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Customer Reviews: 254
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Thief - Xbox One
Thief - Xbox One
Price: $15.47
97 used & new from $13.90

1 of 1 people found the following review helpful
1.0 out of 5 stars 8 reasons Thief is the worst game I've played so far of this new generation, July 23, 2014
This review is from: Thief - Xbox One (Video Game)
8 reasons Thief is the worst game I've played so far of this new generation:

the game is so dark i can barely see anything half the time. there is no in-game brightness slider - the game tells you to use YOUR OWN display to adjust brightness. what? just for this one stupid game? then adjust it back for everything else I use it for? and back-n-forth and back-n-forth constantly over-and-over again? that's incredibly inconvenient and flat out stupid. it didn't matter, the game was impossible for me to get through so I had to do it just to be able to see where I was. after adjusting the brightness and contrast, I still struggle to see anything properly and whatever beauty I'm supposed to be witnessing is now completely washed out. this game may end up being the one that has actually physically harmed me (my eyes) the most...Note: I use a projector but there is NO issue with my display as ALL other games function as they should (BEING ABLE TO SEE THEM!) We joked as I went through, "wow, progressive values have really taken hold. I never thought I'd be able to play a game developed BY BLIND PEOPLE!!!!" Others in the room joked, "they should have called THIS game 'The Darkness'"

at the end of the first level the game completely froze during what was obviously (based on the latter dialog of other characters) a VERY IMPORTANT cut scene. i completely missed what happened in the story as a result. Something happened to the main female character. alive? dead? missing? were there bad guys there? did they kill, abduct her? me? something happened to me...I have no idea what the hell happened - that scene is gone...stupid. at the end of the game, you beat a boss (the battle itself is a bit stupid). You go from beating the boss in the middle of a ship, to a confounding cinematic in which the boss is somehow dramatically hanging on a ledge of the ship (like at the end of Die Hard) nowhere near where they once were (did they teleport?) the 7-year-old in the room remarked "why does that even matter, there's water below"). The boss acted as if they would fall to their death. Why? The fall looked like 20 feet at the most and into gentle water. Can they not swim?

3 - TONE
the main character seems to have 2 tones, sarcastic and sarcastic a-hole. actually that describes everyone's character. what motivation is supposed to propel the gamer through toward the end? why steal everything? for what? to live in the worst, most miserable city ever? It's like a medieval Detroit. The Theives Guild series of quests in Skyrim, which were somewhat generic, at least made some kind of'll stole a bunch of stuff to restore the guild to it's former glory and rose in it's ranks...but why are we here in Thief? we appear to be stealing everything not nailed down, even from poor harmless victims...for what? so now the city will even be worse? not much back story to explain the main character's motivations. I liked or sympathized with 0 characters in this game. if you nuked it from orbit, I wouldn't care, nor would you...probably nor would they....

the map is utterly useless, even counter-intuitive. if you can't remember how to get back to such-n-such place (which will happen regularly as quests are assigned) and consult the map, the map may lead you into a solid wall, a complete closed off area, etc... you also continuously LOSE the smaller corner map every time you save, transition, etc. Annoying. Also annoying are the multiple button presses that it takes to get to the big map. as the map isn't very pretty or inspiring, at least they should have made it useful. the map coupled with struggling to be able to see things properly made getting from point A-to-B maddening. Navigation and mobility, which you'd think you'd want to be functioning well as you're a thief, are the biggest (unintentional) challenges in the game.

dialog is idiotic and repetitive. all the characters bitch that they wish they had some coffee. is this world barren of coffee? robotic character animations are repetitive. if you have subtitles turned on, you'll see inaudible dialog repeated over and over and over. i turned it off. the audio is weird in many places. you'll overhear characters that are supposed to be inside (giving you clues as to where treasures are), as clear as day...

enemies annoyingly constantly re-spawn (similar to Farcry2). no way to get rid of them permanently. once you feel like you've stealthfully gotten past them once or twice in the proper ghostly way, you'll get bored of that...I ended up just running past most of them for the rest of the game...combat isn't particularly interesting. you can fire an arrow or 2 or hit someone with a sap. and that's it.

the game's called Thief, so hows the stealing part? pretty mundane. it's not particularly broken. but it isn't unique or interesting relative to other games. sneak past dude. crawl. sneak past some other dude. steal thing. unlock thing. steal other thing...sneak and escape. unlocking stuff is a simple affair. rotate thumb stick...based on some of the other fundamental things being completely broken (being able to see, navigation), I'm actually glad they didn't decide to do some extravagant unique auteur idea probably would have completely misfired...

the game's natural competitors are Assassin's Creed, Dishonored, Hitman, and other similar stealth-based titles like the original Splinter Cell...Thief has NOTHING over any of these games. Not even 1 unique bullet point or thing-that-works-better or aesthetic or anything at all...Go play those games instead. I can't compare it to other games in the Thief franchise. I haven't played them. This entry does not make me want to...


