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Marvel Universe Fantomex Figure 6 Inches
Marvel Universe Fantomex Figure 6 Inches
Offered by DarksideToyz
Price: $15.95
66 used & new from $8.72

4.0 out of 5 stars My first Marvel Legends, and I'm impressed!, September 9, 2013
= Durability:5.0 out of 5 stars  = Fun:4.0 out of 5 stars  = Educational:3.0 out of 5 stars 
Fantomex is an awesome character, and was a great choice to start my collection with. He has some drawbacks, but ultimately I'm happy! Here is a link to my more detailed review on video: [...]


Pokemon Rumble U NFC Figure Capsule (Set of 3)
Pokemon Rumble U NFC Figure Capsule (Set of 3)
Offered by HappyTrade
Price: $99.99
3 used & new from $54.99

1 of 2 people found the following review helpful
5.0 out of 5 stars Adorable, collectible, and cheap!, September 9, 2013
These figures are great! They're affordable and the angular, polygonal art style is interesting. The following link is to a video of me opening 3 of these blind package figures, and giving them a slight overview!
[...]
Comment Comment (1) | Permalink | Most recent comment: Sep 23, 2013 1:22 PM PDT


Bandai Hobby Banshee Norn (Unicorn Mode) High Grade Universal Century Figure Model Kit
Bandai Hobby Banshee Norn (Unicorn Mode) High Grade Universal Century Figure Model Kit
Price: Click here to see our price
107 used & new from $6.00

3.0 out of 5 stars A disappointing build, September 9, 2013
= Durability:3.0 out of 5 stars  = Fun:4.0 out of 5 stars  = Educational:5.0 out of 5 stars 
While this mobile suit looks excellent in the pictures, it really was a very bland and disappointing build. I wound up battle scarring it as practice. In he end, it wasn't a waste, but it's not a kit I really recommend personally. Here is a video of my completed model.

[...]


Monster High 13 Wishes Howleen Wolf
Monster High 13 Wishes Howleen Wolf
Price: $14.24
79 used & new from $9.25

0 of 1 people found the following review helpful
5.0 out of 5 stars I'm surprised!, September 9, 2013
= Durability:3.0 out of 5 stars  = Fun:4.0 out of 5 stars  = Educational:3.0 out of 5 stars 
Check out my video review at: [...]
I was impressed by the quality of this item. It certainly was better than expected. Please see my video review for more.


Metroid: Other M
Metroid: Other M
Offered by GODEALZONE
Price: $19.99
149 used & new from $5.56

7 of 10 people found the following review helpful
3.0 out of 5 stars The Black Sheep of Metroid, August 31, 2012
= Fun:3.0 out of 5 stars 
This review is from: Metroid: Other M (Video Game)
Metroid has come a long way in recent years. Though it has always been somewhat of a third wheel when it comes to Nintendo games, the Prime series brought in many new fans, and though it was quite different from the 2D counterparts, it still managed to bring that sense of isolation and loneliness we've come to expect from the series into a new realm. With the Prime trilogy completed, many gamers wondered what was next for the series. They didn't have to wonder for long.

At E3 2009, Reggie Fils-Aime unveiled Other M with a teaser trailer, and fans couldn't wait. Now that its finally here, the game has met with much criticism, and has received a very mixed response. Here is what I think.

Other M is an attempt to "return Metroid to its roots". It utterly fails in this department, as it is nothing like any other Metroid I've played. You still have your exploration, and your item collection, but Metroid is far from the only game that has this. You can't slap energy tanks and missile packs in a game and say "There, now it's just like Metroid!"

The game tries to combine 2D and 3D elements, but ends up just being 3D in the end. This isn't really a problem, but considering they were attempting to return the series to it's roots and all, shouldn't they want it to feel 2D?

