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CTA Digital PS Vita Hand Grip
CTA Digital PS Vita Hand Grip
Offered by Gat Accessories
Price: $12.99
35 used & new from $10.67

2 of 7 people found the following review helpful
1.0 out of 5 stars Just plain bad., September 5, 2012
= Fun:1.0 out of 5 stars 
Verified Purchase(What's this?)
I bought this because it had the most reviews and the highest rating on Amazon, I figured that many people can't really be wrong; however, that is foolish thinking as they were wrong. This is one piece of plastic that is supposed to hold the Vita snugly, but it does not. The top holder barely fits over the Vita and there is a gap between the grip and the Vita. The bottom, locking mechanism slides and does not lock securely. When the Vita is in the grip, the system rocks from side to side, and contrary to other reviews, does impact gameplay if you're playing a fighting game, as I was. Overall, it's cheap, and it gives you handles and alleviates hand fatigue, but that's about it. I'm going to try the other, non-Nyko one and see if that's any better. If not, then I guess I'll just have to deal with the hand cramping, as I don't want to spend $30 on the Nyko one.
Comment Comment (1) | Permalink | Most recent comment: Sep 25, 2012 11:33 PM PDT


Army Corps of Hell - PlayStation Vita
Army Corps of Hell - PlayStation Vita
Offered by Games For Less Online
Price: $9.99
92 used & new from $6.89

7 of 7 people found the following review helpful
2.0 out of 5 stars Hell spat this game back out., July 23, 2012
= Fun:2.0 out of 5 stars 
I realize that launch games need to be taken with a grain of salt. After all, most launch games are afterthoughts that companies put out at the eleventh hour and are on brand new hardware that they might not be comfortable with, but that really doesn't make up for this game's many, many faults.

The only good I had with this game was the sound. The Death Metal soundtrack is fantastic, and a really under-utilized genre as far as video game music goes. This game has crunchy tunes that really set the stage for the King of Hell to go about his business.

Unfortunately, it's all downhill after that. Think of this game as Pikmin on an acid trip. That's exactly what it is, sans growing Pikmin, exploration or any kind of unique, fun or strategic battles. This is a bare-bones copy of Pikmin that has zero frills attached to it. You start the game as the King of Hell who has been cast down from his throne. You need to get your throne back, but you can't directly attack enemies yourself, that would be un-er-kingly. So, instead you employ little goblins to do the attacking, and dying, for you.

There are three basic types of goblins in this game: Soldier Class, Spearman Class and Magic Class. You're soldiers are basically your grunts, vast and expendable. This unit will lead the charge most of the time. You throw this class onto the backs of enemies until you get enough to unleash a Salvo attack that will do massive damage to the enemy, but also causes all your minions to fall off the enemy demanding you to throw them back on. Most enemies other than bosses, won't live up to more than two of these Salvo attacks. The Spearman Class can line up in formations that you can then propel along the ground to do massive damage when they hit, or a long recoil effect when they miss. The Magic Class hurls magic from afar, and when you line up this group, you also get a noticeable increase to your walking speed.

You can collect ingredients from every enemy minus the lowest class ones. That means any enemy that you can do a Salvo attack on, you will collect an item from. Items can be used to synthesize armor and weapons for your minions, as well as items to help in battle and armor for yourself, the King of Hell. It's pretty impossible to farm these items as they all seem like random drops, which means, it'll be hard to go back to a specific level just to farm an ingredient that you need for a weapon or armor piece that you want to upgrade on your minions.

The game boasts 40 stages, although the credits roll after Stage 20, but this game is such a chore. Every environment is bland with the same color scheme. And they are all floating islands, read: rings, in which you need to defeat all enemies to unlock the bridge to the next area. There is little to no exploration at all, and whatever miniscule amount of exploration there is, the game actually punishes you for exploring because it drops your overall score for more time used at the end of the stage result screen.

