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The Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software
 
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The Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software (Paperback)

by Chris Crawford (Author)
3.5 out of 5 stars See all reviews (11 customer reviews)

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Editorial Reviews

Review
"Chris Crawford's 'The Art of Interactive Design' rewards extended exploration...its worth your time to read this book. -- Marc Garrett, since1968.com, June 24, 2003

"Crawford is a fine writer with an engaging style that never glosses over the tough points, never slows you down." -- Dr. Dobb's Programmer's Bookshelf Newsletter, August 5, 2004

"Crawford's breezy, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity..." -- The Columbus Dispatch (Jan. 2003)

Product Description
Chris Crawford’s writing makes for fascinating and idea-inspiring reading that encourages readers to think about design in new ways as they grow to better understand the process and characteristics of what makes things interactive.

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Product Details

  • Paperback: 408 pages
  • Publisher: No Starch Press; 1 edition (December 2002)
  • Language: English
  • ISBN-10: 1886411840
  • ISBN-13: 978-1886411845
  • Product Dimensions: 9.2 x 7.3 x 1.2 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars See all reviews (11 customer reviews)
  • Amazon.com Sales Rank: #441,372 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #30 in  Books > Computers & Internet > Computer Science > Software Engineering > Multimedia Information Systems


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The Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software
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The Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software 3.5 out of 5 stars (11)
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Customer Reviews

11 Reviews
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Average Customer Review
3.5 out of 5 stars (11 customer reviews)
 
 
 
 
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5 of 5 people found the following review helpful:
3.0 out of 5 stars Good on the other side of the author's idiosyncracies, January 24, 2006
By Patrick Thompson (Sydney, NSW Australia) - See all my reviews
(REAL NAME)   
Ah the philosophical musings of Chris Crawford...

If you're looking for a Interaction cookbook- see Alan Cooper's about face 2.0 (isbn 0764526413), because this isn't that. Far from it. This is a book that seeks to stick an idea in your face and then get you to think about it rather than just spoon feeding you, like a good little pleb. Sure there's lashings of righteous indignation and condemnation aplenty (and given the state of some software it's not undeserved!) Again, provocation to think and construct mental arguments (or vocal if you're that way inclined) is not a bad thing. It's a very good thing: active learning is far more rewarding than passive acceptance.

So Chris Crawford relates his thoughts, ideas, feelings, hates and a thousand other things in a rather amorphous form in this book. While it is not tightly structured (very waffling in parts), I don't think that is suffers too much from that- indeed the lack of totally rigid form often enhances rather than debilitates (flexibility!). Though he can struggle to fully chase the tail of an idea: perhaps that is deliberate, leaving it up to us to do that. And sometimes his thoughts seem misguided, incomplete or just plain wrong or couched in language that makes it largely inaccessible to some (odd coming from somebody trying to engage reader that they would choose such a tactic that prevents engagement). And yes, at times, you do get the impression that you are being ranted at or this guy is trying to talk down to you (a thesaurus doesn't make you literate- the ability to 'speak' to your audience and have them understand is far more of a yardstick (oops, I should say 'metric' to be up on the vernacular) in that regard).

Content wise: there is a lot here that is of considerable importance. I particular like the chapter on 'Play', because as an educator (book he cites is Homo ludens: A study of the play element of a culture, Johan Huizinga), I agree whole heartedly with that and see that revealed in the mess some of my colleagues make of educating others by taking all of the fun/play out of it (I teach Mathematics and Physics). I also liked the simplicity yet depth of the 'speak-think-listen' notion. Too much nowadays it's all speak, little thought and no listen. And when that happens, we just MEGO (my eyes glaze over).

At times he struggles to idea of how he tries to pull this unwieldy construct he has built into a cohesive pile (it's a concept like a slippery pig- grab it just so and you're okay, change your hold just a little and it's off...). Some of it is unneccessary: the clock chapter, dedicated devices, history of interactivity, why learn programming. Some of it is belabored: particularly behaviors, linkmeshes, linguistics, erasmus. Yet, ironically enough, they still make the book a richer experience because they provide context. And this is important. So while is writing style may not be perfect, his approach has much merit. And I think the book works. It seeks to not only open your eyes to interactivity, but provide some philosophical underpinnings for adopting a proactive approach when trying to incorporate that into design mindset. In other words, it seeks to put interactivity at the center of the things you do, not as an add on.

