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Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers Paperback – July 30, 2010

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Product Details

  • Paperback: 290 pages
  • Publisher: O'Reilly Media; 1 edition (August 2, 2010)
  • Language: English
  • ISBN-10: 0596804172
  • ISBN-13: 978-0596804176
  • Product Dimensions: 7 x 0.6 x 9.2 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (112 customer reviews)
  • Amazon Best Sellers Rank: #8,081 in Books (See Top 100 in Books)
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98 of 100 people found the following review helpful By Ken Rider on March 10, 2011
Format: Paperback Verified Purchase
The authors deserve credit for pulling the content of this book together and organizing it in a way that is inviting and intuitive to read and browse. It's all about using games to help groups of people think about and address business challenges in creative ways. Although it has 8 chapters, Gamestorming really divides into two major sections: (1) an introductory set of chapters that define what games are, their key characteristics and skills for effective play and (2) an expansive collection of about 90 games, each with rules and strategy explained in one to three pages of text. The book concludes with a short example of how to put games to practical use.

PROS: Gamestorming is an engaging, one-of-a-kind resource for using games in business settings. The introduction and early chapters are well geared to those without much gaming background and do a good job explaining how games can be used to help groups define problems, clarify thinking, generate ideas and ID next steps. There is even a small section with simple drawing tips for illustrating ideas...a nice addition. The diverse selection of games, which appropriately fills more than three-quarters of the book, is applicable to a range of situations. Think of it like a collection of "recipes" for games, which good facilitators can follow exactly or adapt to their own needs. Purely as an idea book for business games, it would rate at least a "4" but there are a few things that make it less useful than it probably could be for some audiences.

CONS: The book is ambitiously written for "the novice and the experienced practitioner alike," but appealing to everyone can be tough. Novice facilitators will like the intro but may find the later sections somewhat lite on game strategy.
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Format: Paperback Verified Purchase
This is a great book to keep on your desk as a reference. When you need to collaborate, break down writers block or solve big problems in a group, this book probably has a tool for you to use.
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2 of 2 people found the following review helpful By GEOFFREY ABLES VINE VOICE on August 2, 2014
Format: Paperback Verified Purchase
In our Management Consulting practice, we frequently have to facilitate meetings with executives, sales people, call center agents and IT professionals. Using standard Q&A formats as laborious for the attendees, often leaving them open to distractions, and can result in losing focus. The methods outlined in Game Storming are great tools to speed up meetings, keep attendees highly engaged, extract better decisions and clearer requirements.

Word of warning - it takes a lot more prep time to pull together meetings like this. Game Storming is not something to pull out the day before a meeting. On the other hand, you will find that your follow-up after the meeting is much more efficient.
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Format: Paperback Verified Purchase
Great overview on philosophy and basics of planning an activity or series of activities, followed by several, very doable, examples. I've shared this with a few friends and teachers to adapt for use in their classrooms. This book is not so much for team building, rather it is for shared decision making and generating innovative ideas to problems. Much of this book assumes there is a problem your team is gathering to solve, so if you're looking for something specifically about building trust and camaraderie, this might not be quite right. I refer to this book fairly often, a great resource to have handy!
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By LAHeat on March 30, 2015
Format: Paperback Verified Purchase
Great book, with great ideas.
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1 of 1 people found the following review helpful By L. Guillot on May 17, 2014
Format: Paperback Verified Purchase
This is a terrific book for ideas and techniques for running innovation sessions. It covers several theories and practices of getting teams together and having them hash out creative problems. The first 1/3 of the book covers theories, history, and skill sets necessary to understand and implement these tools. The remainder of the book is a list of games including outlines concerning use, rules and goals. I have found it useful to "mash-up" many of these games and use them in problem-solving facilitation.
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Format: Kindle Edition Verified Purchase
This has become my go-to book whenever I need to design a participative meeting or workshop. Sometimes I use the exercises as is, but more often I adapt them to achieve the desired objectives. Gamestorming is simply written and offers clear directions for all types of interactive sessions that create energy and get participants involved. Highly recommended!
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0 of 1 people found the following review helpful By Richard Mcknight on February 13, 2015
Format: Paperback Verified Purchase
Seriously? This is very old wine made to look like something new. One technique (force-field analysis) is over 50 years old! What a waste.
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