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Super Mario Bros. Deluxe
Super Mario Bros. Deluxe
Offered by CaveGamers
Price: $222.90
105 used & new from $12.00

3 of 3 people found the following review helpful
5.0 out of 5 stars The original plus extra content equals a must buy title, September 28, 2011
Super Mario Bros Deluxe was released in 1999 for the Game Boy Color and is essentially a port of one of the best NES games starring Mario. Normally, this idea would have sold millions of copies but Nintendo went an extra mile or two. Super Mario Bros Deluxe is the original game plus extra content that equaled a must buy title. If you were a Game Boy Color owner, you immediately bought this and played the hell out of it.

The PROS: You get the original Super Mario Bros, a You Vs. Boo mode where you race against a ghost through some of the game stages, a 2 player VS mode where you and another place race against each other (connected via the cable link), a Challenge mode where for each stage you have to find 5 red coins, a Yoshi egg and beat the high score. There's also extra content like the ability to print images from the GB printer (sold separately), a program that tells you where the Yoshi eggs are hidden, a built in calendar and a fortune teller program.

The CONS: None.

It's a must own title back then and a real treat to play nowadays if you still have the Game Boy Color or Game Boy Advance SP. It was cool to bring around the original game with you (with the ability to save anywhere) but the extra modes and content really made it worth its price. Track down a copy because it's one game you will never ever get tired of playing.
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Metal Gear Solid
Metal Gear Solid
10 used & new from $50.99

1 of 1 people found the following review helpful
5.0 out of 5 stars A must own title for the Game Boy Color, September 28, 2011
This review is from: Metal Gear Solid (Video Game)
Metal Gear Solid is one of Konami's most popular franchises throughout the world. Back in 1997, it used to be a dormant series until they released it for the Playstation and was an instant success. It was a continuation from the NES games, where it began, and set the gaming world on fire. Three years later, Konami released Metal Gear Solid and it proved to be a must own title for the Game Boy Color. Blending elements of the previous 2 NES games and the PS1 hit game plus a brand new story that takes place before the events of the PS1 game, MGS was an exciting game to have seen and played.

In this game, Metal Gear has been kidnapped by terrorists and they are intent on using it to vaporize the world. The U.S. government called upon Solid Snake (the character you control) to infiltrate the terrorists' headquarters and stop them before they use the nuclear weapon. Navigate through over 50 different appears while avoiding enemy soldiers, solving puzzles and figuring out where to go in numerous mazes while running into an occasional boss character. The story had its own twists and turns and you interact with characters who are there to help you out over the radio (aka Codec.) You can pick up ammo and weapons along with rations (health power ups) and other items. It's a long game so prepare to save often by calling one of the characters through the codec and your progress will be saved up until that point.

The PROS: Metal Gear Solid was very, very impressive for a Game Boy Color game. The game plays like the previous NES games right down to the detailed graphics, sound effects, music and animation. The story moves along with smooth cut scenes and text while elements of the PS1 game are sprinkled throughout so for anyone who has played it before will recognize some of the characters, weapons and game play. On top of the main story mode, Konami included over 180 virtual reality training missions just like in the PS1 game. Also included is a 2 player VS mode where you connect with another player via a cable link and play through hide and seek matches. This game packed a lot of content!

The CONS: This game is a breeze on easy mode but normal, hard and very hard modes are no joke. Like I said before, it's a long game and if you remember to save, you'll repeat the same mission objectives again and again as the game starts you from the last time you save. Also, since this game is on a cartridge, don't expect to hear any voice samples or acting. You must read via the scrolling text to see what happens and some cut scenes last longer than others.

This game pleased Metal Gear Solid fans at the time and Konami wanted to capitalize on the franchise's renewed popularity at the time. They didn't take any shortcuts with this game and it shows. It was very impressive for a Gam Boy Color game and it's still worth taking out and playing through it again.
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Mega Man II
Mega Man II
16 used & new from $16.99

4.0 out of 5 stars A much improved sequel, September 28, 2011
This review is from: Mega Man II (Video Game)
Capcom released a much improved sequel to the Game Boy title, Mega Man: Dr. Wily's Revenge in 1992. Simply titled "Mega Man II", it was met with commercial success and mixed reaction between players and critics. It follows the same formula and fixes some of the issues that plagued the first game. While it is still not perfect, Mega Man II was still fun to play and provided a fix for those players who wanted to take another Mega Man game on the go.

