Truck Month Summer Reading Amazon Fashion Learn more Discover it Fifth Harmony Father's Day Gift Guide 2016 Fire TV Stick Luxury Beauty The Baby Store Find the Best Purina Pro Plan for Your Pet Amazon Cash Back Offer bighero bighero bighero  Amazon Echo  Echo Dot  Amazon Tap  Echo Dot  Amazon Tap  Amazon Echo Starting at $149.99 All-New Kindle Oasis AutoRip in CDs & Vinyl Shop Now SnS
Profile for CMC > Reviews

Browse

CMC's Profile

Customer Reviews: 48
Top Reviewer Ranking: 35,834,652
Helpful Votes: 716


Community Features
Review Discussion Boards
Top Reviewers

Guidelines: Learn more about the ins and outs of Your Profile.

Reviews Written by
CMC "Diamondfist" RSS Feed (Brooklyn, NY United States)

Show:  
Page: 1 | 2 | 3 | 4 | 5
pixel
Yahtzee Folio
Yahtzee Folio
Offered by Can'tbeatthat
Price: $58.88
28 used & new from $29.51

12 of 13 people found the following review helpful
5.0 out of 5 stars A Deluxe Yahtzee game in a sophisticated portable size., January 23, 2005
This review is from: Yahtzee Folio (Toy)
I held out from buying this version of Yahtzee but eventually gave in because I love the game so much. What an attractive set! This Folio Edition zips open to reveal a handy pocket sleeve for both the instruction manual and a Deluxe Yahtzee scorepad, with room for another scorepad or two, a loop holding a pencil with "Yahtzee" in beautiful, shiny red letters and a sturdy built-in tray lined with red felt at the bottom. Dice holder compartments are conveniently positioned below the tray's recessed roll area. The dice are a glossy cream color, nicely designed and sized with bold black pips, and rounded corners. The dice cup is just the right size for the dice, shaded a beautiful red on the outside and felt-lined black inside. The zipper handle is covered with a firm, spongy material with the "Yahtzee" logo in raised letters making the zipper easier to grasp when opening or closing the folio. A wonderful touch!

The game's portable size ensures that you can take it and play anywhere, although the Folio when closed is a bit bulky. The game description claims that the felt-lined dice cup and dice tray softens the noise the dice makes, making play quieter. This is true for the dice cup and the dice tray bottom, but the dice tray is made of a hard plastic; if the dice hit the wall of the tray, it is a bit loud, but this is only a minor complaint, and makes less noise when fewer dice are tossed in the tray or if they are tossed in more gently. When you are finished playing, the game zips closed with ease and the dice fit in the dice holder compartments, but I prefer to keep them in a small plastic zipper bag designed for dice stored in the dice cup.

The game has a classy, elegant and sophisticated look and feel; the makers did a splendid job with the Yahtzee Folio Game, it is beautiful! The sturdy design and ease of play of this edition is excellent for both Yahtzee lovers and first time players at home or anywhere you wish to play.


Monopoly
Monopoly
Offered by DealTavern
Price: $17.37
45 used & new from $1.63

50 of 51 people found the following review helpful
3.0 out of 5 stars A good effort, but this version needed more work., December 14, 2004
This review is from: Monopoly (CD-ROM)
As a big Monopoly fan, I was wondering when there was going to be a version for Game Boy Advance/SP, or even the Nintendo DS. I was at first excited to hear of this release and looked forward to playing it.

Graphically, it is a huge step above the Game Boy Color version. It is similar to the PC version with the game board's slanted perspective. Although the view doesn't zoom in for a close-up look at the token and the space landed upon, the game displays the deed if it is unowned property, or text stating ownership, mortgage status and rent paid if applicable. The properties and spaces however, don't have legible words and/or property values, just scribbles, except for the four corners, and the Jail space is missing the "Just Visiting" text. The spaces are clearly identifiable though. Dice rolls are done nicely, the rolling process takes a bit too long for me, though the results are easy to see.

The tokens are rendered very nicely, and include the two tokens that were not in the Game Boy Color version: the Battleship and the Cannon; unfortunately, this version, like the GBC version still limits you to eight tokens, omitting the Horse & Rider, Wheelbarrow and Sack of Money tokens, which interestingly enough appear in the instruction booklet. Unlike the box description, the tokens don't "hop, skip and dance around the board", but they all move identically, as you would if you were moving them one space at a time on the dice roll.