DualShock 4 Wireless Controller for PlayStation 4 - Jet Black
DualShock 4 Wireless Controller for PlayStation 4 - Jet Black
Price: $50.24
133 used & new from $37.46

0 of 4 people found the following review helpful
5.0 out of 5 stars Greatest controller ever made thus far...OBJECTIVE REVIEW, June 12, 2014

I have nearly every console ever made and controllers for most of them...even esoteric ONEs such as the Nintendo "Wavebird" and the more professionally made 3rd party controllers such as the Logitech ONEs with IR receivers for PS2 and the original XBOX (which tended to have some degree of noticeable input lag). Prior to the PS4 DS4 controller, I would say the 360 was the most solidly built controller ever. It felt great to hold and I felt like I couldn't break it with my bare hands the way I could with the PS3 controller...I love controllers.


MS reportedly spent $100,000,000 developing the XBOX ONE controller. They spent 100mil to develop a controller inferior and less ergonomic to the 360 controller. My "DAY ONE" XBOX ONE controller has a less solid, more "plastic-y" feel to it (similar to the PS3 controller) and the seams tend to cave in as I grip it. I am forced to grip it much much harder because it's wider (for no apparent reason) and that forces my hands apart. Worse, as professional critics have noted, the shoulder (bumper) buttons no longer depress on the outer portions of the button - can't fathom the stupidity of that. If you're used to being able to push the shoulder buttons in anywhere (as you should) you'll screw this up over and over again and fail to throw a grenade or do whatever action the button is supposed to do. I see no intelligent design reason for this. It's just stupid. The only big noticeable things the ONE controller has over competitors are trigger rumble and a removable battery.


The XBOX ONE controller dead zones are supposed to be better and the D-pad is improved. I bet that will please the folks that play stuff in Major League Gaming, but I never really cared about those things to begin with and 360 controller revisions had already fixed the d-pad with a cool interesting transforming method. I can't tell if latency or lag has improved yet. They made it uncomfortable to hold and nearly no functionality was added. NOTE: my TITANFALL controller (which you'd think would be identical) seems to not have the same caving-in-at-the-seams problem the DAY ONE controller has...So there's that...


Even the way the controller interfaces with the ONE OS is worse. The ONE OS stupidly didn't launch with a battery indicator (patched later) but the controller itself still has no low battery warning indicator (the 360 controller did). So if you're in the heat of battle and the team is counting on you for the big win, your controller will just die randomly...Thanks Obama.
Also, the ONE controller has a menu button (previously start) which mimics current website and mobile standards (which is good), another redundant button (previously back) and I don't even know what the hell you call it (app switcher button?) and yet another to turn on/off (the classic middle X button). The middle X button used to be more functional. Tapping it would take you to a very fast, responsive and convenient text-based shortcut menu on the 360, but this was abandoned in the ONE OS rendering the button less useful and more redundant. Worse, when you receive a game/party invite, you're supposed to HOLD the middle X button (IT TELLS YOU TO DO THIS). Because of buggy OS latency problems here, this never works fast enough and takes you to the "turn off" menu instead. You're supposed to only hold it down for a few seconds, but IT DOES NOT SAY THAT - you'll learn the hard way and maybe accidentally turn of your system (this still has not been patched). If you're coming from PS to XBOX or are new to XBOX, these buttons may not make any intuitive sense to you at all, may be difficult to get used to and game/party invites will confuse you...Because of all this crap, these 3 buttons really should be ONE button the way it is on the PS4...There isn't enough functionality to them thus there isn't a good reason for them to all exist...


The PS4 controller feels much more solid than the PS3 controller and yet is light and pleasant to hold. It is improved in every way to its predecessor, has better button placement and more functionality than the XBOX ONE controller. I like the 1-button-tap in the middle to take you to the dashboard (or back to your last app if already at the dashboard) or hold-down-to-turn-off. I don't particularly like the PS4 dashboard (XBOX ONE wins here hands down in my opinion) but this review is for the controller not the dashboard...The PS4 controller has new (or moved) buttons near the shoulder buttons that are OUT OF THE WAY and innocuous. Don't use the share button if you don't want to and you probably won't ever hit it by accident.

