I always look to this book in reference for computer graphics topics. Explains the theory behind different techniques and subjects well as I am a Senior in High school and understood it well with not more then a Calculus background. I read through the whole thing and couldn't put it down :D
Great book. I've been doing C++ for around 3-4 years now and have been searching for a intermediate to expert book on the language. I cherish this book greatly as it has lead me to understand the greater power of C++ and I can now grasp other subjects with greater ease.
Couldn't put this book done. I've enjoyed all of the books in the Splinter Cell series, but I'd say that I enjoyed this one more than the others. It of course is a completely different viewpoint from the others as Sam Fisher is now being hunted by Third Echelon rather than working for them.
This book was pretty good. I finished it while in Algebra 2 in the first semester of my junior year in high school. I had tried reading it 2-3 times before but I always got stuck on a couple subjects, particularly quaternions and the rotation about an arbitrary axis. But like I said, I finally finished it later.
I really liked this book, it went over all the basics of DirectX and then it also covered some cool more advanced techniques like normal mapping, shadow mapping, environment mapping, etc. After reading this book I had the understanding to then go ahead and pick up Real-Time Rendering, Third Edition.