Wii-U feels like the TRUE next gen version of Smash. It has much more features, content, modes, stages, and not only more, but better too. Smash 3DS has no multiplayer board game mode, no 5-8 player smash, less trohpies, less stages, less challenges, etc. The unique modes the 3DS version introduces are not very good on their own either, and some of the traditional modes like "classic" pale in comparison to the unique, envelope pushing versions found in the Wii-U version. All that been said, Smash 3DS is still a great entry in the series, and probably equal to Melee in quality. That's a huge compliment from me, as Melee has always been my favorite Smash until the new Wii-U entry hit the series out of the park.
All-in-all, it's hard to be disappointed by the very first handheld Smash Bros. game. Nintendo did a superb job making this feel like its own, unique entry in the series that wasn't watered down or diluted because of its status as a handheld game. Ultimately, any Smash game is all about celebrating Nintendo heritage. Smash 3DS certainly meets that goal with aplomb. So whether you're an old Nintendo fan or a new one, and you want to revel in fabled gaming history while also playing one of the best fighting/party games around on a handheld, Smash 3DS gets a strong recommendation. It's a great little game. Buy it, prepare for some serious fun, and enjoy this nice little celebration of Nintendo goodness on the go.