Many people have remarked that they don't like the big interactive light bar but I find it pleasant and informative (bad things happening on screen = red, good things = green and so on). Nevertheless Sony SHOULD LET YOU TURN THE DAMN THING OFF for those that hate it and Sony claims the won't or can't. That's dumb.

I like the speaker addition. This was always a cool function with the Wiimote (a thing it had over other controllers at that time) and now Sony has it as well. This gives developers the ability to play 1 thing over the controller and another over other speakers (audio logs in KILLZONE for example). Also has a built in stereo headphone jack. XBOX ONE controller - you have to buy some extra thing for this and it sticks out, adds major girth and is obtrusive...

The clickable touchpad is a great addition. As much controller real estate as it consumes, it's still relatively out of the way. I wonder if they could even improve it more and make it a TOUCHSCREEN! Maybe down the road when the added costs wouldn't be prohibitive.

The sticks are much improved, less floaty and wobbly.

The SIXAXIS gyro thing was the only benefit the PS3 controller had over the 360 in my opinion...and I believe this tech was changed for the PS4. But so far I haven't played anything that uses it, so I can't comment on it...It was always a cool function but most games never used it and a few that tried to implement it in a serious fashion made gamers hate it and wish it was dead (LAIR).

One of the dumber things about PS3 was that the trigger buttons were often not used AS TRIGGERS in shooters - the shoulder buttons were instead confoundedly used for this. As someone that is fairly console neutral, I can't tell you how annoying it is to pop in a shooter, proceed to hit THAT BIG THING THAT LOOKS LIKE A FREAKING TRIGGER ON A GUN to shoot an alien or whatever-it-is and instead a grenade or some other dumb thing pops out. The PS3 trigger buttons themselves were horrible anyway. Holding them down would cause the entire controller to move which is NOT what you want in a twitch shooter or intensely hard gaming session. Somebody at Sony apparently got a brain and fixed all this...

Note, there are no real PS4 unimprovements, the way there are with the ONE (other than the lightbar annoyance - which doesn't personally annoy me).

Other than turning the touchpad into a touchscreen, the only way I could imagine they could improve this thing is to add a microphone...


CTA Digital Xbox Kinect 30 Foot Extension Cable for the Kinect Camera
CTA Digital Xbox Kinect 30 Foot Extension Cable for the Kinect Camera
Offered by antonline
Price: $31.84
45 used & new from $17.53

1 of 1 people found the following review helpful
1.0 out of 5 stars Hot Trash, June 9, 2014
Verified Purchase(What's this?)
Read the reviews. They're right. Tried multiple times. The most I can get this thing to do is to turn on the green Kinect power light. It will then say "starting Kinect" multiple times, failing each time. It will repeat this process several times and then give up completely, followed by a red light. That's it. Clearly it has enough juice to send a signal, and power at least the LED lights on the Kinect, but that's it.

Don't know who CTA is but this was the longest extension cable for Kinect so I picked it. So far, CTA sucks...Returning.

Also note at fault here is Amazon's star review system. This product looks like it might actually be good if you look at the star rating alone. Clearly not the case...It's hot trash.

Kinect Sensor TV Mount Clip
Kinect Sensor TV Mount Clip
Offered by iKekoo
Price: $5.63
27 used & new from $0.01

1.0 out of 5 stars attaches perfectly to Kinect, falls right off TV, May 19, 2014
Verified Purchase(What's this?)
This thing attaches perfectly and securely to the Kinect, the problem is that it won't attach to my TV securely whatsoever. It's completely and utterly useless unless you want it to just "rest" on the TV and hope nothing touches it ever...The clip has no tight gripping tension-like function that will hold it in place, at least not in my particular application.


Economy Beer Line Cleaning Kit
Economy Beer Line Cleaning Kit
Offered by KegWorks
Price: $50.00
2 used & new from $50.00

4.0 out of 5 stars Works well, a bit pricy, May 19, 2014
Verified Purchase(What's this?)
This review is from: Economy Beer Line Cleaning Kit
This works perfectly well. I had no issues and there's not much to remark on. Ya put the solution in the darn bottle with some water, you attach to your keg hoses and ya pump the stuff...There were no leaks anywhere....$50 seems like a lot for this...Ding....

Sensor Bar Extension Cable 50ft for Wii & Wii U - Nextronics
Sensor Bar Extension Cable 50ft for Wii & Wii U - Nextronics
Offered by Nextronics
Price: $16.99

0 of 1 people found the following review helpful
2.0 out of 5 stars works but not beyond normal distance, thus this product becomes meaningless, May 19, 2014
Verified Purchase(What's this?)
The Wiimote connects to the Wii console via Bluetooth. Works up to 30' or so just fine...Mmmmkay.