The enemies are reused just as much as the environments are, even the bosses are repeats, just colored a different way to reflect a different attribute. That yellow minotaur that you fought 3 stages back, is now a red minotaur because he can spew flames.

Overall, outside of the great soundtrack, there isn't much more to like about this game. It can be fun for a while, but eventually, even the most die hard supporter or Army Corps of Hell will tire of the same environments and enemies being bandied about and the paper thin story that is supposed to be the glue that holds this thing together.


Theatrhythm: Final Fantasy
Theatrhythm: Final Fantasy
Offered by eknight-media
Price: $16.88
80 used & new from $9.06

1 of 2 people found the following review helpful
5.0 out of 5 stars A Must for the Final Fantasy fans and rhythm genre fans alike., July 5, 2012
= Fun:5.0 out of 5 stars 
Verified Purchase(What's this?)
25 years of Final Fantasy. Wow. That's a milestone that not many franchises ever get to make in this fickle industry. Final Fantasy represent some of the best gaming experiences I've ever had. I'm not ashamed to say that my first JRPG was Final Fantasy VII, but that game opened up an entire new genre to me and I ended up playing the previous five games (Final Fantasy 3 hadn't been released at that time), and every game since. The stories that each of these games offers bring memorable characters, beautiful scenery, dramatic moments and that satisfaction of good conquering evil. The other side of the coin is that these games also offer some of the most memorable soundtracks in all of media. Finding a Final Fantasy soundtrack in regular rotation in my car or home stereo is a pretty normal affair. The music is fantastic, and that's what this game is all about. The music that was created for one of the best franchises in video gaming history.

Sound is usually a footnote in most reviews, but in this review it takes center stage. This is a rhythm game after all, which means that it's only as good as the music it offers. Rhythm games from here on are going to have to bring a lot to the table to after this game. This game brings tracks from the last 25 years of Final Fantasy games. And, for the most part, they all sound great. They'll bring you back to where you were when you first heard them or a time in the game with a memorable fight or sequence that really made a profound impact on the player. The only snag in the music is that the Final Fantasy XI tracks aren't the best copies, as at high volume they can sound tinny and staticy coming out of the 3DS speakers.

Graphically, Square decided to go with a Chibi look for this game. If you don't know what Chibi is, just think about small, lifeless looking characters you would see in horror movies. They are creepy. All the characters in the game got the Chibi makeover. It's an interesting choice, not my favorite, but it in no way detracts from the game, so it shouldn't be held against the game either. These characters have fingers after all.

The game is controlled via the touch screen, a stylus is a must here. The player is tasked with matching the notes on the top screen through the three different game modes in concert with what is happening on the top screen. There are three basic game play types here: EMS, FMS and BMS. They stand for Event, Field and Battle, respectively. EMS takes major evens in the game and, usually, a major score from the game and puts them together. For example, the EMS for Final Fantasy VII would be Aeris' Theme. There are three types of notes in this game, green, red and yellow. Green is a sliding note, so hold this note for as long as you need to. Red are the single notes, a simple tap is all that is needed. Yellow are the arrow notes. Match the arrow image with a corresponding slide of the stylus across the touch screen. Going back to the previous comment, FMS (Field), has a character from your party walking across a visage of whatever game the music is from with sights from that game in the background. So for FFVIII, you can see one of the SEED Gardens in the distance. BMS (Battle) is the stage where you can fight against enemies, both minor and major bosses from the FF games. Again, depending on which game you are in is what enemies you'll face. If you're doing the BMS from FFVI then you'll be fighting Kefka at one point.

Different from other rhythm games is that this game gives you the entire bottom screen to use to match the notes on the top. Some may think that this would be great, but it's very easy to go outside of the play area, which would be near any of the edges of the screen. It's also cumbersome not being able to see the screen for the arrow notes that you are doing. Personally, I'm not completely opposed to this type of style for rhythm games, as unlike the Osu! games which were on the touch screen, it adds an additional layer of difficulty.