The music is fairly nice, and can be toggled on or off, along with other customizable features, like starting money and properties dealt to players at start. One of the game's best features though, is the game interface. Instead of going to separate screens for trading, buying and selling houses, the selections appear right on the screen, with text on screen describing each menu button function. This results in a very streamlined interface allowing you to complete various game functions and get back in the game quickly. In game help is handy; it repeats information in the game manual and comes with a Hints and Tips section, which contains information from Monopoly.com's Strategy Wizard on winning the game.

Unfortunately, the game is not without its problems. Landing on Luxury Tax costs $100 instead of $75, landing on Income Tax always costs $200, rather than providing you with a choice of 10% or $200 (and correcting these settings in Game Options doesn't work). If a player rolls doubles to get out of jail, the game will let that player roll again, instead of the turn going to the next player. I landed on Community Chest receiving the "Advance to Go" card, on a later turn, I landed on Community Chest again and received the same card again, and no other player landed on Community Chest beforehand. When other players go bankrupt, your funds displayed for your token remain the same; no acquiring properties to unmortgage takes place and the game merely states that you win. The game manual also references as an example of a card moving you to another space, as moving you back "(for example, to Old Kent Road).", which is a space on the United Kingdom version of Monopoly. (The Help section in the game calls the space "Meditteranean Avenue").

This GBA/SP Monopoly also doesn't have a save feature as other reviewers have stated, but neither did the Game Boy Color Monopoly version, I have scoured the instruction manual and the GBC game version intensively, and it only states that you must select "Quit" and the winner is the player with the most assets, then the game can be switched off. This GBA/SP version only allows you to press start and select "Quit" and the entire game is gone, no winner, no anything.

Even with the errors and problems, the game is still nice to play, albeit slightly disappointing. If the problems mentioned were fixed and the designers had included a save game feature, (and better playtesting) this game would have been more enjoyable and a much more satisfying addition to a Monopoly fan's collection. If you're lucky enough to have the GBC version and the electronic handheld Monopoly game, it plays much better than this one.


Radica 73014 Bingo
Radica 73014 Bingo
2 used & new from $89.95

4 of 4 people found the following review helpful
4.0 out of 5 stars Despite some minor gripes, Bingo lovers will enjoy this., August 14, 2004
This review is from: Radica 73014 Bingo (Electronics)
A good deal of thought went into the production of this product. The design is attractive to the eye and shaped to be held fairly comfortably in most any size hand. The display is a nice enough size with differently shaded BINGO columns.

The game unit is simple to use. Starting a new game is as easy as pressing the Bingo button, unless you want to play a different game variation by pressing the Mode button, cycling from Standard, Pattern, Wild 1, Wild 2 or Multi-Play. It defaults to one card to buy, but you can buy up to ten. One interesting innovation is the use of the dauber included, called the Daubing Stylus; The stylus is used to daub the numbers on the display, to cycle through purchased cards or to choose a pattern when starting a game using patterns. When not in use, it snaps securely in a chamber on top of the unit which won't come out easily so as not to lose it; an excellent touch. The instruction manual is well documented and detailed, but doesn't mention storing of the daubing stylus.

The computer voice is audible, but a little tinny and could stand to be a bit louder. The voice calls out the numbers which also appear at the top of the display and exclaims "Bingo" when you have it, but make sure you do have it or it'll cost you! The sound effects are pleasant and are sometimes quite humorous, especially daubing a number or trying to daub a number that wasn't called. Music is surprisingly nice on the ears.

The game variations are interesting, the patterns to me are more appealing than the Wild Mode; you will need more than one Bingo depending on which of the two wild modes you play. Multi-Play is good for families and friends; Bingo cards and markers are included for use while the unit calls numbers. Volume control has three settings versus on/off in single play. The included cards and markers are a bit flimsy; both made of cheap cardboard and the cards are a garishly lime green making the numbers not too easy to see. Except in Multi-Play mode, there is no record of what numbers were called in case you are distracted and miss one or more, but the Auto Daub button compensates; when pressed, it will not only daub a number just called but others that were called previously. Care must be taken to not accidentally press "Bingo" when pressing Auto Daub during play, lest you prematurely call Bingo and lose points. The unit is also limited to calling 45 numbers in all modes except multi-play, which operates the most like a regular Bingo game. Except for these few complaints, Talking Bingo is fun to play, but I recommend a different set of cards and markers for group play.


