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7 of 7 people found the following review helpful
on May 30, 2011
As an artist, I wanted to learn more about the whole business of
comics. There are lots of how-to and technique books out there, but
not much about how to have a career in comics.

This book was the first real look at what goes on behind the scenes.
The writing was upbeat, fun, and very informative.

Highly recommended for people breaking into comics or who just want to
know more about how comics are created.
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3 of 3 people found the following review helpful
on September 29, 2012
There comes a time when you, as an aspiring comic book artist/writer/inker, will need to look beyond the mere craft of your work and examine the nuts and bolts of actually getting something into print.

Buddy's book is an excellent first step into the world of professional comic book publishing. His profiles of working artists are honest and revealing. This is by nature a collaborative medium, and knowing how to be a good artist means knowing how you fit into a team of editors, writers, inkers, letterers, etc.

Making the jump from amateur to pro is an intimidating prospect, but your best weapon is knowledge. Work on your craft. Read Buddy's book.
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3 of 3 people found the following review helpful
on April 6, 2011
I've been a fan of Buddy Scalera's books for many years. I bought this book for my nephew. I also bought a copy for myself as I enjoyed it so much. It is a helpful, enjoyable, and a fun book for everyone!!
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3 of 4 people found the following review helpful
on August 11, 2011
Overall, I thought this was a fine book and an enjoyable read. Scalera provides a number of interviews with a creators from all backgrounds and periods: Stan Lee, Joe Quesada, Mark Waid, and others. If you're looking for a solid overview of the comic production process, this book will certainly give you a number of insights into how our funny books are made.... and that's a good thing considering the title of the book!-)

There were a few reasons why I kept this book from a solid 5-star rating.

One star was strictly due to the Kindle format (which is how I got the book). There were numerous instances of spacings in the middle of words for no reason at all. I found one of the sections of the final chapters totally unreadable due to a number of missing words and misplaced phrases. We all make mistakes, and I don't normally care about a few here there (I probably made one or two already!); however, I really did think that a book that pushes polish and presentation really should have caught this number of errors.

The second star came off because at one point (and I'm paraphrasing here), Scalera states that one of the problems with fanzine writers is they tend to praise and support the industry and don't take as critical a viewpoint in their writing as journalists do--which he reiterates that is his personal background. My complaint might be a slight one, but I felt as though Scalera was exceptionally praiseworthy of every person he interviewed (only briefly glossing the controversy surrounding Marvel's CCO and past EIC, Joe Quesada). While I realize the point of the book was the process of creating comics, I did feel like he could have taken a more critical and less laudatory tone with his interviews. Further, it wasn't mentioned until much later in the novel (if memory serves--which I could be wrong) that he was a friend and collaborator with Chris Eliopoulos--whom he previously interviewed and heaped much praise upon (not undeservedly). So, I did deduct a star here as well.

The overall content is definitely worth 3.5 stars but Amazon doesn't allow 1/2 marks. I really appreciated the way Scalera walks the reader through many different roles of comic creation: retail, distribution, editing, writing, penciling, inking, coloring, lettering--the works! While there are some techniques that he does provide, I do believe this book gives you more a conceptual understanding of the whole process as opposed to the nuts and bolts of each individual position. But that didn't bother me at all as it gave me the ability to better appreciate what each does without bogging me down in the details.

Overall though, if you are looking to get some ground-level insights into a writer or artist's experience breaking into the business, this book is for you, and the few criticisms I've brought forward really shouldn't hinder your enjoyment of this book.
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1 of 1 people found the following review helpful
on July 28, 2011
Buddy introduces comics from a business-oriented perspective and puts it in a much wider context for potential writers/artists.
The book will give you a rough idea of how many people/steps are involved in creating and distributing a single issue of comic (I think this is what he meant by from start to finish). You will also get some tips on how to break into the comic business. Nonetheless, if you are interested in techniques and procedures of creating comics. You had better go to other references in the books including those from Will Eisner and Scott Mccloud. The book is also a bit long-winded.

For my purpose, I like the scope of the book since I am considering using comics as a medium for a teaching and learning aid for designers who are more visual than non-designers. Nonetheless, a lot of efforts seem to be needed to translate a single page of instructions into several pages of comics. I guess it also depends on the style I choose for implementation.

BTW, I got the kindle version of the book for free. So, I should not have any complaints. I am sure the hardcopy version has much better illustration. There are quite a lot of formatting issues with the kindle version (e.g. space break within a word and concatenated quotations). Please take a note of them when revising.
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2 of 2 people found the following review helpful
on March 31, 2011
If only this book were available when I started in comics! Everyone needs a Buddy to help them navigate the frustrating and rewarding world of comics. Get this book, then get to work!
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on May 23, 2014
I agree with some people who said the title of this book is a little misleading. I think a better title would have been "How to break into comics, and what you'll be doing once you get there."

That said, this book should be required reading for anyone trying to break in to the traditional print comic industry. It's also a wonderful resource for those considering self-publishing.

It doesn't tell you how to pencil or ink, etc. It tells you more about the industry, things you might not think to ask professionals. It talks about deadlines and rejections. It offers strategies for contacting comic companies. It lists jobs that you can get that could lead to better comic jobs. It prepares you for low pay, and helps you plan your own print run without hemorrhaging money (too badly).

And while some of that may sound negative, it's also very important. Despite the warnings, the book keeps a positive, encouraging tone. But I know people who could have made great comics but weren't prepared for the walls they'd come up against, people who gave up too soon, who could have used this book to prepare themselves. Likewise, I know people who gritted their teeth and kept trying, but lost money or had bad experiences along the way, and this book, too, could have gotten them to that goal they wanted quicker and without as much financial loss.

My only regret is that it didn't focus much on online comics. I think there would have been a host of completely different comic creators interviewed, and a whole other range of options offered to those trying to make it. The book does point you to online content covering online comic books, but, well, I was hoping it would be in the book. The best resource I've come across for creating online comics is still Guigar, Kellett, and co.'s How to Make Webcomics.

It is, in short, a needed reality check for those who think or know they want to work in comics.
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1 of 1 people found the following review helpful
on October 22, 2014
I found this book to be long on theory and short on substance. Most of this information can be gleaned from the internet with little effort.
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on November 8, 2014
I have to say I wish books like this existed in the 80's when i was a kid, a young inspiring artist. I use to wonder how comics was made, like how they drew those comic strips so smalll with detail, later to find out they scan larger drawings and make them smaller. Besides that,this book really shows you what a writer, artist, inker, and letterer has to go through in the comic business, it also expalins the business sides of comics and being an editor wihich is an important job...This is a great book for anyone who don't know nothing about the comic book world even for those who know some stuff about it, I higly recommend this book.
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2 of 3 people found the following review helpful
on April 10, 2011
Not a newcomer to the business but I always look forward to anything Buddy Scalera puts out. Everything he does conveys so well to what I do. His books have such a way of presenting things in a way I never thought of. Would recommend anything by Buddy whether you are a beginner or a full on professional. Great job! Can't wait for the next one!
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