This game also offers light RPG elements. You get a certain amount of CP per character and you can use that to equip different abilities, like: finding treasure, faster movement, stronger attacks, more HP, etc. That can help depending on which stage you are on. For instance, Dash ability would be good for the EMS stages while stronger attacks would help in the BMS stages. You can also get items as random drops from the enemies you beat and you can equip 1 item per party, not per member.

This game is going to last forever, at least for me. The sheer amount of unlockable content here is staggering. Technically, I already beat the game. The game sets an arbitrary number on points and once you reach that you see the credits roll, but I am nowhere near done. There are hero and enemy cards, achievements, songs, items, characters and a host of other unlockables in here. You truly do get a lot of content for the admission price. Of course, if you think that the content isn't sufficient, Square also offers, as of now, 8 songs available as Downloadable Content. These songs are priced at the iTunes price of $0.99 per song.

For Final Fantasy fans, there isn't much to think about here. It's a no brainer, and a definite buy. For fans of rhythm games who aren't necessarily into the Final Fantasy universe, this is still a solid title with great music and fun and deep gameplay for a rhythm game. There really is something to appeal to a large majority of gamers here. With the promise of more content, this could be a game that lasts a very, very long time.

UPDATE: I am not 25 hours into this fantastic game and I don't see myself stopping any time soon. I'm still unlocking tons of cards, songs, characters, items, Proficard Designs and a bunch of other stuff. The Music Player has become my new favorite feature. All the songs that you unlock (unlock as in the game tells you it added the song to the music player) you can listen to which turns the 3DS into a MP3 player with Final Fantasy music. The controls are pretty basic, but they are well suited. You can play and skip tracks. They even included a "Favorites" heart. You click on the heart and it adds the song to your Favorites list, which is basically a play list that you can make full of Final Fantasy goodness. I've been using the 3.5mm connection that the 3DS has to plug the 3DS into the AUX port in my truck so I can listen to Final Fantasy music in my car. You can even close the system and the music will still play. That's a really nice feature that could have been easily overlooked. This game is easily my favorite, original 3DS title. If you want a rhythm game with a lot of meat then this is it. I still have characters whose shards I haven't even started on, then I can still level up every character to 99. I'm sure that I'm going to put another 25-30 hours into this game. I don't even bring other 3DS games with me since I got this game, as I'm always ready to play a new song or grind a few more levels.


LEGO Batman 2: DC Super Heroes - Nintendo 3DS
LEGO Batman 2: DC Super Heroes - Nintendo 3DS
Offered by Isomergames
Price: $17.89
80 used & new from $5.79

2 of 2 people found the following review helpful
4.0 out of 5 stars Lego Batman, now with more Superheroes., July 5, 2012
= Fun:4.0 out of 5 stars 
In this sequel to Lego Batman, players will not only get to take control of the Dynamic Duo, but a host of other DC characters, both good and evil, in the classic Lego gameplay that has spanned the entire series.

The very first thing that will most likely grab everyone's attention is that this time around the characters are fully voiced. Of course, the game has funny parts with acting just as the previous Lego games did through mimicry. The game opens up with Lex Luthor and Bruce Wayne at a banquet, both nominated for the Man of the Year award. Bruce wins, but Joker is upset and crashes the party. Que Batman to enter. Lex and Joker end up teaming up in this game. No, Joker is not voiced by Mark Hamill, and Batman is not voiced by Kevin Conroy unfortunately. The voice actors are competent though and definitely don't detract from the game. The exception to that sentence is Superman. I don't know why, but they wanted him to sound like a campy, high school quarterback. It's noticeable, and annoying. His is the only bad voice acting, but he still manages to get a zinger or two in there, and offers up some funny parts. The set up for the game is that Lex and Joker work together so that Joker can use his skills to help Lex get elected President of the USA.

