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Batman: Arkham Origins - Xbox 360
Batman: Arkham Origins - Xbox 360
Offered by media&more
Price: Click here to see our price
160 used & new from $21.70

1 of 1 people found the following review helpful
2.0 out of 5 stars bugs, unintiutive hand-to-hand and too hard boss fights ruin enjoyment, March 16, 2014
read the user and critical reviews. they're accurate. there are serious bugs. you'll have to restart sections many times. some people have game ending bugs. my first bug happened with Deathstroke, very early on in the game (I think he's approx the 1st major boss after Killer Croc). It was a very difficult boss battle so the game glitching in the middle of it was beyond annoying. Stick with the Rocksteady Batmans. They're apparently a developer that knows what they're doing. This one does not.

This game has a confusing sequence in which you wander around in a Mad Hatter fantasy. I had no idea what to do half the time and ran around like an idiot.

In another frustrating boss battle, you're supposed to somehow know to use explosive gel or concussion ball to differentiate the boss from tons of duplicates. How in the hell could you possibly know this? (it only gives you this hint after you've failed - which you will). And how do you use these things on the fly as a quick attack (I had to look it up online). Normally you have to switch over to the weapon, then aim, then hold down a button for a little while, then hit another button. You'd be dead if you did this in hand-to-hand combat...The combat is so frenetic it doesn't matter anyway. Crap and people are flying all around (as is the camera) that you can't focus on anyone.

Hand-to-hand combat is a staple of the game. Not much has changed here since Arkham Asylum. That's a bad thing. If Asylum had any flaws, this was it. It uses a rock-paper-scissors style of combat where you can bounce from one enemy to the next (similar to Assassin's Creed) but it's very very imperfect. In fact, you have to really work at it (more than I care to) to figure out how to disrupt an attacker mid-way through your whirlwind attacks. You'll be bouncing from dude to dude and the game will give you a CLEAR indicator that a particular dude is going to attack, then it'll say "HIT Y". Very often when I hit Y, NOTHING EFFING HAPPENS. Hit it quickly, stop what I'm doing and hit it. Nothing. This needs to change. We're not all savants and we don't all have the time to figure out what you're REALLY supposed to do here....Blade attacks are the same. "Left thumbstick away and hit Y" -- yep, I do that and still get hit 3 times in a row (about 95% of the time) with the blade which hurts your health quite a bit. Stupid. The game is punishing in this way. Punishment isn't fun. I don't feel like it explains itself well or plays fair...

Boss battles are punitive. One of the very first ones was incredible difficult (on normal difficulty). Half-way through the game, fighting another well-known villain proved exceptionally difficult (had to restart maybe 20 times) again on normal difficulty, for a veteran gamer...There was another subsequent boss battle that wasn't quite as hard, but an extraordinarily poor explanation of what I was supposed to do at a certain point lead me to fail it 3 times...Normal difficulty seems rather hard.

Also, there's not much to the "origins" of the title. Except in brief moments, we don't see Arkham become Arkham, Batman become Batman or the Joker become the Joker. It's already all in progress...
Comment Comment (1) | Permalink | Most recent comment: Mar 20, 2014 9:26 PM PDT


Tomb Raider: Definitive Edition
Tomb Raider: Definitive Edition
Price: $39.99
57 used & new from $35.00

4 of 6 people found the following review helpful
1.0 out of 5 stars Game ending bug - black screen of death, March 9, 2014
Verified Purchase(What's this?)
This was a 5/5 game. I've played it through on the 360 and it was great. But on the Xbox One, I'm stuck with a game ending bug. I cannot play through again since the bug could easily occur again so there's no point...

I backed out of the game when it was idle and it has corrupted a save. When the game loads, I hear a campfire but the screen is black and I cannot move or hit any buttons. Restoring from cloud does nothing. Square Enix forums, Xbox forums all seem to know about the bug...When it's fixed, I'll update again...