Then there is the combat. I'm torn on this one, myself. Although it is cool to see Samus dodge a charging beast, and then shove her arm canon down its throat, combat just feels too tacked on. The game has an auto aim system that is extremely flawed, and it is almost impossible to pick one enemy over another when in 3rd person. By aiming the controller at the screen, you switch into an first person view, letting you aim with the wii remote to pick certain enemies, and lock onto them. This is also the only way to fire missiles. While in first person view, you cannot move, and this can sometimes be extremely frustrating.

Which brings me to controls. The game is controlled using a single wii remote held on it's side like an NES controller. This would have been an excellent choice had they actually made the game as if it were 2D like they were supposed to. This game, as much as it doesn't want to be, is a 3D game. 3D games need analog control! As I mentioned, you can enter first person by aiming at the screen, and this is just a frustrating way to handle that.

The game also likes to throw in segments where you are forced in a first person view and must play a game of Where's waldo to find God knows what, because they never tell you what it is you're supposed to be looking for. This wouldn't have been so terrible if they weren't so vague 90% of the time, and if it weren't so game breaking. You could be thrown into one of these segments after a lot of combat, or immediately after an action packed cut scene, and it just doesn't work well.

Speaking of things that don't work, lets talk story. Samus has just woken up some unspecified time after defeating Mother Brain in Metroid III(Super Metroid). During her time in this facility, she had a dream or flashback, depicting the end of that battle, and how the baby metroid sacrificed it's life for her. After going through some training to make sure she was healthy enough to be let go, Samus hops into her ship and goes on her way. While traveling through space, she receives a distress signal from a vessel called the 'Bottle Ship". Because of it's annoying high pitch, she names this signal "Baby's Cry" and zips down to help. After entering the vessel, she runs into her old father figure/love interest/who gives a crap what he is, Adam, as well as his crew. Now, Samus Aran is a pretty amazing person. She is strong, has a suit made by an ancient warrior race, and is allegedly one of the best bounty hunters in the galaxy. You actually start this game with EVERY ability in the game. This is true for most game sin the series, and every time, she loses them due to some sort of explosion or similar effect. Apparently, they were getting sick of that idea, and instead, she now simply refuses to use them until Adam authorizes them. This is stupid and goes completely against her established character. While somewhat understandable in some cases, I refuse to accept that while traveling through a high temperature, magma filled room, and effectively dying of heat stroke, Samus would not activate her varia suit defenses because she was not told to do so. As for the crew that was with Adam, we never really learn much about any of them, because most of them are there to serve no purpose aside from dying. Of course, no one cares that they are dead, because no one cares about them as characters. Except for Anthony Higgs. He deserves his own series.

The game isn't all bad though. The graphics are pretty, and it is in fact, one of the best looking wii games. Unfortunately, this has no bearing on the game play. The music is kind of nice, but there are hardly any of the classic Metroid songs or jingles, which is a real drag. Even the classic item noise is absent. In fact, the most recognizable song I heard was a remix of the Ridley battle song, and that was a little late to the party. It still brought back memories, though.

The voice actors are pretty flat and horrid, and the absence of an original Japanese voice option is disappointing. While this doesn't quite feel like a Metroid game, and certainly is not the Metroid you know and love, it is still a pretty enjoyable experience in the wii's library. I'm not sure why it's still fun despite all of these complaints, but it is. Let's hope Samus has a better outing next time, but in the mean time, Other M is still worth a buy even given all it's problems.

I think Other M is destined to be the equivalent of Starfox Adventures. It would've been that much more passable had it not had the name "Metroid" on it. But it did. And those are some big shoes to fill.


Dead Island - Xbox 360
Dead Island - Xbox 360
Offered by HotDealsForYou
Price: $19.99
200 used & new from $2.16

2 of 3 people found the following review helpful
2.0 out of 5 stars A Rotten Corpse in a Pretty Coffin, August 29, 2012
= Fun:1.0 out of 5 stars 
Zombies seem to be everywhere. Comics, television, and especially video games. Zombie games have to do a lot to stand out in the crowd now. Dead Island taunted a gorgeous open world and deep RPG driven gameplay, but did it deliver what it promised?