Pokemon Sapphire Version / Pokemon Ruby Version (Prima's Official Strategy Guide)
Pokemon Sapphire Version / Pokemon Ruby Version (Prima's Official Strategy Guide)
by Elizabeth Hollinger
Edition: Paperback
52 used & new from $4.60

33 of 37 people found the following review helpful
4.0 out of 5 stars A much superior product than their first Gold/Silver guide, May 21, 2003
Prima's previous Pokemon Gold/Silver guide was not their best effort; it was rushed and most of the Pokemon were not even pictured in the book. This Ruby/Sapphire guide more than makes up for their last guide.
The guide takes the time to describe the new features of Ruby and Sapphire, all the new info you need on capturing, types, status problems and evolving, and it even details the differences between the old Gold/Silver features and the new Ruby/Sapphire features; an "In" and "Out" list, e.g. the clock and Pokegear from Gold/Silver compared to the new Pokenav in Ruby/Sapphire. The breeding section is very helpful, but not thorough or detailed enough for those who want to raise pokemon with special egg moves; it is possible with some work, but it will be great if Prima does another book dedicated to breeding and inheriting special moves like their Master Pokedex for Gold/Silver.
The walkthrough is organized quite nicely, and the screen shots are crisp and clear in beautiful full color. The item list takes a different approach; rather than state exactly where each item is, there are "checklists" where you can check off the items you obtain as you find them in that region. I didn't find this too troublesome. Prima has opted not to list each trainer and their bench of pokemon; I am not thrilled with this omission, but the guide is so well put together, I am willing to grudgingly deal with it, I guess the company wanted to provide players with the element of surprise, so make sure you have a diverse or strong team with you at all times. I am however grateful that the pokemon appearances and frequencies are listed, as well as which one appears in which version when applicable, including appearances in the water when fishing or surfing. The gym leaders and their pokemon benches are still detailed, along with very helpful tips on beating them, the badge won and its effect and the TM provided. I also like how each major and minor event or task is numbered, but you can still complete each task in any order you like. I love the pokedex and how straightforward and streamlined it is; everything you need to know from the nature(s) of each pokemon to its evolution(s) and its branches, but they make a mistake on Wurmple's evolution stating that it depends on the time of day. Wurmple's evolution to Silcoon or Cascoon is entirely random.
The best feature of all is the Pokemon Contest, to which the book dedicates its own section. A bit of the information is a little confusing, but carefully read will give you all you need to know, including what berries to mix to make the best pokeblocks and their effects when used. They included the battle moves and contest moves, even the contest move combos! The item list is as complete as anyone could ever want. Overall, this book provides a good balance of information to beat the game without revealing too much. I still would have liked to see the trainer data but Prima's guide will deeply satisfy most players wanting to get the most out of the game. You'll be glad you bought this book!


Nintendo Game Boy Advance SP - Platinum
Nintendo Game Boy Advance SP - Platinum
Offered by CaveGamers
Price: $319.99
79 used & new from $29.99

11 of 12 people found the following review helpful
5.0 out of 5 stars The SP must stand for Superb Performance., April 9, 2003
Gameboy Advance lovers are in for a wonderful treat. The new Gameboy Advance SP is truly a blessing. The console itself is even more portable than before when folded closed in its clamshell design and looks slick when opened for playing, like a PDA or a mini-laptop. The console is much more comfortable to hold and the control pad and A/B buttons are much easier to access than on the original Gameboy Advance. The screen is about the same size as the original GBA. The L & R shoulder buttons are smaller and not as easy to reach, especially if you have slightly larger hands, but are acceptable considering the SP's most popular feature.
The backlight is truly the best. Most of my playing is at night and I am euphoric over finally being able to play without holding the console under a lamp or the glaring ceiling light. The SP also comes with a fantastic AC adapter; the prior GBA's adapter was sold separately, and looks similar, except the new included adapter plugs effortlessly in the unit and also recharges the lithium-ion battery. The documentation doesn't stress that you can use the AC adapter to also power the unit, but you can, according to Nintendo. They also stated that whenever the lithium-ion battery needs replacement, Nintendo sells them for a small price and is user replaceable. The replacement cost is minimal compared to how many batteries you would buy to replace on the prior GBA console.
Games on the SP are much more enjoyable to play and the controls are more responsive. The sound is somewhat louder, but a slightly audible hiss is present, though this is not too distracting. The placement of the speaker is a bit inconvenient; it's easy to move a thumb over it and muffle the sound, but this too is minor. E-reader users will find a slight problem; the E-reader plugged in the SP sticks out towards you in a somewhat ungainly fashion and the socket that normally plugged in the GBA's link cable port is a bit close to the SP's Select button making it only a little awkward to press. This too, is minor, considering how fantastic the GBA SP is. It is too bad that the SP wasn't made first, its sturdiness, wonderful design and the much needed backlight puts us that much closer to portable gaming perfection.