Update: I contacted the Square Enix tech support folks and they are supposedly taking gamertags of those affected. It took a couple of complaint emails -- their first responses are idiotic (please adjust the sound in the sound settings - how the hell would I do that if I can't even press any button whatsover - and who actually believes adjusting the sound would unfreeze a game - absolutely moronic response).

There are a few current crazy theories on how to fix this error. 1 way involves using 2 xbox's (you recover the gamesave to the new xbox (not sure if the 2nd one should or shouldn't be patched). another involves trying to pull down your save via cloud but disrupting it so it doesn't work, then creating a new game, playing to one of the cutscenes, then going back to the old save. I've tried something like this and it didn't seem to do anything...I'm going to try again with a more involved process...

Pretty stupid...
Comment Comments (3) | Permalink | Most recent comment: Mar 25, 2014 11:21 AM PDT


Xbox One Play and Charge Kit
Xbox One Play and Charge Kit
55 used & new from $16.08

4.0 out of 5 stars long lasting, March 2, 2014
Verified Purchase(What's this?)
- like the 360 NihM batteries, this Lithium Ion battery lasts quite a long time. you'll be able to get through entire games without recharging.
- supposedly it won't have a "memory" effect like NihM does.
- there's not much else to say other than $25 is expensive and the forced bundling of a long USB-to-micro cable no doubt increases the expense. i must have 7 or 8 of these cables and don't need another. there is no current way to just buy the battery. if you buy multiples of these you'll end up with multiple useless cables...

Now some fun facts:

Lithium-Ion (Li-Ion) has become the new standard for portable power in consumer devices. Li-Ion batterys produce the same energy as NiMH battery but weighs approximately 20%-35% less. This can make a noticeable difference in devices such as cellular phones, camcorders or notebook computers where the battery makes up a significant portion of the total weight. Another reason Li-Ion batteries have become so popular is that they do not suffer from the "memory effect" at all. They are also environmentally friendly because they don't contain toxic materials such as Cadmium or Mercury.


Xbox One Wireless Controller
Xbox One Wireless Controller
Price: Click here to see our price
124 used & new from $36.59

2 of 5 people found the following review helpful
3.0 out of 5 stars Contrarian objective review, February 26, 2014
Verified Purchase(What's this?)
Review for Xbox One Controller redesign vs 360:
MS reportedly spend $100million on this thing. Is it a million dollar improvement over the 360? Nope. It's actually worse. And here's why. And I don't care what ANYONE ELSE says. I have a 150k gamerscore, but I'm NOT a fanboy and will always give my honest opinion. Always.

NOTICEABLE PROS OVER 360:
- none

REPORTED IMPROVEMENTS OVER 360 CONTROLLER THAN I CAN'T REALLY TELL:
- dpad (but they had already fixed this with the transforming dpad on 360 controllers)
- thumbsticks / dead zones - I can't tell a difference. Respawn reportedly asked them to make it LESS sensitive
- Lag / latency - I really can't tell a difference yet between this and the 360 controller after playing 6 One games...