The moment you first lay eyes on the island resort of Banoi, you're most likely going to say something along the lines of "Wow, this game is beautiful!" and you'd be right. Everything in Dead Island is very well rendered, from the good to the bad. The palm trees and sand are pleasing to the eyes, and in the same way gashed and chewed up remains are absolutely disgusting. If there is one good thing I have to say about Dead Island it is that the graphics are consistently stunning.

Upon booting up the game, you are presented the choice of 4 different characters. Each character has different specialties and personalities, but unfortunately none of them are likable. All of the playable characters are an annoying stereotype, from the football jock to the coky feminist , and they just had to throw in a gangster black guy to boot. Add on top of that that none of them had any reason to vacation to the island aside from getting drunk and partying and you just don't really care if they survive or not.

The game controls from the first person perspective and is for the most part an RPG. You take on quests from other island survivors and, as you complete more story related quests new areas are opened to you. One area where the game falls short is that it is not nearly as open as it claims to be. Once you unlock all the areas, it is decently large but the island is still not that big. In the end, you're pretty much made to stay in the area where the story is unfolding unless you want to be completely bored to death. Killing zombies and completing quests awards you with experience, and as you level up you acquire skill points to buy upgrades and abilities with.

Another area the game falls short is the weapons. The game was supposed to be about improvising and using what is around you, but instead there are only a handful of items that can be used as weapons. Fortunately these weapons can be upgraded to break the monotony, but that still isn't enough. For example, if you have a baseball bat and 2 nails, you make a spiked bat. This is cool, but doesn't save the game from the fact that there are very few weapons. As you use weapons, they degrade. Guns become less accurate and strong, and pipes bend and rust. Use them enough and the weapon will break. This is kind of a neat feature, but ultimately the fact that you will likely find another weapon just like it soon causes you to only care so much. On top of that, combat eventually just gets repetitive and boring to the point that you hope you don't tun into another enemy - and not because you're dying.

Overall, Dead Island is very pretty, but that does not save it from mediocre gameplay that doesn't live up to any of its promises. Perhaps if I had known nothing about the game prior to my purchase, I would have enjoyed it more. I watched all the prerelease trailers and read most of the articles about it before it came out. I expected a wonderful, beautiful, open world zombie game. It may have delivered on the beautiful part, but the gameplay is fairly linear despite the side quests and the combat gets old quickly. There are plenty of toher zombie games out there that are much more worthy of your money and your time.


Mirror's Edge - Xbox 360
Mirror's Edge - Xbox 360
Offered by IGEX Electronics
Price: $69.62
41 used & new from $16.68

1 of 1 people found the following review helpful
4.0 out of 5 stars Very Unique, August 29, 2012
= Fun:4.0 out of 5 stars 
My first impression of Mirror's Edge was that it looked extremely unique. After playing it, I can say that my assessment was spot on. I have never before played a game quite like Mirror's Edge, and I have reason to believe that you haven't either.

Imagine a world where everything is censored and monitored. You can't even send an email or a letter without a government middleman stepping in. All the phone lines are tapped. everything on the internet is closely monitored. How would you then transport sensitive or private information? That is where "runners" come into the picture. These parkour practitioners will get your package delivered safely, discretely and effectively without anyone knowing. Traveling across the rooftops of towering skyscrapers, through ventilation systems, or whatever else will get them to their destination the fastest, these people will get your items delivered in record time. In Mirror's Edge, you play one such runner named Faith. Faith's mission is much more important than delivering a package - her sister Kate, who is a cop (or a "blue" as the runners call them) has been framed for murder. Faith is trying to uncover the truth and prove her sister's innocence.

Mirror's Edge is played in the first person view point, and while there is very brief gun-play, it is not a first person shooter. It is more akin to a first person platformer or adventure. You always have a destination you are trying to reach, and you may use anything in the environment that you can grab onto, jump off of, or run across to reach your goal. If you ever get lost, and don't know where to head, you can hold down the B button (on Xbox 360) and Faith will automatically look in exactly the direction you need to be heading. Additionally, any object that you can grab or jump from is highlighted red when you come near (except on hard mode). Faith is very fragile, so if you fall from very high, she will die. Additionally, if "blues" are in the vicinity, combat is best avoided unless it is a directive. While Faith knows hand to hand combat, she will still die in just 2 or 3 hits.