The graphics are your classic, blocky Lego fair here. You won't be impressed by any of the visuals and they'll look on par with previous Lego games. There is a real issue, however, with the cut scenes. These are compressed very poorly resulting in very poor visuals and even worse sound. The cut scenes are dark, grainy and very hard to hear.

The gameplay is going to be familiar to anyone who has played a Lego game or anyone who played the first Lego Batman. You and a partner need to traverse various environmental obstacles using suits and character abilities to proceed. Superman is an absolute blast to play as. His voice may be poor, but the first time I had Superman, it was great. You can fly, have heat vision, freeze breath and you're invulnerable. This isn't like other games where you play as Superman and a bullet hurts your health. No, you can stand there getting shot all day and not get hurt once. The only gripe I have as playing with Superman is that he doesn't feel as powerful as he should. Yes, he has the invulnerability thing going for him, but he also uses the same number of attacks to kill an enemy and there are parts where he can't destroy items that he should be able to, but Batman with the explosive suit can destroy. I realize that Lego makes these environments for Free Play, but it's still not cool to have to switch from Superman to Batman so Batman can use an explosive to destroy a box just because it's silver in color.

Superman's traits are really used in this game though. There are Heat Vision puzzles, and he can freeze water to make a climbable obstacle for his partner character. I would really like to see Superman get his own game. The flying in this game is basically hovering. I would have liked to see more open flying ability from the flying characters. It's nice though that if you let go of the flying button over a chasm or off a building the game won't kill your flying character, it'll just take control and reset you back on land.

This being a Lego game, you can bet that there is a TON of content in here, and it is an almost dizzying amount of content. There are 5 character boxes per level (minikits for the Lego faithful, instead of 10 per level, there are 5 and each one allows a character to be bought in the Lego Store), a special, Red Lego which allows for game changing abilities (2x/4x Stud Multipliers, Big Heads, etc.) and a song item that can be grabbed and bought allowing the player to listen to tracks from the game. There are also, by my rough count, around 50 characters to unlock, and most unlock at the 100k Studs or higher mark. I only had 330k Studs when I beat the game, and that was getting True Hero on every level, save the last (you'll understand when you get there), so unlocking all the characters is going to be a sick amount of grinding. Fans of the Lego series are used to this however.

Overall, Lego Batman is an average game. It doesn't stray far from the mold that other Lego games have set up, but the original story in this game and the voice acting, plus the massive amount of collectables means that you'll be playing this game for a very long time.


Tiger Woods PGA TOUR 13 - Xbox 360
Tiger Woods PGA TOUR 13 - Xbox 360
Offered by Weatherbrook Provisions
Price: $34.97
65 used & new from $5.76

10 of 22 people found the following review helpful
1.0 out of 5 stars Just a heads up., March 30, 2012
= Fun:1.0 out of 5 stars 
So you thought last year was bad where they made you buy the extra courses outright? This year they put in place the Facebook model. Basically though game play you earn coins, which can be spent to RENT a tee time ONCE on one of around 20 courses that are locked out. Or you can complete "master" challenges on the courses to unlock the locked ones permanently, BUT from all the reviews these challenges are tedious, hard and frustrating to near impossible lengths. Which means they are basically backing you into a corner to spend real money to buy the locked courses that they included on the disc, but left locked behind a pay wall. BUY AT YOUR OWN RISK. You've been warned.

Ok, so the first poster was half right, if you buy the PS3 version, you can buy the courses outright using nothing but in game currency (18k coins which works out to roughly an hour per course or 20 hours to unlock all of them, I know RPG's that don't last 20 hours), the 360 version however you must use MS points to buy courses outright, no option for the 360 to use in game currency.
Comment Comments (7) | Permalink | Most recent comment: Apr 18, 2012 9:36 AM PDT


HP Photosmart C4680 All-in-one Printer (Q8418A#ABA)
HP Photosmart C4680 All-in-one Printer (Q8418A#ABA)
Offered by I-sell
Price: $249.99
15 used & new from $10.00

