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World of Warcraft: Cataclysm Expansion Set
World of Warcraft: Cataclysm Expansion Set
Offered by eSave SuperStore
Price: $5.99
116 used & new from $0.89

67 of 77 people found the following review helpful
1.0 out of 5 stars Blizzard has lost their way..., February 3, 2011
= Fun:1.0 out of 5 stars 
A lot of people are champing at the bit saying how wonderful and great Cataclysm is. And if you're a fan of the "Korean Grinder" style of MMO, then I suppose that makes sense.

In Cataclysm, WoW's most recent expansion, the zones are rendered wonderfully, and it's visually appealing, all things considered when you recall the style of graphics WoW has.

Dungeons are a challenge after the near ridiculous ease of Wrath of the Lich King dungeons, and the Heroic dungeons even moreso.

Level cap is raised to 85 from 80. Archaeology was added as a secondary tradeskill.

Past all the hype Blizzard is shoveling out, the truth is that Cataclysm is a grindfest which possibly even surpasses Burning Crusade. At endgame your choices are grinding dailies or dungeons for rep to get reputation based bits of gear, day in, day out. Some reputations don't even HAVE dailies, which means you have to do nothing but dungeons nonstop to even make any headway. And once you have the gear from the reputation vendors and heroic dungeons, you get to do it all over again in the name of "progression" for raids which are really just rehashes of mechanics from prior raid encounters with a different wrapper and a slightly different variation added to further obscure that fact.

Archaeology was added as a secondary tradeskill, and is worthy of note because it's a grindfest in the extreme should you want something worthwhile out of it, which only happens as a factor of random luck. Check Youtube for videos of WoW's Archaeology and you can see the grind inherent for yourself.

Truth is..World of Warcraft is a far cry from what it once was, and not in a good way. At all. For anyone considering the expansion or getting World of Warcraft, please understand that the original development team for WoW has been moved over to SC2, Diablo 3, or Blizzard's new MMO named "Titan". The new development team apparently cannot find the "pulse of the MMO" the original development team was clued into and as a result most patch changes seem either arbitrary or ill thought out. In short, WoW has become so massive that the new development team cannot handle the logistics of managing WoW in it's current state because there's simply too many factors for them to handle.

Then there's the hubris. Zarhym, Bashiok Ghostcrawler, et al. have began taking it as their divine right to decide what others like FOR them. The patronization apparent in their posts and other news is so blindingly glaring that it's unbelievable. The Devs are slowly turning WoW into a MMO that is essentially a playground for them. Should you play the wrong faction or play a class/spec then your chances of ever seeing positive changes are markedly less than what entails the sphere of that playground. (Example: Shaman in WoW have been asking for help for YEARS without any help or positive changes to their class that actually address the issues they raise and present)

If you're looking for a MMO, it's honestly just not worth your time to invest in World of Warcraft at this point. Yes there was once a point where it was a viable, entertaining MMO but that point is far past.
Comment Comments (5) | Permalink | Most recent comment: Jun 20, 2011 7:18 PM PDT


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