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Helpful Votes: 43

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Olympus M. Zuiko Digital ED 45mm f1.8 (Black) Lens for Micro 4/3 Cameras - International Version (No Warranty)
Olympus M. Zuiko Digital ED 45mm f1.8 (Black) Lens for Micro 4/3 Cameras - International Version (No Warranty)
Offered by D-Solution
Price: $227.99
106 used & new from $214.99

5.0 out of 5 stars Brilliant., January 18, 2016
Verified Purchase(What's this?)
Small, sharp, brilliant gem of a lens. Focusses quickly and silently (the one drawback of the otherwise excellent Panasonic 20/1.7) and is sharp even at f1.8. You really can't go wrong with this one.

Dualit 4-Slice Toaster, Chrome
Dualit 4-Slice Toaster, Chrome
Price: $332.23
10 used & new from $265.78

5.0 out of 5 stars A toaster for the long haul, January 11, 2015
The question is: do you want a toaster that's cheap and cheerful, which you'll throw away after a couple of years? Or do you want something that will last?

We've had ours for twenty years. It was bought in the UK, where we operated it for a decade on 220v. When we moved to the US, we purchased the element conversion kit and my husband switched it over to 110v. (And is there any other toaster on the market that would let you do this??) We've been operating it successfully on 110v for another decade since. The only thing we've had to change so far is the timer, which we've replaced once (and it will soon need another). But the joys of these toasters is that almost every part of them that could die *can* be easily replaced. And the web, which hardly existed when we first got ours, makes it easy to find US parts suppliers.

The modern ones seem to have more functionality in that they can take bagels etc. But as to whether I would buy one again? This was the second most expensive item on our wedding list (it cost a hundred pounds 20 years ago); and has proved worth every penny. (I went through a stage of trying US toasters since ours was so old: landed up sending three back one after the other, since they just didn't *toast* as well.) There are two things to note, though:

The power usage is 2.2 kw, which is pretty much a 20 amp line. So you either need a dedicated power line (as you do for a microwave); or you need to *not* be running anything else on that line (so anything else in that double socket, for instance) while the toast is going. Otherwise, you're likely to trip the circuit breaker. Also, you do need to get the number of slices right! If you've set the toaster to toast four slices, and you only put in two, you will indeed get the slice next to the empty slots burnt on that side. It's also fussy about odd numbers of slices: you need two or four, and not to regularly run one or three, otherwise you risk burning out the empty slot element. Which, you know, can be replaced; but if you're a three slice person habitually, this toaster is not for you.

S.T.A.L.K.E.R.: Shadow of Chernobyl - PC
S.T.A.L.K.E.R.: Shadow of Chernobyl - PC
Offered by ebid-dealz
Price: $12.19
99 used & new from $1.83

4 of 4 people found the following review helpful
5.0 out of 5 stars You are in the Zone, September 1, 2008
= Fun:5.0 out of 5 stars 
You can, if you sit back and think about it afterwards, find flaws in the game. But the truth is that they don't matter, because while the game is running you are IN the Zone.

The Zone is a strange, malformed area around the wreckage of the Chernobyl reactor. (Think Tarkovsky on radioactive steroids.) Once it sucks you in, it is very hard to get out again.

Becasue the truth is that the Zone is a world, and like any world, it has its own rules, and its own inner logic. Your own interactions with the Zone and its denizens are carried out against those rules, and as long as you learn the rules, you can live with them. Yes, the game can be difficult, but it is never arbitrary. Your AI opponents will be tough, but if you approach battles carefully, you can still win. When you die (and you will die, a lot) it is usually becasue of something that you have done wrong.

Other have complained that you spend to much time manging your inventory. Yes, life would be simpler if you could carry every item and weapon that you find, but in the real world you have to abide by certain constraints, and the Zone is, in some sense, a very real world.

There are occasional glitches. The mechanism for picking up found objects is slightly, and irritatingly, different from the mechanism for managing those same objects once you pick them up. There is a trading mechanism, but, like a Soviet era supermarket, the number of itmes that you can actually buy is very limited. The structure of the game requires slightly more back-and-forth travelling than is strictly necessary.

But all of these are quibbles, and the truth is that Stalker offers one of the most compelling, disturbing, and immersive game-playing experiences available. If you want to enter a new world, and feel as though you are living there (possibly for an all-too-short period of time) then this is a game that you need to get.

