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Customer Reviews: 2
Top Reviewer Ranking: 23,172,712
Helpful Votes: 135




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Adam Tabb RSS Feed (New Castle, Indiana United States)

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Ubisoft Rocksmith Real Tone Cable
Ubisoft Rocksmith Real Tone Cable
Price: $26.79
51 used & new from $20.75

5.0 out of 5 stars Five Stars, November 22, 2014
Verified Purchase(What's this?)
Very good price on the cable. Works perfectly.


Dungeons & Dragons Player's Handbook: Core Rulebook 1, Vol. 3.5
Dungeons & Dragons Player's Handbook: Core Rulebook 1, Vol. 3.5
by Skip Williams
Edition: Hardcover
105 used & new from $14.65

135 of 150 people found the following review helpful
5.0 out of 5 stars If it was broke, then it needed to be fixed., July 15, 2003
I've heard all the backlash before I got a chance to review this. I heard that this update was not only not needed, but an ill concieved attempt just to boost Wizard's profits for the year. I've heard numerous people describe the evils of the D20 system. I heard it all, and needless to say, I feel that critism was unfounded.
The Player's Handbook 3.5 does a fixes many of the problems of the original book. Wizards of the Coast came up with a much overdue and spectacular idea a few years ago when they opened up their game mechanics wth the open gaming license making source books for any type of character (gladiators, necromancers, and even shamans) easy to find, and it all fit together. 3rd edtion was the grandaddy that started it, and it gets an overhall.
Most notably, they change 3 of the classes. The Bard finally gets more skill points (6) so that he can more resemble the "Jack of all Trades" than a low rent, underpowered mage/theif that nobody wanted to play.
The Ranger, perhaps one of the most loved classes in First and Second Edition D and D was nearly unplayable in 3rd edition (past 1st level anyway.) This problem is fixed, with choices in specialization with the bow or two weapon fighting, more skill points, and increases in power more in line with the other classes. (No more playing for one favored enemy and a few cantrips you can cast at 8 level.)
The Monks are no longer cookie cutters of each other, as you have choices to make along the way so that you can do things that not every other monk you'd meet would be able to do.
Oh, by the way, now every race that has a special weapon (Dwarven Warhaxe) can fight with it without a feat. What an idea!!
The races have minor tweaking, with changes to the Gnome, Half Elf, and Dwarf the most notable.
Feats have been expanded, and some combined. Gone is Ambidextarity, which is now just "Two weapon fighting." Some of this is from the class books (Song and Silence), and some new. Cool feats that give you bonus to a few skills rather than one are a nice touch.
Skills have been combined. Gone is Intuit Direction and Wilderness lore. Hello Survival, that now does both. There are more examples like this. Slight of Hand, which is better, replaces pick pocket in one example of the new skills that are listed.
The combat chapter is rewritten and top notch, answering many of the questions that have come up since we first adopted 3rd edition.
All in all, I think this was a much needed update, and will be imediatly adopted in our playing group. I told a few of the changes at our last session, and all of the ones who "swore" they'd never get it, were already making plans to do so.
Highly Recommeded.


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