Mega Man returns to stop Dr. Wily after he steals an experimental weapon to escape into the future. So you started with picking one of four stages containing Robot Masters from the NES Mega Man 2 game. After clearing those stages, you must clear four more stages with four Robot Masters, this time from the NES game Mega Man 3. Finally, you must defeat a new Robot Master (Quint) before you can face Dr. Wily and stop him once and for all. The password system returns so you can write them down and save them for the next time you decide to continue your game.

The PROS: The results were good this time. The game plays just like a mix of Mega Man 2 and Mega Man 3 for the NES. The stage layouts are a little more easier to navigate and the enemies are manageable this time around. The music tracks are alternate takes on the original versions and for the most part, they sound great. The controls are the same so there is no problem controlling Mega Man. This time, Rush from the NES Mega Man 3 game, joins you and you can acquire his special abilities just like in the NES version. Finally, the game has 9 stages altogether so the experience lasts a little bit longer.

The CONS: Capcom didn't really mix things up as much. If you played the first Game Boy title and didn't like it, this game won't change your mind.

Only time will tell if Capcom will release this title for the 3DS e-Shop so that for those who didn't play it can get a chance to. Otherwise, if you loved the first game, you'll have to do some searching online as there aren't a lot of copies floating around and only if you are willing to pay a premium price for it. It was worth it and if you are still not convinced, you can check out some YouTube videos and judge for yourself.


Mega Man
Mega Man
Offered by gametreasuresnyc
Price: $549.98
38 used & new from $4.99

3.0 out of 5 stars The blue bomber's GB debut (3.5 stars), September 28, 2011
This review is from: Mega Man (Video Game)
Capcom was one of the NES's biggest supporters and at the time, they had a lot of success with their Mega Man franchise. After releasing three games for the NES, they decided to release Mega Man games on the Game Boy. Their first one, Mega Man: Dr. Wily's Revenge, was released in 1991 to critical acclaim and success. Finally, the Blue Bomber made his debut on Nintendo's portable system and while it blended elements from the NES games, it had its share of flaws that kept it from being as good as it could have been.

Mega Man: Dr. Wily's Revenge takes elements from Mega Man and Mega Man 2 while adding new music, alternate stage layouts, a new enemy robot and featuring Dr. Wily. Once again, Mega Man must stop Dr. Wily from taking over the world. You choose any one from the four stages available and each one has a Robot Master at the end waiting to take you out (from the NES Mega Man game.) Shoot all the enemies, avoid the traps and defeat each Robot Master to acquire their special weapons. Once you complete all four stages, you must complete two more: one of them features a new Robot Master to defeat while the other had you face off against four more Robot Masters (from the NES Mega Man 2 game.) Only after beating all of these robots that you must defeat Dr. Wily. The game offers a password after you beat the four stages in the beginning so you can continue from where you left off later on.

The PROS: The game plays like the NES versions so anyone who is familiar with those games will feel right at home here. The graphics were good for its time, controls are good and the music were different versions that you heard from the NES Mega Man game. The game featured robots from Mega Man and Mega Man 2 but had different attack patterns so you had to adjust your shooting skills accordingly. This game was also very hard so it will challenge anyone looking to play the game.

The CONS: The game was hard but not only because the difficulty level was set high. The stage layouts didn't offer a lot of room for mistakes and they demanded precise jumping and accurate shooting. Avoiding enemies and bullets was next to near impossible so it was a matter of in depth memorization and some luck if you made it through. I died a lot of times and most other players had done the same. It's also very short as the entire game had 6 stages compared to 10 stages for Mega Man and 14 stages for Mega Man 2.