Assassin's Creed: Director's Cut Edition - PC
Assassin's Creed: Director's Cut Edition - PC
Offered by BLS Mart
Price: $14.95
60 used & new from $0.70

32 of 44 people found the following review helpful
1.0 out of 5 stars Please do not buy this game, September 1, 2008
= Fun:1.0 out of 5 stars 
The best games have the power to take you into another world; one that is richer and stranger than your own. It may be fascintating, beautiful, or frightening, but when you enter into it you feel that you are really there.

Building this world often starts with the graphics, and Assassin's Creed cannot be faulted here. The effects are gorgeous, and the textures and details are wonderfully rendered. But if this is to be a properly immersive experience, where you, the player, become part of the world, then the interaction and gameplay become just as important, and it is here that Assassin's Creed fails so abysmally.

The basic character controls are stupidly, pointlessly, clumsy, and making the character do what you want becomes an excercise in keyboard-punching frustration. The tasks that your character has to carry out are infuriatingly hard, not out of any inherent difficulty, but because of the ridiculously obstructive game mechanics.

As well as the simple difficulty in controllng the character, many of the assignments that you have to carry out are deliberately set up to irritate you. When trying to follow a man in order to pick his pocket, beggars will accost you (but not him) and refuse to let you go. (They want money. The game system doesn't let you give them money.) Random deranged lunatics will stand on street corners and block your passage (but never anyone else's).

Many of the little details that seemed so convincing to start with soon become annoying. The street-corner preacher that you walked past in Damascus is also there in Jerusalem, saying the same thing over and over again. The suspicous guards, who are alerted when you walk too quickly, seem like a vivid detail to begin with, but when the game's ludicrous plot forces you to walk past them again, and again, and again, it soon gets tiring.

The character that you control has lots of special moves. He climbs like a cat, and can clamber up to the highest tower in the city, where he can scan the streets below for activity. The first time he does this, it is genuinely breathtaking, as the camera suddenly pans around the assassin, perched on hie eyrie. The tenth, or the twentieth time (becasue you have to do this in order to fill in your map) it become pointless and tedious.

If all of this is beginning tonsound irritating, bear in mind that you will have to do it over and over and over again, as you continually return to one of the three game cities in order to carry out yet another misison that is a bit harder, but basically the same, as the last one.

I genuinely wanted to like this game. I am fascinated by the period, and I loved the idea of mingling in the throng of a crowded Middle Eastern street. But the truth is tht Ubisoft spent a lot of time on designing the scenery, and no time (and even less thought) on designing a real game.

Yes, the game has its scenic moments. But for every time that a dusty flock of pigeons rises into the air as you crawl across the rooftops, there are dozens of stupid, contrived and frustrating exercises that will quickly drag you back out of the game world, and leave you annoyed and angry in front of your keyboard.

Ultimately, a game has to be played, not looked at, and the gameplay is so terribly, terribly, bad that nothing else really matters. It is, as I say, a shame, because I wanted to like the game, but that simply isn't possible.

Please do not buy this game. Please do not buy this game because you think you can handle a few annoyances for the sake of an interesting world. Please do not buy this game becasue the graphics look good and the trailer is spectacular. Please do not buy this game becasue you love the Middle Ages, and you think that any game set there cannot be all bad. I bought this game for precisely those reasons, and I was brutally disappointed.

Please do not buy this game.
Comment Comments (6) | Permalink | Most recent comment: Dec 18, 2011 2:27 AM PST

Lara Croft Tomb Raider: The Angel of Darkness
Lara Croft Tomb Raider: The Angel of Darkness
Offered by knightdiscounts
Price: $4.48
52 used & new from $0.99

7 of 9 people found the following review helpful
1.0 out of 5 stars Please do not buy this game., September 4, 2003
This game is simply dreadful.
It is riddled with bugs. The controls are infuriatingly hard to use. (Walking upstairs in a straight line should not be a challenge, but Eidos have managed to make it so.) The new gameplay features range from the humdrum (chose one of three lines of dialog, none of which make any difference) to the downright embarassing, such as the "strength upgrades" that you get for pushing a crate along a floor, and which are necessary before Lara can make a crucial jump. The graphics are pretty, but are no better than average.
The story line is deeply contrived. Events do not follow any internal logic, but happen because the game designers wanted to put the player into a particular situation. (AoD is not the first game to have done this, but the overall lack of verisimilitude makes the plot's deficiencies all the more obvious.)
I enjoyed previous titles in the TR series, and bought this game despite some of the poor reviews. "Even if it's not perfect," I thought, "it's still Lara."
I can see now that Eidos were relying on this attitude to sell a deeply inferior product that falls well behind the current state of the art.

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