Electronic UNO Game
Electronic UNO Game
28 used & new from $4.72

24 of 27 people found the following review helpful
4.0 out of 5 stars A little improvement, but with a much smaller screen., November 3, 2002
Verified Purchase(What's this?)
This review is from: Electronic UNO Game (Toy)
Mattel's new Electronic UNO game has some nice features; its more compact and the physical design is more streamlined. The previous version was somewhat awkward to hold, and while innovative, the lever used to select your card to play contributed to its awkwardness. The new unit is quite comfortable to hold in the palm of your hand, and the buttons are easily accessible. The UNO button is easy to reach, to call 'UNO' with or to catch neglectful computer opponents who don't call 'UNO', a very satisfying exercise!
The instruction booklet is fairly well documented, but doesn't remind you that you can't play a playable card in your hand if you have drawn one like the previous Electronic UNO. It does remind you that you cannot play a Wild Draw Four if you have a matching color in your hand. The one change I love is the color designation; instead of small, hard to see color strips, letters representing the colors appear under the cards; R for red, Y for yellow, B for Blue and G for green. The sound effects are different from the prior Electronic UNO; they aren't as crisp and are a bit more simplistic, but are pleasant enough and won't annoy too much. If they do, the sound can be toggled off. Gone is the voice that calls 'UNO' when the appropriate button is pressed, or when the computer calls it. This was a nice feature in the older game, but isn't a major beef. The ability to challenge an alleged illegal Wild Draw Four card play is still absent in this game, a wonderfully satisfying part of the game that should have been included!
The screen is MUCH smaller than before, this is a major issue with me, but the LCD graphics are crisp and clear enough that it isn't too straining on the eyes. I also agree with Sue Williams about the buttons; they feel very fragile and too much pressure could cause damage to them. The prior Electronic UNO was much sturdier. The unit doesn't follow rules for the Reverse card with 2 players. With 2 players, playing a Reverse card is supposed to behave as a Skip card. This unit is still a nice addition to any UNO fan's collection, but a larger screen a more durable build, proper behavior of the Reverse card with 2 players and including the challenge of a Wild Draw 4 play would have made for a much better Electronic UNO game.


Spider-Man (Full Screen Special Edition)
Spider-Man (Full Screen Special Edition)
DVD ~ Cliff Robertson
Offered by 5_star_sales
Price: $8.99
508 used & new from $0.01

12 of 13 people found the following review helpful
5.0 out of 5 stars An extraordinary movie on a splendid DVD edition., November 2, 2002
Verified Purchase(What's this?)
Sam Raimi was the best choice for director for Spider-Man. His parents had a Spider-Man mural painted on his wall for him in his childhood, and he had the perfect vision for how Spider-Man should be. Better actors could not have been picked to play these roles; Tobey Maguire made the role of Peter Parker his. Kirsten Dunst was an excellent Mary Jane, and Cliff Robertson and Rosemary Harris were the best as Uncle Ben and Aunt May. J. K. Simmons stole the show as Jameson, who played the part magnificently; he literally WAS Jonah. Sam's brother Ted Raimi (from Xena) was a nice surprise appearing in the Daily Bugle office. Willem Dafoe's Norman/Goblin over-the-top performance was superb, but the armored costume took some getting used to. If you look quickly, you'll see Stan (The Man) Lee making a little heroic appearance! Right from the start, the characters are believable, and the characters are fleshed out wonderfully from the comic. A great deal of time was invested in getting a costume for Spidey that looks awesome; this endeavor was obviously taken very seriously and the designers did a great job.
The CGI Spider-Man was fantastic! The talents involved with the CGI captured Spider-Man's movements so flawlessly, I almost believed at some points that it was actually a person performing Spidey's complex acrobatic abilities and fighting style, but would have liked to see a bit more jumping; Spidey can jump pretty high and far, but will hopefully be more prominent when the character is older (in the sequels!) I'll have to get used to the organic webs; which was my least favorite aspect of the film. The creators decided it was easier than having to explain how he was able to pay for the chemicals for the webbing. This doesn't allow us to see Pete as a scientist, which I love, but maybe they will bring some of that out (and some higher jumping) for the sequel! More of the Bugle characters hopefully will make an extended appearance in the sequels, too.
The DVD is literally packed with special features from on-screen pop-ups that display information and tidbits pertaining to what was said, or shown in a particular scene, and a "spider sense" that takes you from the main movie to a mini-movie when you press the proper remote button. The menu selection is a visual treat and the DVD-ROM extras are a nice bonus, from Marvel dot comics to an Activision Spider-Man PC game demo. I would have liked to see some deleted scenes, but disc 2 provides some outtakes and gags which are a delight to see. It finally took a true, talented Spider-Man fan to turn out the best Spidey production I've ever seen. Sam Raimi's love for Spider-Man and the hard work of all the talented people in this film gave those of us who love Spidey an unforgettable movie experience, and just as much work was put into this DVD edition that is a pleasure to own.


