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by Gary Bennett
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by Dylan Bruzenak
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by PJ Cabrera
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iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) by Paul Zirkle |
by Joachim Bondo
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One look at the App Store will show you just how hot iPhone games have become. Games make up over 25 percent of all apps, and over 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next best seller.
This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.
This book's authors are responsible for some of the all-time most popular and talked-about games:
Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.
All iPhone game developers, and anyone with an iPhone who wants to learn how games are made
Mike Lee, the world’s toughest programmer, is the founder and CEO of United Lemur, a philanthropic revolution disguised as a software company. Mike has had a role in creating many popular iPhone applications, including Obama ‘08, Tap Tap Revenge, Twinkle, and Jott.
Prior to iPhone, Mike cut his teeth — and won an Apple Design Award — at Seattle–based Delicious Monster Software. Mike is originally from Honolulu, is a popular blogger and occasional pundit, and has been seen on Twitter as @bmf.
Mike and his wife are originally from Honolulu, but currently live in Silicon Valley where they are raising two cats. Mike’s hobbies include weightlifting, single malts, and fire.
Mike can be contacted at mike@unitedlemur.org.
PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.
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