Future Game Boy renditions fared out better than Mega Man: Dr. Wily's Revenge but as the first Game Boy title, it did a decent job. It provided a portable Mega Man game, featured elements from the NES versions while offering different stage layouts, alternate music tracks and a new Robot Master exclusive to the Game Boy game. It was terribly hard not because it was really difficult but because you had to have perfect platform and shooting skills. If you're looking to play this game, be warned of the flaws and if you can get past them, then you might just enjoy it. It was just recently released on the Nintendo e-Shop for the 3DS as a virtual console title so that's the best way to experience this game immediately.
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Kirby's Dreamland 2
Kirby's Dreamland 2
Offered by Brower Games
Price: $399.99
30 used & new from $11.98

5.0 out of 5 stars Kirby's sequel pleased many gamers, September 28, 2011
This review is from: Kirby's Dreamland 2 (Video Game)
With the success of Kirby's Dream Land, Nintendo went to crank out a sequel to the million selling title. In 1995, Kirby's Dream Land 2 was released and it too was a smash success. Essentially a bigger and better game, Kirby's sequel pleased all Game Boy owners who bought the game. It's still just as cute and fun and was a must own back then.

You once again take control of Kirby and this time, a form of dark matter has taken over Dream Land. Kirby and his new animal friends take off to stop the dark matter in its track by exploring new levels filled with old and new enemies. Just like the first Kirby game, his main power is to inhale everything and then spit it back out at enemies. This time, he can now absorb the powers of certain enemies to make it his own and he can team up with his animal friends Rick, Kine & Coo. And just like the first game, Kirby can pick up health items to restore his energy and 1-ups to earn extra lives. But to make it to the villain of the entire game, you'll have to collect rainbow drops from all 7 levels. After you complete each level, the game will automatically save your progress and you have unlimited continues should you use up all your lives before you complete the game. As an added treat, when you pop in the game on the Super Game Boy peripheral, it has its own colors and border screen to use during your play time.

The PROS: Nintendo took the first game and expanded it into a brand new game while keeping the same concept and controls. It paid off big time as Kirby's Dream Land 2 is even more fun to play. The graphics looked great and the new music is as cheerful as ever while the controls work just as good as before. Adding abilities to Kirby like absorbing enemy powers and teaming up with animals adds new twists to the gameplay. There are more levels and they are longer now so it's not as short as the first game. The battery backed save and exclusive colors when you play the game on the Super Game Boy round out an overall excellent game.

The CONS: It's a little bit more challenging than the first game but not by much. It's still a fun game that you wanted to play again and again.

So if you got a working Game Boy/Game Boy Advance, track down a copy of this game. You'll have fun playing this game and if you got kids, they will enjoy it too. It is well worth your time.


Kirby's Dream Land
Kirby's Dream Land
Offered by SHARPEY MEDIA
Price: $402.49
75 used & new from $4.99

1 of 1 people found the following review helpful
4.0 out of 5 stars Kirby made his short and sweet debut on the Game Boy, September 27, 2011
This review is from: Kirby's Dream Land (Video Game)
Kirby made his short and sweet debut on the Game Boy in 1992 with Kirby's Dream Land. At the same time, a new Nintendo franchise was born. Before he was a cute, pink puff ball he was just a plain old white ghost looking ball who had to rescue his homeland from the clutches of his nemesis, King Dedede. While the Kirby games were better efforts, the first one proved there was something about him and his platform game that was simple and fun.

Kirby's Dream Land lets you control Kirby through 5 stages filled with enemies, pitfalls and spikes. Kirby can inhale his enemies and either swallow them or spit them out at other enemies. He can also pick up health power ups and 1-ups to help stay in the game. At the end of each stage, you face off against a boss and use a simple pattern strategy to beat it.

The PROS: A platform game that didn't star Mario would normally mean it wasn't going to be good. This isn't the case with Kirby's Dream Land. From the bright and crisp graphics to the pleasant music and solid controls, this game pleased anyone who managed to play it from beginning to end. Nintendo knew they had a hit by keeping things simple for the time being and for that, it's a game that is fun to play.

The CONS: With only 5 stages, it's over before you know it. And while you had to beat it in one shot (no passwords, save system or continues here), it wasn't a hard game at all.