Mirror's Edge has very tight controls, though they take a few minutes to adjust to. Once you have them down, which should take about half an hour at most, you'll be scaling rooftops, sliding under pipes and throat chopping blues like you did it for a living. I'll be using the Xbox 360 controller to explain the controls, as this is the system I played the game on. As you probably guessed, the left stick controls movement and the right stick controls where you are looking. There is no need to press or hold a button to run faster. As you move, you slowly gain speed and momentum - so, if you need to make a long jump from one room to another, all you need is the proper distance to gain the momentum. Speaking of, jumping is handled by the left bumper, which also controls grabbing ledges. This may feel awkward at first, but ultimately this makes the game easier to control and more fluid. The right bumper causes you to perform a 180 degree turn. So, if you press left bumper at a will, you will wall run up the wall about 4 steps. If you then press right bumper while on the wall, immediately followed by the left bumper again, you will kick off the wall in the opposite direction. When you land when jumping or falling from a great height, you will need to press left trigger with the proper timing to roll upon landing and break your fall. Left trigger also causes you to crouch while on the ground, or the slide while running, allowing to to slide under pipes, doors, etc. The A button is used to interact with buttons such as elevator calls, the X button enters "reaction time", which is slow motion and can be used once per stage. As previously mentioned, holding B will cause Faith to look at your goal. the right trigger handles attacking as well as barging into doors. When you press the right trigger while stationary, Faith will punch. While crouching, it will cause her to kick. If you run, crouch and then press the right trigger, she will slide kick. Finally, if you jump and press the right trigger, she will perform a jump kick. If you get close to a "blue", and he tries to melee you, his weapon will at some point during his swing flash red, usually for only a brief second. If at this time you press Y, you will disarm and take out that enemy. Additionally, if there is a weapon lying on the ground from a defeated enemy, you may press Y to pick it up, and fire with the right trigger. Gun-play is a tad sloppy, but I think they intended this. Faith is not a sharpshooter - she is a runner. She is not good with guns. This isn't a huge setback, however. The Y button also drops a weapon if you are holding one.

The graphics in Mirror's Edge are truly gorgeous.The detail on clothing, such as Faith's pants, is astounding. Environments have a mostly sterile feel, being mostly white. This is offset by the glowing red objects that you may utilize. When inside of buildings, there is usually a central pastel color theme - usually blue, green, orange, or yellow. The lighting in this game is also very bright. Occasionally, it can be a tad blinding. Perhaps this effect was desired, but it may be annoying occasionally. If this becomes a problem, try adjusting the brightness settings in the game or on your television. Cutscenes surprisingly don't use these gorgeous visuals. They instead use a beautiful art style of their own. They are 2D and cel shaded, giving cutscenes a distinct anime look, but with enough flavor of its own for it not to technically be anime.

Mirror's edge has a bit of replay value as well. Though the campaign is relatively short, there are several challenge and speedun maps, more of which can be downloaded will keep you occupied for a while if you let them. Additionally, each level in the story has 3 hidden runner bags. These bags, dropped or left behind by other runners are cleverly hidden and require tricky tactics to reach. A nice touch for the completionist out there.

I honestly don't have a lot of complaints about mirror's edge. It is a very unique experience. Difficulty mostly stems from combat, and if you get stuck you'll find a solution relatively quickly. The story is also quite short. The music, which mostly consists of piano melodies and techno, is almsot unnoticeable most of the time. This makes it relaxing, however.

If you have $20 burning a hole in your pocket, and you are looking for a unique game to occupy you for a bit, Mirror's Edge is well worth looking into.