CONS:
- it's bigger/wider. that's dumb. everyone hated the original DUKE controller and loved it when the went with the S controller originally for the Japanese market. The wideness of the controller forces my hands apart which makes this WAY LESS ERGONOMIC for me to hold over time.
- I don't like the flatness and straight edge between the 2 handles. the 360 was rounded here and therefore more natural and ergonomic.
- similar to the above, the absence of the externality of the battery gives my middle fingers nowhere to rest (previously the rested up against the battery). Now they go nowhere or have to force grip the controller to hold on...
- shoulder buttons (bumpers) are CLEARLY UNDENIABLY WORSE! They only press in on 1-side, the outside, not the inside. Anyone used to being able to press the 360 bumpers anywhere you touch it will notice this and raise an eyebrow. I have no idea why they would do this. The bumpers were fine previously
- start and back were renamed to random line thingie and square shapey thingies. what in the hell is that about? are the lines supposed to be a bunch of lines on a MENU??? Then why not call it MENU. It's weird
- the dpad now only has 4 points are articulation. the original 360 had 8 (which yes would occasionally get mispressed) but now you'll have to press 2 of the points at once to get the same functionality of the 8 (if developers care about such things).
- the way the plastic casing is screwed and glued together (yes even this) is worse. it's WEAKER at the seams. The original 360 controller was completely SOLID here. I'm constantly gripping the ONE controller harder because of all the reasons above which often makes the plastic casing collapse in slightly. This sucks. I could end up breaking this thing at some point. It's not as bad as the very plasticy PS3 controller, which I feel like I could break in half, but the build is not as solid as the 360 controller.
- the "wireless" tech still forces nearly all compatible headsets to be WIRED at least in some fashion. I have no idea why MS thinks users are a fan of having a wireless controller + a wireless headset, but with a big stupid wire connecting the two. It's a problem with the ONE console in general itself, but it should mentioned here...

THE SHORT OF IT: The 360 was a flat out better controller. That being said, the ONE controller is a solid controller and will obviously work correctly. There's no reason to flunk it over nitpicks.

Review for Titanfall Controller Only:
For those of you wondering if the overpriced $64.99 Xbox One Titanfall controller includes an actual rechargable battery, it doesn't. Also, the regular batteries included with mine were DOA. Pretty lame for $65. Otherwise, it is obviously identical to the One controller. The Titanfall skin reminds me quite a bit of Mass Effect's design aesthetic and is quite beautiful.

Unrelated but also similarly lame is that the Xbox One Titanfall console bundle doesn't even include this controller or any kind of unique skin of it's own (actually the OUTER box appears to have a Titanfall skin - so your storage closet will be happy to look at it - yippy?) Pretty lame all around...I saw design skins for the console months ago, but they must not have had time to get it done...Whole thing sounds thrown together at the last minute.
Comment Comment (1) | Permalink | Most recent comment: Mar 12, 2014 5:06 PM PDT


Assassin's Creed IV Black Flag - Xbox One
Assassin's Creed IV Black Flag - Xbox One
Offered by Creek
Price: $43.24
111 used & new from $35.02

4.0 out of 5 stars open world but story never gets tied up, February 10, 2014
PROS:
- ship combat is as fun as it was in the other games and is improved
- fast travel is improved
- open-world aspect is improved
- the single-player portion includes an unobtrusive social networking feature that some games employ now. Community challenges, etc. Notifications keep you up to date and give a reason to keep playing.
- the shanties give the game a lot of flavor. if you catch them floating around, your crew will actually sing them, giving you a reason to actually collect them.
- the Abstergo Entertainment ruse (that the corporation only wants genetic memory to make horribly cheesy movies and virtual reality games) is fantastic and hilarious (but see CONS - it ultimately goes nowhere).

NEUTRAL:
- (will be a CON for some) you're not an assassin. it breaks with the vengeance formula. why does a pirate have the powers of the assassin? the eagle vision and so on? it doesn't have the same feel as the other games. the other assassins had purpose, this character doesn't.
- similar to the above, it feels like there are a lot of story misfires, missed opportunities and dangling threads that never get tied and tided up..."Wait, whose baby was that? What happened to the wife? We never saw her again...Why didn't he ever get together with the other character?" and so on...I kept waiting for things that I saw coming, and only one did, and then it went no where and nothing else ever happened...
- Desmond Miles is out (some will not miss his douchey appearance) but generic no-name character is in?