It was short and sweet but fun at the same time. Millions of copies were sold and only prompted Nintendo to make sequels, which were better efforts overall. So if you're curious about where Kirby started out and you have yet to play this game, search for a used copy and pop it into your Game Boy. You won't regret it.


Super R.C. Pro-Am
Super R.C. Pro-Am
Offered by konsolenkost_EUROPE
Price: $19.99
65 used & new from $0.01

2 of 2 people found the following review helpful
4.0 out of 5 stars The classic NES title enhanced for Game Boy, September 27, 2011
This review is from: Super R.C. Pro-Am (Video Game)
For those of you who grew up playing the classic NES title R.C. Pro-AM, this game is for you. No doubt many fans of that game knew about this Game Boy version as it was just as good. Released in 1991, Super R.C. Pro-A.M. was either a sequel or a port of the NES game. It doesn't matter really because it followed the same rules and featured the same game mechanics, power ups and items but with different tracks.

You race around 24 tracks against 3 computer controlled cars. You had to place at least 3rd to continue to the next track. You can increase the performance of your care by collecting parts scattered on the tracks. The game also lets you grabs weapons and ammo to use against the other cars. There are roll cages that can be used for brief invincibility by anyone and if you spell out the word "Nintendo", you were rewarded with an upgraded car. If you place 4th, you were given 3 continues but if you use them all without beating it, the game's over.

The PROS: This is exactly like playing R.C. Pro-AM on the NES but in a portable version. It's not a bad thing at all and the tracks are brand new. It will keep you busy as the game gave you enough of a challenge and without a password system or battery backed saves, you had to beat it in one sitting. One thing this game had that wasn't on the NES title was 2 player co op support. You and another player could connect Game Boys via the cable link and tackle the tracks together.

The CONS: As I said before, other than the new tracks, there isn't much of a difference between this game and R.C. Pro-AM.

This game was made for the fans of the classic NES title and it showed. A portable RC Pro-AM game was exactly what gamers wanted and it sold well enough to be a players choice title. It was worth buying and is a good choice if someone wanted to experience some retro racing.
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Donkey Kong
Donkey Kong
61 used & new from $4.99

5.0 out of 5 stars The sequel to the hit '80s arcade game, September 27, 2011
This review is from: Donkey Kong (Video Game)
Donkey Kong was originally an arcade game in the early '80s that Nintendo put out to gain exposure. It turned out to be a hit with gamers and it was soon ported to and was one of the launch titles for the NES in 1985. Nearly ten years later, Nintendo released the sequel to the hit '80s arcade game for the Game Boy. Simply titled "Donkey Kong", it was a runaway smash for Nintendo as it was a puzzle platform game with the original 4 levels from the arcade game plus 96 brand new levels exclusively made for it. It sold millions of copies and is a fun game that will take you hours and hours to complete.

Donkey Kong sticks to the same story as in the arcade game: You control Mario who must navigate a maze avoiding traps and enemies in order to reach Pauline and rescue her from Donkey Kong. After you clear the original 4 levels, Donkey Kong kidnaps Pauline again and you chase after him through multiple worlds each with its own theme and levels. Now the main goal is to find a key in each level and use it to unlock the exit. To update the game and keep things fresh, Mario can use new moves, weapons and items to take out the enemies. He can even use ladders and flip switches to gain access to other areas of the levels. Once you finish a level or use all your lives, you are prompted to save your progress so you don't have to start over once you turn the game off.

The PROS: This was a proper way to make a sequel to an arcade game that helped put Nintendo's name out there. Everything in the game worked and every aspect of it complimented each other. Playing through 100 different levels was impressive and it never felt repetitive. The new features that were never in the arcade game helped kept the game fresh even though the goal was always the same. On top of that, Donkey Kong was one of the first game to take advantage of the Super Game Boy peripheral that Nintendo released for the SNES (it played all original Game Boy games.) It did that by coming with additional colors and an exclusive border screen when you used the Super Game Boy to play the game and it looked fantastic.

The CONS: None.

