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Inspiration For The Interactive Generation
 
 
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Inspiration For The Interactive Generation (Paperback)

~ Mat Dickie (Author)
Key Phrases: independent game development, wrestling games, wrestling fans, Boxer's Story, Wrestling Encore, Federation Online (more...)
4.0 out of 5 stars  See all reviews (2 customer reviews)

Price: $14.99 & eligible for FREE Super Saver Shipping on orders over $25. Details
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Editorial Reviews

Product Description

Gaming's most outspoken character finally speaks out about himself! For almost a decade, Mat Dickie electrified the games industry with his prolific output. He used unconventional methods to create unconventional games, and redefined what could be achieved by one man. Audiences responded accordingly and ensured his underground rumblings would resonate around the world. For the first time ever, the true story behind that fascinating period is documented in this comprehensive book. In his own words, Mat takes us on an emotional journey from the childhood dream to the adult that lived it out. Along the way, we learn about the life experiences that shaped his character and fuelled his resolve - and we get the final word on why it had to come to an end. You've played the games behind the life. Now get acquainted with the life behind the games...

Product Details

  • Paperback: 238 pages
  • Publisher: CreateSpace (January 6, 2009)
  • Language: English
  • ISBN-10: 1441414983
  • ISBN-13: 978-1441414984
  • Product Dimensions: 8 x 5.2 x 0.5 inches
  • Shipping Weight: 12 ounces (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.com Sales Rank: #2,768,269 in Books (See Bestsellers in Books)

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Customer Reviews

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11 of 14 people found the following review helpful:
3.0 out of 5 stars Funny, funny, funny. For all the wrong reasons..., February 20, 2009
By The Pie Eater (United Kingdom) - See all my reviews
So, a bit of background, I've been writing video games for 27 years, and Mat Dickie is a bit of a legend at the office - not for the games he creates, but for the frankly baseless belief he has in his own ability. All my colleagues were convinced he was a "character" - an avatar for someone he wanted to be; and so this thinly veiled autobiography appeared and I just had to read it. After a couple of chapters I thought, well, he's reasonably eloquent, maybe this character of a "maverick game developer" that he purports to be is just a bit of an act.

Several chapters in, and my word, this guy is a psychologist's dream - insecurities and over compensation for lack of social skills pour off the page - and in that regard it is a real page turner. I got more and more incredulous as I read through his thin tome; from his father's dalliances, to his love life. From his time in academia to his time "in the real world".

Some of the stories of game development in the book are truly cringe worthy and generally end with "unfortunately", as more and more ill-advised and badly conceived game software flops and flops again.

All in all, its not a bad book, and I'm sure in some ways it is inspirational - but not in the positive way that it alludes to. Its more of a series of excuses as to why a loner developer with delusions of grandeur and some serious psychosis failed terribly, but can't seem to accept that failure.

It certainly gets you into the mindset and thought process of young Mr Dickie, but its not a place any person would want to be.
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3 of 18 people found the following review helpful:
5.0 out of 5 stars Genius at work, January 11, 2009
By King Com (New Jersey) - See all my reviews
The bad news is that this book has precious little to do with making games. The good news is that it doesn't matter because it's a nice piece of work in its own right! It's all about destiny and what it takes to fulfill your ambitions - whatever they may be.

It's got the best beginning AND the best ending of any autobiography I've ever read. It starts with him rejecting women, friends, and family to dedicate himself to his craft, and ends with him thawing to the idea of living a normal life after becoming friends with some girl (who, ironically, he meets online?!). It's a wonderfully circular theme that reminds you that this is no ordinary autobiography. The last chapter alone is a work of literary genius - right down to the pun of the title!

What happens along the way is just as interesting, as we're treated to a brutally honest account of how he came to be the man that he is - for better or worse. The book's 30 chapters move along swiftly with just a few pages for each (and plenty of accompanying pics), but it's a deliberate thing that breaks it down into nice segments. You'll be saying "just one more chapter" until the very end!

At the end of the day, this is classic MDickie - putting himself on the line in the name of entertainment. You either get it or you don't. If you don't, you'll miss out on the most human story that game development has to tell.
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