5.0 out of 5 stars Great Printer for the price, February 25, 2012
Verified Purchase(What's this?)
I received this printer for christmas, in 09 and it still working great no problems it work with all the computers in my home, it really easy to use so if your not with all the computer technology of today, this would work great for you. i use it a lot for picture around the holiday and they comes out great... as long as you get the good picture paper. i have had more expensive printer that did not work this well or had problem are a few months later and this is still going strong.... I just wish it was wireless lol


Rain of Bullets: The True Story of Ernest Ingenito's Bloody Family Massacre
Rain of Bullets: The True Story of Ernest Ingenito's Bloody Family Massacre
Price: $24.95

3.0 out of 5 stars A little too encyclopedic sometimes., December 30, 2011
Verified Purchase(What's this?)
This isn't a bad book. It's well written and I didn't notice any typos, grammatical or punctuation errors in the Kindle version which is rare. It's a good story, sad for the family and makes you angry at the idiot lawyers and the justice system in general. Wasn't really expecting actual crime scene photos of bodies in the middle of the book. That was hard to look at. My only complaint is that it was a little too encyclopedic at times where small things would be mentioned which really could have been omitted. Other than that, you get a great back story on both Ingenito and families he devastated (Pioppi's and Mazzoli's) with his one night rampage. You are then taken through the circus of his trial, and what he did in jail afterward. I would say if you like true crime stories, then it's an interesting read.


Metal Gear Solid HD Collection
Metal Gear Solid HD Collection
Offered by Hitgaming Video Games
Price: $18.94
115 used & new from $10.95

14 of 14 people found the following review helpful
5.0 out of 5 stars Best Value in Gaming Since The Orange Box, December 30, 2011
= Fun:5.0 out of 5 stars 
First off, realize that this isn't going to be an unbiased review, my internet handle is taken from this series, I eagerly anticipate anything not only with the Metal Gear title, but anything from Kojima Productions. I have imported games in the past that have not come out in the states from Kojima, namely Policenauts. The day I bought my GBA was for Boktai, I bought a PSP for Metal Gear Acid, but that game stunk as bad as the NES versions of Metal Gear, luckily they released Portable Ops and the 5th pack in title here, Peace Walker, and the only reason, and only game I own for it, I bought an Xbox was for Metal Gear Solid 2: Substance because Konami released it first on the Xbox then, subsequently, on the PS2, my system of choice last gen. Even knowing all of that, as a gamer I can tell you that this is quite possibly the best value in all of gaming, even more so than the Orange Box was. You are getting 5 fully featured games with, arguably (and I will argue the point until my last breath) the best story in video gaming that has spanned the last 25 years. It's the longest running single story using the same character in video games, period. This isn't just Square reusing Moogles or Cid in Final Fantasy games, these are the same characters that first appeared in the Japan-only MSX system 25 years ago until the dramatic, epic, awesome, life-altering conclusion of Metal Gear Solid 4: Guns of the Patriots on PS3 a few years back, (also the sole reason that I bought a PS3, and I bought the Gunmetal Gray PS3 with MGS4 LE pack in).

*Before I go on, I want to make everyone aware that this collection houses the Substance version of Metal Gear Solid 2 and the Subsistence version of Metal Gear Solid 3. What does that mean? Well for Substance you are getting over 300 VR (Virtual Reality) Missions, 5 Snake's Tales Missions, Bomb Disposal Missions; and for Subsistence you are getting the MSX versions of Metal Gear and Metal Gear 2: Solid Snake as well as the better camera angle for Snake Eater. There are some things missing from both versions. Substance they left out the demo Snake Skateboarding demo and on Subsistence they took out Snake vs Monkey. These are both understandable removals as they were originally cross-promotions designed to sell Konami's skateboarding game for PS2 and Ape Escape respectively. Still, I do miss sending Snake up a half-pipe to do a kick flip on the top of the Big Shell. Also, the Persistence disc isn't here. Persistence was the fourth disc to come with Subsistence which took all the cut scenes from Snake Eater and made them into a movie. As I said you get 5 of the best games with the best story of all time in video games in this package: Metal Gear, Metal Gear 2: Solid Snake, Metal Gear Solid 2: Substance, Metal Gear Solid 3: Subsistence, and Metal Gear Solid: Peace Walker.

