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Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition
 
 
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Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition (Paperback)

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Key Phrases: dynamic meshes, skinned meshes, keyframe animations, Exporter Script, Claus Hoefele, Rendering Geometric Objects (more...)
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Frequently Bought Together

Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition + Mobile 3D Game Development: From Start to Market (Charles River Media Game Development) + Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone (Technology in Action)
Price For All Three: $106.00

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Product Description

3D graphics capabilities continue to advance in leaps and bounds. Once the domain of high-end computers, amazing 3D graphics are now readily available for mobile devices. Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition is your hands-on guide to this exciting new world! Learn the fundamentals of 3D graphics by using the Mobile 3D Graphics API (JSR 184). Focusing on the Java Platform, Micro Edition, this book is filled with a multitude of easy-to-understand, real-world examples. You will start with the basics of 3D programming, but there is plenty of advanced coverage too, including quaternion math, environment mapping, and creating articulated characters. You will also learn how to create 3D content in in the open-source tool Blender, import the artwork into your application, and then tailor the export to meet your needs. By the time you are finished, you will possess 3D graphic skills that will easily extend to other APIs, including OpenGL ES with JSR 239 and the MascotCapsule V3 API, which are both featured in the appendix. Whether you are a complete 3D graphics novice, a game programmer ready to extend your skills to a new arena, or a software developer hoping to break into the game industry, this book will serve as a one-of-a-kind, comprehensive guide to mobile 3D graphics!


About the Author

Claus Höfele is a software engineer and writer. Throughout his career he has specialized in software for devices that have constrained memory and processing power, but which offer a multitude of challenges and opportunities. Claus has developed for Web browsers, PDAs, smart cards, mobile phones, and game consoles. He has worked in a variety of roles for Sony Ericsson in Japan and Europe, providing him with a unique understanding of the Java platform on mobile phones. His involvement with Java began more than 10 years ago and it continues to be one of his favorite tools. Claus now lives and works in Australia. Visit his website at http://www.claushoefele.com.

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Claus Höfele
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