59 of 63 people found the following review helpful
While there is plenty of valuable content to be found in this book, the title is a bit misleading as it relates to the nature of the content.
Early on, the adjective "fun" is defined to basically mean "educational". This definition makes sense in the context in which it's presented, but it vastly changes the meaning of the title of the book. The reader who takes the title to mean "theory regarding the design of games to be generally more entertaining" will most likely be disappointed to find that the author's apparent intended meaning was, "theory regarding the basic cultural value of games and their potential for greater social/educational achievement".
The primary… Read more