Nintendo would continue to release similar games on their other portable systems as it proved to be successful with critics and gamers alike. If you like puzzle games and/or are a fan of the original arcade game, you had to pick this up. If you haven't played it, it is worth searching for a copy so do it as soon as possible.


Castlevania II: Belmont's Revenge
Castlevania II: Belmont's Revenge
15 used & new from $32.99

2 of 2 people found the following review helpful
4.0 out of 5 stars The sequel was better than the first GB game, September 27, 2011
In 1991, Konami released the sequel to 1989's Castlevania Adventure on the Game Boy. Castlevania II: Belmont's Revenge was much improved and better than the first game because it addressed most of the issues that plagued Castlevania Adventure. While the sequel isn't perfect, fans of the series quickly pointed out that it is worthy addition in anyone's gaming collection. It sold well enough so for those who were fortunate to play this game will tell you it's also one of the better Game Boy games at the time.

You control Christopher Belmont who returns for the sequel as you guide him through 4 castles and then gain access to the final castle and to do battle with Dracula. This time around, you get to choose the order of the 4 castles you must battle your way through, each with its own theme and traps. Your whip is once again your primary weapon and once it's fully powered up, it can launch fireballs in the direction you swing it. Like the first game, you can pick up weapons to arm yourself, eat pork chops to refill your health and collect hearts to rack up ammo for your weapons. You can earn points to get extra lives but if you use all of them up, your game ends and you can either continue or write down a password to continue where you left on the next time you play.

The PROS: One of the good things about the first game was it had good graphics and music for a Game Boy game. Belmont's Revenge blows that game out of the water in both of those areas. The sound effects are good and the controls for the game are still as good but rigid as before. This game fixed the issues the previous game had: no more super precise jumping, hearts now act as ammo, more weapons were added to this game and only certain enemies that you touch have the power to downgrade your whip. Plus, the game is a couple of stages longer which rounded up to be a more satisfying gaming experience.

The CONS: It's still a one player affair but that is how Castlevania games are anyway. Your character still moves like molasses. Also, Castlevania II is harder than the first game and so is the final villain, Dracula. He was a real hard ass compared to when you faced him in Castlevania Adventure.

Many fans will quickly tell you to pick this game up instead of the first one simply because it felt more like playing the NES series. So if you like Castlevania games and have a working Game Boy/Game Boy Advance, this game belongs to be in your Game Boy collection.
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Contra: Operation C
Contra: Operation C
5 used & new from $7.45

4.0 out of 5 stars Operation C for Game Boy, September 26, 2011
This review is from: Contra: Operation C (Video Game)
1991 saw the release of Operation C, a slight spin off of the popular Contra series brought to the Game Boy by Ultra Games. They were a subsidiary of Konami created so they can release more games for the NES and Game Boy. If you loved the Contra games, you had to have played this game or bought it. Operation C was a success on the Game Boy and kept true to its roots from the NES series.

You control Scorpion from the two NES Contra games and guide him through 5 levels full of aliens and mutants created by the Black Viper. Each level has a boss that must be defeated in order to move to the next level. To stop them, you pick up hovering power ups in the form of fire, spread and homing guns. Earn enough points and you build up extra lives. If you run out of lives, the game lets you continue 2 times before you start from the beginning of the game.

The PROS: For a Game Boy game, the graphics are smooth and detailed enough to let you see the frantic action. The music and sound effects sound great and nothing is more fun that shooting the hell out of all the aliens and feelings good after you take down the bosses. The levels aren't too long but pack a challenge so you won't be completing this game without memorizing the enemy locations and using the right gun to get ahead.

The CONS: Earlier I said this game packed a challenge but it's actually an understatement. This game is serious hard; it's harder than the two NES Contra games combined and anyone who played it can tell you it can get frustrating. Sadly, this game lacked the 2 player co op that was found in the NES games so it will only be you playing through the game. And on top of it, it's rather short so it will be over by the time you master it.

Operation C proved it can deliver the same frantic action and shooter fun on the Game Boy and gamers took notice. It's a lot harder than Contra and Super C and shorter but for fans of the series, it was still worth checking it out and it still stands the test of time.
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