CONS:
- mobility continues to be occasionally infuriating. Sometimes you want to move forward, he won't, jump up, he won't, go this way or that way, he stands there doing nothing...during missions where its imperative you keep up, run away, etc, it makes one angry. about 20 times I yelled "MOVE YOU *EXPLETIVE*!"
- syncing a 10 foot high ship mast seems silly when compared to what you were doing in AC2. the epic dungeons and towering towers of AC2 are gone.
- no ship-to-ship combat in multiplayer seems like a dumb thing to do in what is an overwhelming water-based title.
- the Abstergo portion of the game gets dropped. the old team has you hacking stuff, you figure out Abstergo are Templar bad guys...aaaaaaaand...........nothing??? You figure all this out and by the end of the game, nothing happens as a result. No resolution. Did your character stay there? Did he leave? Did he want to find the assassins in the present day? What happened? Something got cut and ended up on the cutting room floor. what...to sell to us as DLC or something? Lame.

Otherwise this is the same ole same ole. There isn't much innovation here, just little improvements, sometimes very little (such as eagle vision continuing to track a target), and that's good enough.


Mediasonic HW110AN HomeWorx Super Thin Indoor HDTV Antenna
Mediasonic HW110AN HomeWorx Super Thin Indoor HDTV Antenna
Offered by Savester
Price: $9.44
22 used & new from $2.01

3.0 out of 5 stars average, January 22, 2014
- From an interior room with some walls that are solid earth, inside a basement this picks up nothing or near nothing, and I'm not surprised.

- Ran from an interior room with coax to a external room with a window and mounted there, I'm able to receive a great number of channels but mostly useless PBS duplicates. NBC, FOX struggled at first or wouldn't work. CBS failed to even register. Those are the channels people want. I fiddled with it, added an additional antenna with a coax splitter, run to an upstairs room and attached to a window. Most channels now tune in, some struggle now and then...

- I'm using with a HomeWorx ATSC Tuner plugged into an Xbox One via HDMI. That setup gives you basic TV and DVR which is cool. It's good for the money as long as you are mounting upstairs, near a window, on a window, or else in some other obvious place where the wires can actually pull signals in through the paper, provided you're close enough to the providers. I'm 16-17 miles away from all the local major network broadcasters and they come in okay...

antennaweb.org can tell you where your broadcasters are and if you should expect to pull them in...

titantv.com tells you what's on TV in your area...


Forza Motorsport 5
Forza Motorsport 5
Price: $48.86
73 used & new from $31.87

4 of 5 people found the following review helpful
3.0 out of 5 stars Top Gear, January 18, 2014
Verified Purchase(What's this?)
This review is from: Forza Motorsport 5 (Video Game)
PROS:
- Top Gear. fantastic.
- Playing Forza 5 while snapping Top Gear UK on Netflix is epic
- visuals are beautiful
- voice-overs are excellent
- music is taken seriously, excellent. a far cry better than the usual wussy fake rock that you have to suffer through in most racers
- turning off the assists and racing in the opposite direction is good for some laughs.
- the fit and finish, shimmer and sheen of the game is glorious.

NEUTRAL:
- fairly long loading times
- you don't race real life racers, you race your offline friend's avatars. okay I guess, that's fine...
- your avatar wins credits racing against other people while you are not playing which is sort of neat, but the amount of credits earned isn't worth much.
- if you don't know who the Top Gear folks are, the jokes, the insults back and forth, the Stig, none of this will make any sense whatsoever and in fact might be annoying. Not Everyone is a fan of the BBC...I'd personally like to see an entire Top Gear game from Turn 10 where I get to race insane nonsense creations against the hosts...