The sensor itself connects to the console directly with a thin wire. Check...

The Wiimote receives an IR signal from the sensor which moves the very jittery cursor (hand) on screen...Note "sensor" is a misnomer here and this is probably backward from what most people believe (since the Wiimote is a remote-like device, it is rational to assume that IT sends an IR signal like most remotes, to the "sensor", but no, it is the opposite). It's easier to just call the sensor an IR emmiter and the Wiimote a receiver to make sense of this...

I don't understand why Nintendo ever did this really. It's kind of stupid when you think about it...Bluetooth, IR, Wireless and Wired all in one low tech device. You don't need all that crap do ya? Not really. Why not just have only Bluetooth or IR in the Wiimote and have the sensor in the Wii itself? How 'bout a AC-powered sensor? Whatever. I didn't design it...

It's all fine and good and how my setup was working previously. Then I moved the Wii into a home theater room with a semi-pro/pro setup. I needed to run a cable connecting the sensor (located where a projector screen was) up a wall over a ceiling, and down to a component closet (on the side). I needed approx 30' of cable to do this, thus I bought this product.

What happened? Well, I can report this cable DOES in fact work. However, it appears from what I now read online that the sensor itself can become insensitive beyond approx 6-10'. In my case it does in fact become non-sensitive beyond 6'. So I can't fathom why this cable even exists? It works, but is completely useless at it's max distance (or even before) apparently by design (for some users)...Other users have reported successful results so take all the reviews into account...

NOKIA LUMIA 925 WHITE 16GB RM-892 FACTORY UNLOCKED LTE 4G 3G 2G (2G & 3G HSDPA 850/900/1900/2100 & 4G 800/900/1800/1900/2100/2600)
NOKIA LUMIA 925 WHITE 16GB RM-892 FACTORY UNLOCKED LTE 4G 3G 2G (2G & 3G HSDPA 850/900/1900/2100 & 4G 800/900/1800/1900/2100/2600)
Offered by HeavyDuty Electronics
Price: $285.00
15 used & new from $250.00

4 of 9 people found the following review helpful
3.0 out of 5 stars fast, pretty but very serious storage issue, May 2, 2014
MS runs behind in the app ecosystem, but you know and accept that when you buy this phone. It doesn't have a NEST or KEVO or whatever-it-is app. It just got Instagram. It's a chicken/egg issue (devs don't make apps without the user install base already there, while the base can't ever get there without the apps). If you can get past that (I can, I don't give a s*** about Instagram) the OS is fast, easy-to-use, different and a great alternative to iOS and Android. 4/5

This phone is beautiful and the processors allow responsive multitasking. It's very similar to the Lumia 920 except lighter, thinner. Of course the recent famous LUMIA camera tech stomps competitors into the ground. There's a key problem here. I just got this stupid thing and 1 day later it's already completely out of space. Although there are versions of this thing with 32gb, this ain't one of 'em. It has no micro-SD. Lesser Lumia models have micro-SD. Why not the higher end? While pics and other things can be offloaded to OneDrive, apps can't. I have no pics, no music, nothing but the OS and apps on this thing and it's out of space and nothing can be done about that...The storage space is such an issue that I may have to return this phone. The battery is also not replaceable and like most cell phones, leaves much to be desired. 3/5
Comment Comments (3) | Permalink | Most recent comment: May 15, 2014 6:25 PM PDT

Batman: Arkham Origins - Xbox 360
Batman: Arkham Origins - Xbox 360
Price: Click here to see our price
166 used & new from $14.89

1 of 1 people found the following review helpful
2.0 out of 5 stars bugs, unintiutive hand-to-hand and too hard boss fights ruin enjoyment, March 16, 2014
read the user and critical reviews. they're accurate. there are serious bugs. you'll have to restart sections many times. some people have game ending bugs. my first bug happened with Deathstroke, very early on in the game (I think he's approx the 1st major boss after Killer Croc). It was a very difficult boss battle so the game glitching in the middle of it was beyond annoying. Stick with the Rocksteady Batmans. They're apparently a developer that knows what they're doing. This one does not.

This game has a confusing sequence in which you wander around in a Mad Hatter fantasy. I had no idea what to do half the time and ran around like an idiot.

In another frustrating boss battle, you're supposed to somehow know to use explosive gel or concussion ball to differentiate the boss from tons of duplicates. How in the hell could you possibly know this? (it only gives you this hint after you've failed - which you will). And how do you use these things on the fly as a quick attack (I had to look it up online). Normally you have to switch over to the weapon, then aim, then hold down a button for a little while, then hit another button. You'd be dead if you did this in hand-to-hand combat...The combat is so frenetic it doesn't matter anyway. Crap and people are flying all around (as is the camera) that you can't focus on anyone.

