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Helpful Votes: 4




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The Red Fez
The Red Fez
by Leopold McGinnis
Edition: Paperback
Price: $8.00
3 used & new from $8.00

2 of 2 people found the following review helpful
5.0 out of 5 stars You owe it to yourself to try this short novel, June 14, 2006
This review is from: The Red Fez (Paperback)
Imagine Casablanca mixed with a dash of The Maltese Falcon, add a an ounce or two of satire, mix with the many uses of a brasierre (including, potentially, with grapefruit), and you might have an idea of what The Red Fez is about.

This short novel creates a fascinating, bizarre world. The writing is quite droll, the characters colorful. The story itself involves a missing valuable artifact, a case of grapefruit, the already mentioned very useful brasierre, and characters coming from what must be a warped but enjoyable imagination.

If this review sounds strange, you really should try reading the book!


Game Quest
Game Quest
by Leopold McGinnis
Edition: Paperback
Price: $20.00
14 used & new from $4.12

2 of 2 people found the following review helpful
5.0 out of 5 stars A unique funny novel!, June 14, 2006
This review is from: Game Quest (Paperback)
Game Quest is an intriguing book, funny and very insightful. The novel addresses the period in the mid 90's when computer gaming switched from 'nice pleasant' computer games--for example, the King's Quest series by Roberta Williams for Sierra--to first person shooters such as Doom. This sea change affected the companies and the gamers, often in very unexpected ways.

McGinnis has been very sharp. There is a great deal of insight into the corporate politics that led to the promotion of better selling shoot 'em ups over games that had a lot more for your brain. His take on gaming is very good. For any gamer, the book is a real hoot to read, with parodies and satires on Sierra and its competitors. I assume he did a lot of research, as the era and situation are fully worked out, and echo with truth.

I loved the puns he threw in, whether about games (Dan Destroyem instead of Duke Nukem), our society (the author hates Starbucks and the corporate think it embodies), even ourselves (in Heather, a teenaged gamer, he has created a character which sure sounds a lot like my own daughter!)

It is rare to find any novel about gaming. Although important economically and culturally, 'mainstream' writers don't seem to think about it much. Maybe what we do in our daily lives isn't of interest to mainstream writers--but it is of interest, thank goodness, to McGinnis.

In the end, the book has many funny and insightful points to make, but it is important to mention it is just not about the polticial or social points--the novel is very entertaining! It is funny and, at turns, very dramatic, even heartbreaking towards the end.

This book deserves your attention if you care at all about our society, corporate overload, or computer gaming--or even, all three!


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