And I think Chris Crawford does manage to get that message across (if a little self-importantly and in a stilted manner). I think, while his love of language is fairly obvious, his choices in this regard can be a little poor at times and self-aggrandizing, which can place barriers on your acceptance of his work. Just bear that in mind and factor some of the language and tone out, because if you do, I think you can get a lot from this book.
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5 of 5 people found the following review helpful:
5.0 out of 5 stars A Gem of a Book, January 22, 2003
By paul catanese (chicago, il United States) - See all my reviews
Crawford is one of those intellectual gems who is often overlooked by the swirling tumult of art-star-authors and lexicon-twisting new media theorists. His work is outstanding; and this book is no exception. I originally bought this book when it was marketed as "Understanding Interactivity" - the facelift is quite nice, but the invaluable information is still, well, invaluable.

This book has the unique capability of crystalizing the key elements of interactivity (from a real-world standpoint) so that first year students are able to understand the overarching concepts (I use the book in my Interactive Multimedia classes). But, like any great book, it accomodates and grows along with the experience and knowledge of the reader. There is much to gain from Crawford's lucid, intriguing and well thought out text - and I recommend it to anyone interested in exploring the creation of artwork that incorporates or addresses interactivity.

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8 of 10 people found the following review helpful:
5.0 out of 5 stars A Gold Mine of Ideas, November 2, 2004
By Jonathan Beyrak Lev (Tel Aviv, Israel) - See all my reviews
(REAL NAME)   
This book is a very diffcult read. Touching on a whole lot of subjects, alternating between abstract, complicated theory and abundant, confusing detail, and displaying Crawford's usual Thesaurus-o-holic writing style, it is sure to leave you scratching your head in bewilderment a couple of times.

Still, I must heartily reccomend it to anyone who is willing to make the effort. This book is very far from an intellectual "do it yourself" kit, though it does have many useful practical suggestions. It also has very little that would satisfy the criteria of academic research. What it does have, however, is an abundance of sheer, brilliant inspiration.

The pages are laden with powerful, abstract concepts that, upon reading and re-reading them, slowly seep into your mind and enrich your thinking on the subject immensely. It is for this important reason, and for this reason alone, that I consider this book priceless. Mental enrichment is a far rarer commodity than either practical know-whats or academic knowledge.

Mr. Crawford is a charming, albeit disorderly, writer (whether he's on topic or not), and this book must be his most amusing and wittiest creation. Readers who are acquinted with Mr. Crawford's other books will notice with approval that this volume contains comparatively little that can be found in his other books or on his website, although, of course, ideas as well as specific paragraphs are qouted from himself due to his iredeemably conversational writing style.

Computerized interactivity is the next great landmark in Western civilization after the invention of the printing press. With its deep understanding of the concepts underlying interactivity, this book is a must not only for those who work in interactivity design, but also for anyone interested in understanding the revolution that the world is going through.

Get this book for an extremely rewarding mental challenge!
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Most Recent Customer Reviews

1.0 out of 5 stars Lots of hand-wringing and hand-waving, little substance
Having just finished Jef Raskin's disappointing "The Humane Interface", I looked forward to reading this one. Read more
Published on July 25, 2005 by David Obrien

3.0 out of 5 stars Verbose
An amusing book. Perhaps Crawford's most striking suggestion is that a project should be headed by a designer who has an arts background and who is also able to program. Read more
Published on April 19, 2004 by W Boudville

2.0 out of 5 stars Whole book, three words: interactivity over features
This book definitely has a drum to beat, and it's around the value of interactivity over just pure featuritis. Read more
Published on December 21, 2003 by Lars Bergstrom

2.0 out of 5 stars Too full of fluff
If you're looking for a book with over-abstracted filler written by an author with ulterior agendas and a need to use his thesaurus and high school history books to prove his... Read more
Published on October 26, 2003

5.0 out of 5 stars A lesson in abstraction...
This book should be required reading for anyone who wants to be considered a software developer or who is interested in really making software that users love. Mr. Read more
Published on October 14, 2003 by K. Marshall

3.0 out of 5 stars Interesting.
Overall, the content is interesting.
The sad thing is : due to the lack of external references, it's very difficult to connect the knowledge corpus developped with works... Read more
Published on August 6, 2003 by danps10

5.0 out of 5 stars If you like books by Alan Cooper, try this....
The Art of Interactive Design was the sleeper of the year for me. I'm surprised it hasn't created more of a splash. Read more
Published on July 30, 2003 by Celia Redmore

5.0 out of 5 stars Methods and metaphors for creating algorithms
Accessibly written by experienced game developer and lecturer Chris Crawford, The Art Of Interactive Design is a superbly presented software designer's guide to crafting more... Read more
Published on May 15, 2003 by Midwest Book Review

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