Hand-to-hand combat is a staple of the game. Not much has changed here since Arkham Asylum. That's a bad thing. If Asylum had any flaws, this was it. It uses a rock-paper-scissors style of combat where you can bounce from one enemy to the next (similar to Assassin's Creed) but it's very very imperfect. In fact, you have to really work at it (more than I care to) to figure out how to disrupt an attacker mid-way through your whirlwind attacks. You'll be bouncing from dude to dude and the game will give you a CLEAR indicator that a particular dude is going to attack, then it'll say "HIT Y". Very often when I hit Y, NOTHING EFFING HAPPENS. Hit it quickly, stop what I'm doing and hit it. Nothing. This needs to change. We're not all savants and we don't all have the time to figure out what you're REALLY supposed to do here....Blade attacks are the same. "Left thumbstick away and hit Y" -- yep, I do that and still get hit 3 times in a row (about 95% of the time) with the blade which hurts your health quite a bit. Stupid. The game is punishing in this way. Punishment isn't fun. I don't feel like it explains itself well or plays fair...

Boss battles are punitive. One of the very first ones was incredible difficult (on normal difficulty). Half-way through the game, fighting another well-known villain proved exceptionally difficult (had to restart maybe 20 times) again on normal difficulty, for a veteran gamer...There was another subsequent boss battle that wasn't quite as hard, but an extraordinarily poor explanation of what I was supposed to do at a certain point lead me to fail it 3 times...Normal difficulty seems rather hard.

Also, there's not much to the "origins" of the title. Except in brief moments, we don't see Arkham become Arkham, Batman become Batman or the Joker become the Joker. It's already all in progress...
Comment Comment (1) | Permalink | Most recent comment: Mar 20, 2014 9:26 PM PDT

Tomb Raider: Definitive Edition
Tomb Raider: Definitive Edition
Price: $30.66
60 used & new from $26.75

5 of 9 people found the following review helpful
1.0 out of 5 stars Game ending bug - black screen of death, March 9, 2014
Verified Purchase(What's this?)
This was a 5/5 game. I've played it through on the 360 and it was great. But on the Xbox One, I'm stuck with a game ending bug. I cannot play through again since the bug could easily occur again so there's no point...

I backed out of the game when it was idle and it has corrupted a save. When the game loads, I hear a campfire but the screen is black and I cannot move or hit any buttons. Restoring from cloud does nothing. Square Enix forums, Xbox forums all seem to know about the bug...When it's fixed, I'll update again...

Update: I contacted the Square Enix tech support folks and they are supposedly taking gamertags of those affected. It took a couple of complaint emails -- their first responses are idiotic (please adjust the sound in the sound settings - how the hell would I do that if I can't even press any button whatsover - and who actually believes adjusting the sound would unfreeze a game - absolutely moronic response).

There are a few current crazy theories on how to fix this error. 1 way involves using 2 xbox's (you recover the gamesave to the new xbox (not sure if the 2nd one should or shouldn't be patched). another involves trying to pull down your save via cloud but disrupting it so it doesn't work, then creating a new game, playing to one of the cutscenes, then going back to the old save. I've tried something like this and it didn't seem to do anything...I'm going to try again with a more involved process...

Pretty stupid...
Comment Comments (5) | Permalink | Most recent comment: Jun 4, 2014 6:55 AM PDT

Xbox One Play and Charge Kit
Xbox One Play and Charge Kit
Price: Click here to see our price
80 used & new from $15.82

4.0 out of 5 stars long lasting, March 2, 2014
Verified Purchase(What's this?)
- like the 360 NihM batteries, this Lithium Ion battery lasts quite a long time. you'll be able to get through entire games without recharging.
- supposedly it won't have a "memory" effect like NihM does.
- there's not much else to say other than $25 is expensive and the forced bundling of a long USB-to-micro cable no doubt increases the expense. i must have 7 or 8 of these cables and don't need another. there is no current way to just buy the battery. if you buy multiples of these you'll end up with multiple useless cables...

Now some fun facts:

Lithium-Ion (Li-Ion) has become the new standard for portable power in consumer devices. Li-Ion batterys produce the same energy as NiMH battery but weighs approximately 20%-35% less. This can make a noticeable difference in devices such as cellular phones, camcorders or notebook computers where the battery makes up a significant portion of the total weight. Another reason Li-Ion batteries have become so popular is that they do not suffer from the "memory effect" at all. They are also environmentally friendly because they don't contain toxic materials such as Cadmium or Mercury.

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