CONS:
- limited number of tracks. some are beautiful (Prague, etc) but you'll repeat them ad infinitum.
- limited number of everything else, there are no weather effects, day/night, etc
- although there are a decent amount of cars, there is no way to own a lot of them without playing this game every day for the rest of your life. earning credits takes too long so you will be required to pay real money to get them faster. spend a million credits on a car you don't like? tough luck. I even got 300,000 free by logging into the Forza website, but it doesn't matter. I'll need to race 30 races to get enough to buy a high performance car...I don't have that kind of time...
- even if you come in every race 1st, you always start near last. there are no qualifying runs. starting near last means the guy in front doesn't have to contend with all the bumper car-style traffic nonsense that can knock you out of control...and you feel dirty hitting the Y button to correct it...
- the game pointlessly uses 2 methods of purchasing power, credits and tokens. they do the same thing so why use 2?
- the game sort of cheats from time to time. I played using the default settings. In a few races, I lost because the game AI assists would continuously break even though I was on a straightaway with nothing but a sea of blue arrows...I have NO IDEA what was going on there but it was NOT fun to see my car breaking for NO reason while cars sail on by...
- I played beyond level 50, nearly all of the series, and yet I still don't think I "figured out the trick to the game" -- Do I pick speed? Acceleration? Speed, acceleration and handling? A good mix? Just pick the one they recommend? I could pick a car with all 10s and still spin out of control. Pick a different car with average stats and get through multiple series without hitting the REWIND button even once, never spinning out of control, not even when someone else hit me, or me them...After all this time, racing the same tracks over and over and over ad nauseum, I just don't "get" this game...

In the end, I think MS needed some good launch titles fast and Turn10 churns out good products, so this is the result. With the limited number of tracks, etc, it feels unfinished. With the Top Gear guys, it feels glorious. It's a mix, just like the Xbox One itself...


No Title Available

3 of 3 people found the following review helpful
4.0 out of 5 stars OTA for Xbox ONE, January 17, 2014
Pros:

- was able to tune in most OTA networks with a cheap paper antenna attached to a window in a basement
- HDMI out Works with Xbox One HDMI in
- GUI acceptable
- USB works okay
- fair price

To get the Xbox One to recognize the device, briefly: You have to type in the name of the HomeWorx parent company (can't remember it), not the HomeWorx brand itself. Then you have to make sure the unit is close by and visible to the Xbox One's Kinect so that it can receive IR codes properly. If you do that, you should be able to pull in some local channels - how many will depend on your antenna and how far away the broadcasters are....

I had to put my HW-150 right under the Kinect to get it to work properly otherwise the IR codes would get mangled or dropped...


Ryse: Son of Rome
Ryse: Son of Rome
Price: $49.87
116 used & new from $30.98

3.0 out of 5 stars style-over-substance hack-n-slash button masher, January 14, 2014
Verified Purchase(What's this?)
This review is from: Ryse: Son of Rome (Video Game)
My first Xbox One game and review...

Pros:
- strong visuals and cinematics, even the menus are stylish
- good enough story and good enough use of a small subset of the Roman mythos that is usually ignored, not focused on...the invasion of Brittan, Nemesis, Damocles aren't well covered. I don't recall these elements in a game before...
- I enjoyed the epic "Saving Private Ryan" moments (the one they showed at E3). marching ahead with your army, blocking a hail of arrows and then returning fire was quite fantastic.
- some good boss battles
- good non-intrusive way to use quick time events by highlighting the enemy in a specific color rather than an obnoxious gigantic A or B or X or Y on the screen...

Neutral:
- the non-myth part of the story and reality is that Rome was a rather brutal imperialist (obviously) force. thus you're kind of playing the bad guy here. asking an audience to sympathize with the Roman Empire is a little weird. but hey, I haven't seen the Romans in a game or entertainment product in awhile, so why not.

Cons:
- button mashing. you can get through the game hitting little more than X or Y. shoulder buttons, triggers, others largely unused, indicating a rather simple game. in fact, if you removed the blood/gore, it could possibly be a child's game. it reminded me more of a fighter than a 3rd-person action title. you can miss half the quick-time events without any consequences. you will hit the same damn buttons over and over and over and over again. you will quickly tire of this...
- repetitive looking enemies
- I can't remember any game that mapped shield to the A button. most games use a trigger for this (e.g. left trigger block, right trigger attack - that's fairly intuitive). it was difficult to get my brain to unlearn that A generally means Action/Advance/Activate, etc.
- The game needed more epic army moments and strategy. Instead, thousands of enemies to button mash...not enough variety
- not much to upgrade...one weapon, one armor, one etc....More/better RPG elements could have helped kill the monotony and kept the player invested, but it's largely not there...just health, some executions, etc. i barely noticed or appreciated the effects of whatever I upgraded...
- Once you advance over an obstacle or through a door, you can't go back, so your missed collectible is gone. Restart the game I guess...I hate that.