Samurai Shodown Sen - Xbox 360
Samurai Shodown Sen - Xbox 360
Offered by DealTavern
Price: $10.34
50 used & new from $1.00

2 of 5 people found the following review helpful
2.0 out of 5 stars Harakiri, August 29, 2012
= Fun:3.0 out of 5 stars 
I'm sure many of you have never even heard of Samurai Shodown. The name is actually a bit misleading, as many of the characters are not even samurai, although most still are. The original Samurai Shodown games were for the Neo Geo and the SNES and they ran on a modified version of the Street Fighter engine, and the first Samurai Shodown was one of the first weapons based fighting games. On top of this, Samurai Shodown 64 was the first 3D fighting game to utilize multi-tiered arenas, although Dead or Alive has stolen the fame for it.

When the latest entry was released for the Xbox 360, it immediately peaked my interest, but something told me it wasn't going to be worth the $50 price tag, and so I waited. About a week ago, I saw that it was only $20, and decided it was time to give it a shot.

When I first booted the game up, I immediately jumped into story mode without practicing at all. I enjoyed the graphics for a while, as they were vibrant, and cel-shaded. I soon noticed, however, that the graphics are actually a bit lackluster. The Xbox 360 is definitely capable of much more than this. The character artwork, however, is amazing.

The gameplay has changed drastically in this entry. Controls have been simplified, however, combos and specials are quite difficult to learn. The basic layout took a cue from Soul Calibur. The controller's face buttons are for a horizontal strike, a vertical strike, a kick and a grab. The right bumper initiates a powerful, quick attack, while the right trigger activates and even more powerful, albeit, slow attack. The left bumper begins charging an extremely powerful attack that can break any defense. The problem with the combo system is that it just isn't fluid enough, and the game doesn't bother making the skill lists easy to read.

The series has always had faulty translations, and Sen is no different. Some of the characters titles are good for a laugh, and was particularly amused by the sign that read "Solaon" instead of "Saloon" in the wild west stage.

The music reminds me of that from Okami, except less awesome.

This is without a doubt the most violent entry in the series. At the end of the last round of a match, you can dismember your opponents arm, cut out their head, or even chop them in half. Depending on the character, you may also be able to deliver a fatal slash to the chest, or puncture their heart. Each character also has a fatality-like move that can only be activated if they are loosing badly, but I couldn't figure out how to activate any of them. Although it is no Mortal Kombat, there is something satisfying about cutting the hand off of a spammy opponent as if to say "Now, those tactics didn't get you very far!"

Speaking of spammy opponents, that is the best way to sum up the AI in this game. After beating story with only 8 characters, I was sick of it, and have not touched its single player since. I tried to find a match on Xbox Live, but so few people play this game that I sat there for 45 minutes while reading a book and found no one. I did play with someone in person, though, and honestly, the game is two times better when playing a human opponent.

Although this game is not as good as its predecessors, it isn't all bad. It's only $20 new, and it can be fun to play with a friend. Just don't expect to find many, if any, online matches. It is worth having in your collection only if you have a friend to play it with, but even then, you may only pick it up occasionally. Until they bring this series back to its former glory, I suggest you just play the originals.


Mortal Kombat: Komplete Edition - Xbox 360
Mortal Kombat: Komplete Edition - Xbox 360
Price: $16.46
98 used & new from $7.50

46 of 61 people found the following review helpful
4.0 out of 5 stars So real it hurts!, August 29, 2012
= Fun:5.0 out of 5 stars 
This is easily one of the best fighters of this console generation. Please check out my full review here: [...]