Icewind Dale 2 - PC
Icewind Dale 2 - PC
Offered by InStock Group
Price: $7.59
51 used & new from $0.56

11 of 12 people found the following review helpful
4.0 out of 5 stars More enjoyable than the first thanks partly to 3E D&D rules., September 9, 2002
This review is from: Icewind Dale 2 - PC (Video Game)
I was somewhat pleased with Icewind Dale; due to a few issues I had with the game, I thought myself through with Black Isle Studios, but upon hearing about the release of their sequel Icewind Dale 2, and their implementing 3rd Edition D&D rules I decided to give it another shot.
BIS has modified the Infinity Engine to accomodate the 3E rules, including the Half-Orc and the special new playable races, like Drow, Aasimar and the new Forgotten Realms races, like the Gold Dwarf and the Strongheart Halfling. All standard races and classes are also available including the new Barbarian and Sorcerer, with the return of the Monk (from 1st Edition). Multiclassing is now a BIG breath of fresh air, easier to handle and much more enjoyable, but you are limited in some ways, depending on which class you pick. Among the best is a Rogue/Monk (Monk of the Broken Order) multiclass; this limits your alignment choice, but offers powerful combinations in combat like the Monk's stunning attack and the Rogue's sneak attack, not to mention the additional AC bonus from a positive wisdom modifier.
The interface is similar to the original game, but has been streamlined and reorganized. Veterans to previous Infinity Engine games will be at home with the familiar controls. All eleven classes are available, and character creation is faster due to the point buy method for generating ability scores; this seems to be the method of choice in 3E CRPGs for gamers who want to create their parties quickly, but I miss the dice roll method. Dice rolling is most likely less popular and tedious, hence the switch to point buy; I'd like to see a choice of methods in creating ability scores in the next one! It has a great in-game help system with info for everything from the new races and classes to the exciting new feats, skills and their prerequisites. Great for reference and new players. The character record is wonderful, your list of skills/feats, your attack modifiers, and other info at the touch of a button. A few new portraits are available, but more could have been included, and all the original character voices were included from the original IWD and Heart of Winter (plus a few new ones). Gameplay is essentially the same, especially the real-time combat; I prefer turn-based combat, but the pause function makes fighting more manageable and is an interesting change. This helps when you need to cast spells or use one of the new skills or feats from the special abilities button. Moving around seems more tricky; sometimes a character will go a different way than the party or will be stuck somewhere, but the pathfinding can be adjusted through the configuration menu in Windows. When you're not in combat, you'll be spending most of your time talking to others for quests, running errands and using your skills to gain special rewards. A bit more role-playing and strategy is involved here and the combination of all these elements is what makes IW2 fun to play. Graphics are the same as in the first IWD, pleasing to fans of the game, but some might be disappointed in the lack of more 3D and graphic improvements. Spell selection is excellent, along with an impressive bestiary. I love the ambient sounds heard in the background; it makes the world seem more alive and realistic, and the music is the best. If you were fortunate enough to get the Adventure Pack or the Collector's edition, you'll get bonus items in both standard and Heart of Fury mode, including the game's beautiful soundtrack.
The rulebook is very small, unfortunately, reading these small words makes it hard on the eyes if not read in bright light. Right-clicking on the map when you click the Area Map allows you to add area notes, but this was not documented in the rulebook. The hide bonus has been excluded from the small races except the Deep Gnome. These are just minor grievances, though.
Despite its slightly dated engine and minimal problems, Icewind Dale 2 is an engaging and enjoyable romp through a living, breathing world, sure to ruin your social life and guarantee bags under your eyes from lack of sleep, and is one of the best utilizations of the 3E rules I've seen in a D&D computer role-playing game.