Overall, it was well worth the price I paid, $39.99 new. It's possible for Crytek to improve upon what they've done here. Obviously they have a premier gaming engine that fuels Crysis and others...I wouldn't give up. Less button-mashing, more variety, more character investment, more RPG elements and they might have something here...They could keep the Roman Empire theme and try to build a new franchise. There simply has to be more for the player to do though...
Comment Comments (2) | Permalink | Most recent comment: Jan 22, 2014 8:04 PM PST


Defiance - Xbox 360
Defiance - Xbox 360
Offered by PNP Games
Price: $8.21
161 used & new from $1.01

1 of 1 people found the following review helpful
1.0 out of 5 stars this game should be called "PATCHING", December 19, 2013
This review is from: Defiance - Xbox 360 (Video Game)
This "game" will have a distinguished place in history for me as being 1 of the only 2 games I have ever put into a console and simply could not play it, the other being Game Party: In Motion (a Kinect game in which we couldn't get past the main menu). I would also compare it to Sims3 -- a game I suggest EA rename "LOADING" because that's most of what the game did (on the console version). I never played the most recent SimCity offering which earned EA the trophy for the most hated company in America. I'm sure I'd liken Defiance to that, if I'd played it.

So anyway, we are stuck in some kind of bad patch/install loop or something. I realize I got this thing in the bargain bin for $7.99 or whatever-it-was and that the TV show looks like really bad cheesy sci-fi (of Babylon 5 ilk) -- I say this as a sci-fi fan...but I can't fathom why after a year, the patch process hasn't been figured out, bad patches removed, or whatever is necessary to play this piece of garbage. The game is currently telling me (after what seemed like 10 patches, 2 or 3 hours later) that an install of 3716 MB is required to play. It already said that 2 hours ago and I have far more than that left on the hard drive. There's another 1 star review on here that also talked about the patch process but couldn't answer how to actually install the patches properly to play the stupid thing (apparently its luck of the draw). Should I really have to scour the internet to figure out how to play a console game? This is what PC gamers generally have to put up with and console gamers do not...

I do hold the game in very high regard for giving me some big lulz, including one part of the patch/install process in which the game said 480-something days left on its install time. Upon seeing that I started laughing hysterically and yelling to my girlfriend "quick, get the camera and take a picture of that!!" By the time she got the camera, the game was down to a modest 475 days left to install!!! HOORAY!!!! I joked that I would leave the game to my next of kin, and hopefully they or their children's children would be able to play it someday...heh.

Also, the patch process apparently takes so long that the Xbox controller falls asleep and that pauses the download of the patch for some bizarre reason (why does the controller have to even be on for this? - who knows)...You might have to rubber band the thumbsticks to keep it awake. They should release an additional patch to the game to keep it awake so you can go watch a movie or something while it pointlessly does what ever it is doing, ad infinitum, ad nauseum, while running your controller battery down to oblivion...

Maybe the Trion servers are disconnected and I'm unaware and they didn't patch it with a patch superseding other patches to tell people. That'd be a laugh riot...

Well anyway...I'm going to fiddle with this idiotic pile of garbage and I'm sure just uninstall the whole thing and perhaps dump the game into the trash can...

Please see my customer uploaded image "DOWNLOADING TIME REMAINING 475 DAYS". Sorry it's so blurry. We just wanted to make sure we got it...
Comment Comment (1) | Permalink | Most recent comment: Jan 20, 2014 6:53 AM PST


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