Viewtiful Joe Red Hot Rumble - Sony PSP
Viewtiful Joe Red Hot Rumble - Sony PSP
Offered by WHOLESALE OUTLET
Price: $2.99
58 used & new from $2.50

1 of 1 people found the following review helpful
1.0 out of 5 stars Henshin a no no, baby..., August 29, 2012
= Fun:1.0 out of 5 stars 
Viewtiful Joe is a side scrolling beat-em-up that debuted on the Gamecube. IT was alter ported to the PS2, adding Dante from Devil May Cry as a playable character. It was a very stylish game that incorporated the fact that the characters were literally inside a movie into the gameplay (slow motion and mach speed powers, etc). It also had a sequel, Viewtiful Joe 2, and a handheld sequel , Viewtiful Joe: Double Trouble for the DS. It even had an anime series! So, you have a popular game with interesting mechanics, and lots of unique characters. Sounds like the recipe for a great Powerstone or Smash Bros. style fighter, doesn't it? That's what bothers me so much about Red Hot Rumble - I played the main games, and I know how amazing this game could have been.

I do have to say, this game keeps the series signature visual flare. The screen may be downsized, but there's plenty of vibrant colors and that comic book style is just as prevalent no matter how big the screen is. Too bad the game doesn't play as god as it looks.

Looking at some screen shots, you would see 2-4 characters and colored health gauges. From that analysis, you would probably conclude that Viewtiful Joe: Red Hot Rumble is a party fighter akin to Powerstone or Smash Bros. The reality is that each stage has multiple "objectives". these can range from kill the most enemies and deal the most damage to the boss to collect more diamonds than the other players. I think they were trying to set themselves apart with this feature, but in the end it just brings the game down. You'd think they would at least just throw in 1 mode where you can have straight up fights, but they don't. The most you can do is pick a stage in which one of the objectives is "Be the last man standing".

Often in the middle of an objective, a wormhole will open and suck in all the players for a mini game.It breaks up the action and becomes monotonous and annoying after only a couple of times. It just seems pointless, and I don't know why they chose to add this in. If I want to play Mario Party, I'll play Mario Party.

You may be wondering how they implemented the Slow Mo and Mach Speed abilities that were a defining feature of the main games. I can answer that question with a single word - horribly. The "VFX" powers as they are called will appear randomly on stages in the form of a colored orb with a "V" on it. The first player to pick it up gets that ability and can use it by pressing L. It would have been much better if they had given certain characters certain VFX powers and had a VFX gauge or something. To make matter worse, the game doesn't exactly control wodnerfully. Button inputs are fine, but movement is annoying. sing the D-pad gets tiring on your thumb, and the characters just feel still when using the thumb slider. Each character has 2 attacks, like Super Smash Bros., and can jump, etc. Aside from their attacks there is little variation in the characters. there are multiple control layouts if you don't like the default, but no matter what you do you're going to have to deal with the stiff movement.

The story in this game is quite simple - Captain Blue is going to retire, so he is going to test the abilities of the contestants and whoever is the most "kick-butt" will get the starring role. Now, personally if I was going to pick a star for an action film, I wouldn't base my decision on his ability to collect falling diamonds and pop balloons.

The voice acting is on par with the rest of the series, and the script is quite comical as you would expect from a Viewtiful Joe game. I found it especially funny when I paused to game to reply to an instant message, and Captain Blue's voice chimed it with the ironic statement of "Uh,uh,uh! No talking on the computer!" Likewise, the music is just what is to be expected - fast paced and frantic.

Viewtiful Joe is an excellent series with unique, awesome characters who would make a great fighting game roster. The games beat-em-up origins and awesome VFX system is one of the coolest things I've ever seen in a side scroller. Both of these elements seems like they would make an amazing fighting game. In fact, I would think it virtually impossible to royally screw up the idea of a Viewtiful Joe fighting game had I not played Red Hot Rumble for the PSP. This game is also available on the Gamecube, and the mechanics seem to be a bit different from what I've seen. There appears to be hearts for health, like in the main series, in the Gamecube version as well as a VFX gauge. IT's quite possible that the Gamecube version changes things and makes a better game, but I have no played it as of writing this review and therefore I cannot say. The only comparison I can rightfully make is to tell you that on the PSP, Dante and Trish from Devil May Cry are playable. Overall, despite the appealing cast and script there is nothing worth praising here. Stay away from this one. This games claims to be "red hot", but in reality it's just mild. If you don't believe me, it only costs around $3 used.


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