Metal Gear:

Originally released on the MSX home computer console in Japan only when it came out. Ultra Games took the game and dumbed down most of the stealth elements when they released a version of it on the NES. If you have played, and actually enjoy, the NES Metal Gear then this will be absolutely amazing to you. I thought the NES games were trash, and this game is gold. The first time that this game was released in North America was with the PS2 version of Metal Gear Solid 3: Subsistence.

In Metal Gear you play as Solid Snake on his very first mission. That's right, he's as green as Meryl was in Metal Gear Solid and as green as Raiden was in Metal Gear Solid 2. You are tasked with infiltrating Outer Heaven in a search and rescue op for your much more experienced team member, Gray Fox. While I won't spoil it, the story was actually mentioned in Metal Gear Solid, so fans of the series should already have an idea of what happened here. The game looks great and the colors are a lot more refined, brighter and vibrant than the dull, boring NES counterpart. The story has the classic twists that Metal Gear has become famous for and it's a very entertaining story during a time when not even many RPG's were known for having major story elements.

Metal Gear 2: Solid Snake

If you are thinking that Snake's Revenge is the NES counterpart of this game, just stop right there. It's not. Snake's Revenge is not Metal Gear cannon and furthermore was publicly denounced by Kojima himself. This is not Snake's Revenge. This is the true sequel to both the red headed step-child that is Metal Gear NES and Metal Gear MSX since they both relatively shared the same story. Again this story was even more touched on in Metal Gear Solid, as that game was this games direct sequel. The joy in playing this game though is to play the events first hand. The standout being the bare-knuckle fight with Gray Fox in the minefield in Zanzibar Land. I had heard about that since the first time I played Metal Gear Solid and had always wanted to go through it. This game has just as good a story as any of the Metal Gear game with just as many twists. It's a great game that should not be passed over by anyone who buys this collection.

Metal Gear Solid: Peace Walker

This is the PSP follow up to Portable Ops and the second sequel to Snake Eater. In this game you play as Naked Snake who has taken the moniker of Big Boss after the events of Snake Eater. He has quit taking orders from the CIA and has instead opted to create a haven for societies dejected soldiers after their countries no longer need them once the conflicts they were trained to resolve are over. This is Big Boss creating Outer Heaven, that should be enough to give any Metal Gear fan reading this goosebumps. The story has familiar faces, most notably is Master Miller (Kazuhira or Kaz). Big Boss is still uneasy about how things ended in Snake Eater in reference to his former mentor the Boss. These unresolved feelings, and his previous actions, shape who he will become and his stance on military as it relates to being used as a tool for politicians instead of serving the soldier's own ends. It's a remarkable story, and the Boss' views are fascinating, and they clearly rub off on Big Boss.

The game was designed for the PSP, and while it does look good, it doesn't look as good as Metal Gear Solid 2 or 3.

The game centers around Big Boss completing missions and recruiting soldiers and scientists for Outer Heaven. So not only do you complete missions but you are also responsible for making sure that Outer Heaven is stocked with food, medical supplies and doctors, scientists and enough soldiers to defend it.

Metal Gear Solid 2: Sons of Liberty/Substance

The PS2 sequel to one of the most influential games from the PSOne. Marked as a disappointment by some with a convoluted story and a confusing ending, but still a masterpiece of stealth gameplay. The first time in the series that you are given non lethal means to drop your foes. You can knock them out, or tranquilize them. Depending on the difficulty you are playing on, tranqs will keep them out forever. The higher the difficulty the less time you get with tranqs.