Icewind Dale 2 (Prima's Official Strategy Guide)
Icewind Dale 2 (Prima's Official Strategy Guide)
by Greg Kramer
Edition: Paperback
41 used & new from $0.01

24 of 25 people found the following review helpful
3.0 out of 5 stars Prima's guide is nice, but not thorough., August 30, 2002
Prima is usually the standard when it comes to strategy guides. They are pretty reknown for their in-depth walkthroughs and attention to detail, but with Icewind Dale 2, they fell somewhat short of my expectations.
The guide has the "essential" information; they detail the new 3rd Edition D&D rules, providing a small glossary of 3E terms (Hit points, Armor Class, etc.) lists the new skills, feats and races, including all the benefits and disadvantages of each. The Character descriptions are nicely detailed, describing their individual abilities and disadvantages and their roles and recommended positions in combat. A monster list is available with a description of each, and they give an outline of the spells with their respective icons in the game. Additional spell lists are found in the appendix, listing individual class spells separately. Prima also gives a "few guidelines" for building your own party. Helpful notes and tips appear in rounded boxes throughout the book which give necessary information that you might not spot immediately in the book text, and it provides a decent walkthrough. The maps of the areas are impressively crisp and clear versus previous Prima strategy guides; you won't have to squint to see them. For black and white reproductions, most are surprisingly easy on the eyes.
Unfortunately, the book is not quite thorough. Are they going to produce another Icewind Dale 2 guide with complete information and charge everyone for it a second time? You will find a list of BASIC weapon stats and BASIC Armor and Shield "Data" all on one page, but a COMPLETE list of items, magic or otherwise is absent. In addition, the guide states that all major/minor quests are detailed but not every "experience point opportunity". This may have been implemented for those who wanted to find everything on their own. I would have loved the guide to list a few sample parties; that's the first place I turn to. Veteran gamers like me may not need that info but it's a must have for people new to the game. If you are expecting this book to have everything, you will be disappointed. Prima did do an okay job on this book, but I expected better from them; if they are the only company producing an IWD2 strategy guide, fans looking for additional info will have to look elsewhere.


Kismet Board Game
Kismet Board Game
17 used & new from $9.85

60 of 61 people found the following review helpful
5.0 out of 5 stars A fun, challenging variation of our favorite dice game, March 26, 2002
Verified Purchase(What's this?)
This review is from: Kismet Board Game (Toy)
Kismet is definitely a welcome addition to the shake and score dice game family. It is actually a "newer" version of Yacht with some changes. I'll always love Yahtzee, and Yacht is a lot of fun, but Kismet has new intricacies and challenges that draws one in and shakes up your playing strategy. It isn't so much the similarities that makes it fun, but its differences and changes in how you play.

Kismet offers many of the same scoring sections and rules of Yacht, (including the pip totals for Full Houses and minus the "Little Straight"), with the addition of 3 of A Kind (from Yahtzee), Flush, Full House (same color) and 2 Pair (same color). The upper, or Basic section also has a bonus for obtaining a high score; the higher the score, the higher the bonus so a more aggressive approach is required when deciding where to put your best rolls. The game's Poker background is much more obvious with the additional scoring combinations. The dice are tri-colored: ones and sixes are black, threes and fours are green, and twos and fives are red. Fans of dice games also know that the sum of these opposite numbers of the same color total seven. These colors offer new challenges in scoring in categories requiring an identical color. Another marked difference is in the lower, or Kismet section; both Full House sections, 4 of a Kind and Kismet (5 of a Kind) award a bonus when gaining the respective score in those sections. Perhaps the most daunting (and probably the most cutthroat) difference in Kismet is revealed when scoring a second Kismet. When playing against other opponents, all other players must score a zero in the Basic or Kismet section near the top of either section AND lose their turns while the player who scored the second Kismet rolls again. This can continue as long as that same player continues additional Kismets! My only problems are with the dice cup; it is much too narrow to shake the dice properly, it's a bit flimsy and is definitely not as pictured on the box. The game also does not make provisions for purchasing additional score pads; these are essential for constant play alone or with groups. Kismet is a fun must have for any lover of dice games, and for fans of the Yacht game family looking for an additional challenge.
Comment Comments (2) | Permalink | Most recent comment: Nov 23, 2009 4:36 PM PST


Page: 1 | 2 | 3 | 4 | 5