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41 of 44 people found the following review helpful:
5.0 out of 5 stars
More than just a "how to draw" book, October 11, 2006
Far too many aspiring artists who want to be the next big thing in comics or manga concentrate on the art; on how to draw their characters. What they often negelct is everything else that surrounds their characters: the backgrounds and environments, the plot and diologue, the underlying reason for their project in the first place.
Bruce Lewis' "Draw Manga" covers all of these things and more. People looking for one of those paint-by-numbers-hey-look-I-can-draw-a-hot-chick books will be sorely disappointed with this one, solely because it challenges the reader to think about everything concerned with what they're trying to accompish.
What the author is trying to convey here is that a successful (both to oneself as well as one's potential audience) manga is so much more than just nice pictures, and puts those critical elements first and foremost before the first character is ever drawn.
This is a book that should be on every new and experienced manga artist's reference bookshelf, right next to Scott McCloud's "Understanding Comics".
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19 of 21 people found the following review helpful:
5.0 out of 5 stars
For Thoughtful Manga-ka in Training, June 21, 2007
What this book is not: a trace-this how-2 for drawing Princess VaVoom of Planet Whoopee.
Lewis' "Draw Manga" promises to show the reader "how to draw figures, create believable characters and develop stories." And the book delivers.
Back to Princess VaVoom for a moment: addressing the interests of hormone-addled male teenagers, the author does devote four paragraphs on page 57 to cheesecake.
Not everyone will find the brief history of ukiyo-e and Hokusai-san's best seller, "Hokusai Manga" as interesting as I did: but I found it useful in setting up a sort of mental cargo pallet to hold the book's other thoughts.
That pallet got pretty full after reading this book. Lewis covers obvious topics, like drawing eyes and hands, discusses workspace design, the importance of research (and how to avoid it), props real and imaginary, how to shamelessly swipe plots and characters, and how to create your own unique style of art, characters, and plots.
The edition of the book I bought had a howler in it. On page 101, four balloons march across the top of the page, illustrating two good, and two not-so-good choices for digital lettering. Problem is, all four balloons contain the same sans-serif font.
However, in the same section Lewis gives a pretty good introduction to leading, size, kerning, and other aspects of making lettering legible.
That's the only glitch I can recall finding in this book's 120-odd pages, which is pretty good for something as content-rich as this.
Someone could learn to create a manga with engaging characters and good plots without reading this book, but that person would be missing a fine resource.
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22 of 27 people found the following review helpful:
2.0 out of 5 stars
False advertisement, and doesn't even cover the very basics, November 10, 2008
I've been drawing manga-style comics for about six years (which is admittedly probably less than Mr. Lewis) and have been published in Rising Stars of Manga, and after reading all of the positive reviews for this item, I bought this book for potential text material for a mini-class I'm teaching this month. Now that I've read through it, I think I'll just give it away to any student who wants it. The art in this book is amateurish at best, and while I can forgive bad art if the instructional material is worthwhile, it simply isn't the case here. Shaky lineart and an unoriginal, derivative "manga" style do more to promote sloppiness and inaccuracies in budding young artists. The book claims to encourage "drawing in a unique style" as opposed to other works that might encourage carbon-copying, and it lives up to the claim solely because it is so vague that it gives no instructions at all. An example I might give is the talk of inking and toning-- Lewis explains how to use these implements technically but gives no advice on how to do so artistically or with any degree of thought or skill, and frankly, a lack of actual technique is one of the major problems with Western manga talent. The most standard instructional will at least talk about line weight or tone textural effects.
It could be because I've read countless other similar books to compare to, but I feel that not only does this volume fail to present anything original in the field of manga instruction, it does a much more cursory and unprofessional job. The inside cover rags on the Graphic-sha How to Draw Manga book series for being a little too culturally impermeable, but at least even that series, rife with its own flaws, teaches something. I think the only saving grace of this book is the talk about self-publishing and convention promotion, not because these are particularly worthwhile topics, but because most other texts don't touch on them.
I only wish I could return this without having to pay for shipping. At least it's better than Chris Hart's books.
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