The Raiden conundrum: A lot of people express a complete and outright hatred for Raiden. While I was just as surprised as everyone else when I got control of this wispy-haired, soft-spoken "hero" I eventually grew to like Raiden and even respect his perspective. This is easier for the American audience as there wasn't any way to really relate to Snake other than just being in awe of his prowess and his views which were shaped by his previous two missions. Now we get to see Snake from another perspective, through this rookie's eyes. We get to feel Snake as a mentor taking Raiden through the ropes during his mission. Helping him along and being there when he needs backup.

This game provided a lot of different gameplay aspects like getting rid of bodies, shadows effecting sneaking, jumping/hanging from rails. It also tried to get the player to be less dependent on the radar. As you have to find the node in each of the Big Shell sections before you can use the radar.

Ocelot returns as the main villain here being the only surviving member of Foxhound from Shadow Moses (Metal Gear Solid), and this is where he took off as one of the best characters that Metal Gear has produced. This game has a lot of memorable moments, but none so much as Raiden fending off nearly 25 Metal Gear Ray units near the end of the game (depending on difficulty, higher difficulty, more Ray units). It's a spectacular scene. This game also sets the stage for Metal Gear Solid 4 on PS3.

Metal Gear Solid 3: Snake Eater/Subsistence

We come to it at last, the great game of our time. This is my absolute favorite game of all time. Never has an ending of a book, movie, game or anything else effected me as much as this game did. I was actually choked up and had a tear welling up in my eye. It was incredible. I had no idea that characters could be cared about this much, but Kojima found a way. None of his characters are ever disposable, but this game took character development to a whole new level. I really can't say enough about just how marvelous this game truly is. If you play no other Metal Gear game, play this one.

Snake Eater follows Naked Snake on his first mission as a Foxhound agent, first Foxhound mission ever, although the unit is just called Fox now, but it's the unit that will become Foxhound. He fails his first mission and is sent in again to not only clear his name and redeem himself but stop a maniacal lunatic from using a top secret weapon to remove Khrushchev from power and take over Russia. It's a great story. There have been story parts before in the Metal Gear game that have taken from real life, but Snake Eater sits so well in factual recorded history for it's time line and world events that transpired that it could be considered history itself.

Another great game with memorable characters and the single best story in the history of video games. Changes to this game are complete removal of the radar as you know it. This isn't about rushing through a game, this is about sitting still and waiting for your moment to make it through the guards to your next objective. The radar you have is crude and takes batteries. Your weapons silencer will wear down and break. You won't get stealth camo in this game, but you can change your clothes and face paint to match your surroundings and blend in better. You have a percentage that will show you how well blended you are. Pretty much anything 80% or above is very hard for the enemy to detect even if they are walking right past you. Guards don't always follow their own walking paths, and they move more determined and with more purpose, seemingly trying to pick out their environment. There is no more cone of visions where you can stand just outside the blue cone and be invisible to the guard. Guards will see you further than ever before in a Metal Gear game. This is a true stealth, espionage experience, so go slow and enjoy it.

I realize that this has been less of a detailed review of each game and more just mentioning the games strong points. These games have all been reviewed. I was just trying to explain to anyone who might be on the fence, or who has heard negative press about titles or to clear up what is in this package.
Comment Comment (1) | Permalink | Most recent comment: Jan 5, 2012 2:48 PM PST


Saints Row: The Third - Studio Edition: Prima Official Game Guide
Saints Row: The Third - Studio Edition: Prima Official Game Guide
by Howard Grossman
Edition: Paperback
49 used & new from $3.99

6 of 11 people found the following review helpful
1.0 out of 5 stars Waste of money. Prima says "Ran out of DLC codes", December 29, 2011
Guide was given to me as a gift for Xmas. Guide came with Money Shot DLC code. Convoluted process of going to Prima Games to have to register for an account, then inputting the code then picking the system then getting the code, entering it into your system of choice then FINALLY downloading.

