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CONTINUUM: Roleplaying in The Yet
 
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CONTINUUM: Roleplaying in The Yet (Paperback)

~ Barbara Manui (Author), David Fooden (Author), (Author), Liz Holliday (Author), Sean Jaffe (Contributor), Brian Ward (Contributor)
3.6 out of 5 stars  See all reviews (7 customer reviews)


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Editorial Reviews

Product Description

The roleplaying game of genuine time travel is now available. If you could learn to span time at will, what form of civilization would you be entering? Hailed by the SciFi Channel as "Unusual", this new game breaks all the old saws of time travel and takes a fresh, incisive approach that has amazed gamer and hard SF fan alike.

Product Details

  • Paperback: 232 pages
  • Publisher: ADC (October 1, 1999)
  • ISBN-10: 1929312008
  • ISBN-13: 978-1929312009
  • Product Dimensions: 10.9 x 8.5 x 0.7 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon.com Sales Rank: #1,164,997 in Books (See Bestsellers in Books)

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Chris Adams
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Customer Reviews

7 Reviews
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Average Customer Review
3.6 out of 5 stars (7 customer reviews)
 
 
 
 
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12 of 13 people found the following review helpful:
5.0 out of 5 stars Simply Amazing, January 25, 2000
By A Customer
Most (nearly all) time-travel related stories, movies, or games are riddled with inconsistencies or paradoxes - usually the result of the writer not thinking the entire concept through. Continuum is the exception that proves the rule. A logical, wholly consistent world in which time-travel is a reality, and it is actually playable as intended! (As long as you don't mind keeping what is essentially a character diary to keep track of all the time travelling.) I read it cover-to-cover the day I bought it, and I still can't get it out of my mind. Easily _the_ most compelling RPG I have seen in a long, long time. Buy this game, you won't be sorry.
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8 of 9 people found the following review helpful:
5.0 out of 5 stars An insightful view of timetravel, April 15, 2000
By Chris Wilson (Wisconsin) - See all my reviews
This is an excellent book, one of the best RPG's that I've ever seen. I picked this book up at GenCon 1999 and I can't wait to pick up Narscissit (a companion game book) this year. What makes this book so interesting is that it doesn't limit the players or the GM, if you've seen it it happened, if you don't remember the event, it is in your YET, (the required future) otherwise it happened. The book goes on the assumption that the universe just "is" there aren't any rules to control what spanners do, there are rules of conduct as in any society, but no "can'ts"
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6 of 8 people found the following review helpful:
3.0 out of 5 stars I like the time travel mechanics,but the world didnt hook me, August 4, 2001
By A Customer
This game has presented the best mechanics on time travel RPG's to date in my opinion. There is no comparison to any other game or system, period. If you want to play with time travel this is the game for you.

The world however that the game is set in was... a bit boring for me. I didn't like the political groups that the characters had to join, the history was unimpressive and seemed half baked, and I was left with the thought "ok, I can travel through time... now what?" I needed a little bit more to understand the motivations of these beings. More of an enemy to oppose.

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Most Recent Customer Reviews

4.0 out of 5 stars Good game that I will never play or run.
It is a great game to read and think about, but far too complicated and work-intensive to actually play or run.
Published 4 months ago by Particle_Man

4.0 out of 5 stars Read between the lines
Whilst reading the Continuum RPG, one should always keep in mind that the book is both intended to be an RPG for levellers (non-time-travellers) as well as being written by a... Read more
Published 19 months ago by 'Dragon' Dave McKee

1.0 out of 5 stars I can't see this being any fun to play at all
Having read through Continuum:Roleplaying in the Yet I can safely say I would never play it, so take the fact that I haven't played it into account. Read more
Published 21 months ago by naruvoll

3.0 out of 5 stars Great for ideas, not for play...
This book has some great ideas to use in a time travel game. For example the idea of the "yet" - things that you learn you must do in the future to avoid paradox... Read more
Published on February 28, 2000 by Miguel L. Valdespino

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