At least that would be the process if Prima hadn't run out of downloads. How do you run out of a digital download? It's impossible. Waste of money and an Xmas gift on this terrible guide for the DLC and HAHA! Prima screwed me on it again. I don't even buy/ask for guides anymore, I just wanted the jet bike. I will never buy any guide again, especially from Prima Games.

The rest of the guide is awful as well. Poorly written, flimsy, pages that rip easily, maps that are confusing to use and mission structure writings that make you wonder what you should be doing and exactly where you should be going. There are better places to spend $20 than this waste of money guide.

Prima customer service is atrocious as well. Emailed them nearly 10 days ago about trying to get the money shot DLC code and still no response. You would be better throwing your money out of your bedroom window instead of buying this guide. You've been warned.
Comment Comments (2) | Permalink | Most recent comment: Jun 29, 2012 4:17 AM PDT


ILLUSIA
ILLUSIA
Price: $0.99

4.0 out of 5 stars Good until the game decides to kick your butt., September 29, 2011
Verified Purchase(What's this?)
This review is from: ILLUSIA (App)
I got this on Amazon's free app of the day. This is made by the people who did Zenonia and Zenoina 2, so expect the same kind of look and the same kind of humor and quests. The game is pretty long. I admit, I haven't beaten it yet, but I'm in the 4th area about to head into the tower. That's the problem. The game levels you up pretty quick (you'll be level 30 before you know it), but then at the part where I'm at all the enemies are able to kill my in just two or three hits (and leveling up further takes an aggravatingly long time), and they always seem to crit. I had the same problem with Zenonia, you're cruising along then all of the sudden the enemies get way too hard and you have to spend hours of boring grinding to get back into the game. If Gamevil can fix the balance issues in their games then they'll have some really awesome Android games out there.

I'm using an Xperia Play so I am not using the on screen controls, although I do have to touch the screen for quick assigns and menus which is annoying. The platforming is also very touchy. Sometimes you'll try to jump and instead you'll do a fast glide off the platform you are on, and at the part of the game where I am falling is tedious because then you have to go back and climb up the whole area again as there is usually only one way up. Double jumping is also somewhat touchy as the character loses all forward momentum in the air, forcing the player to use the second jump just to get across, then you have to release and push the directional arrow or the character will just sit there on the edge of the ledge and sometimes fall off.

Overall this is a great game though for the Android platform and Gamevil comes out swinging again. There is enough of an interesting story to keep you plodding along and the 2D sprites are beautiful, well detailed and flow smoothly. The environments are varied as well and a treat to look at. There are numerous enemies on screen and many magical attacks at the players and enemies disposal, yet I never saw the game slow down. It's hard to not recommend this game for $0.99 or free if you downloaded it a few days back.

Pros:

+Gorgeous looking
+Varied environments
+Long game
+Weapons and items show up on character when equipped
+Good Story

Cons:

-Unbalanced towards the end forcing many hours of grinding
-Touchy controls
-Jumping mechanic needs more refinement

UPDATE: So, I beat the game a few months back before I got rid of my Xperia Play altogether, and my end game save had nearly 65 hours on it by time the credits rolled. You also get a New Game Plus where you can keep your level and the enemies then become leveled to match you. It was fun fighting the first enemy of the game again, a raccoon, that was level 101. I didn't have the want to go through the entire game again and put another 60-70 hours into it, so I stopped playing, but a 65 hour quest for a free game is nearly unheard of and borders on Oblivion/Skyrim time played. Pretty impressive. I will add another "con" to the game though, questing. The quests often force you into distant parts of the map then require you to travel back to the hub village to turn them in just to get another quest to take you right back to the same spot. Money is always tight, so it's not like it's easy to afford the Two Way portals that cost a huge amount of gold (either 30k or 100k, I can't remember how much).


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