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Gamers: Writers, Artists, and Programmers on the Pleasures of Pixels (Paperback)

~ (Editor) "Stark words flashed across the network's broadcast channel, like that annual decree going out from Caesar Augustus..." (more)
Key Phrases: fake football, smart fan, green text, Space Invaders, Vice City, Play Mode (more...)
3.0 out of 5 stars  See all reviews (2 customer reviews)

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Frequently Bought Together

Customers buy this book with The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World by Steven L. Kent

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Product Description

No longer just for kids and hardcore geeks, video games have grown in sophistication and popularity with each passing year, and their cultural reach is expanding too--spawning blockbuster movies, university courses and degree programs, international conferences, magazines, and even a recent awards show on Spike TV. In GAMERS, editor Shanna Compton and twenty-three contributors talk about what gaming means to them and discuss the intersections between video games and visual art, film, fiction, even life itself in two dozen essays that cover an animated mix of topics from the esoteric to the purely entertaining. In the process, they offer not only witty, widescreen views of how video games have become part of the cultural landscape, but also insight into where they may be headed next.


From the Inside Flap

Novelist Salman Rushdie once remarked to "eXistenZ" director David Cronenberg, that while he didn't consider current video games to have attained the status of art quite yet, we should "[n]ever say never. Somebody could turn up who would be a genius. But if one thinks about noncomputer games, there are many which people say have the beauty of an art form. People say that about cricket, people say it about every game."

Never say never. The writers, poets, programmers, visual artists, cartoonists, game testers, and championship gamers who have contributed to this anthology aren't ready to. Video games have provided each of us with reasons to love them, whether as nostalgic links to childhood, imaginative escapes from the workaday world, competitive challenges to be met and conquered, or as vibrant steps toward a promising new art form. From the creation of "Spacewar!" in 1962, through the golden age of the video game arcade in America, to the console-in-every household proliferation today, games have provided us with something books, music, the plastic arts, and even film have not. We get to act as well as react. We get to play.


Product Details

  • Paperback: 280 pages
  • Publisher: Soft Skull Press (November 1, 2004)
  • Language: English
  • ISBN-10: 1932360573
  • ISBN-13: 978-1932360578
  • Product Dimensions: 8.8 x 7 x 0.6 inches
  • Shipping Weight: 14.1 ounces (View shipping rates and policies)
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.com Sales Rank: #775,477 in Books (See Bestsellers in Books)

More About the Author

Shanna Compton
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Customer Reviews

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4.0 out of 5 stars The gamer in you, June 30, 2008
By Luigi Rigon (Trieste, Italy) - See all my reviews
(REAL NAME)   
I love this book. Or, better, I love some chapters of it, and with few exceptions, I like the rest. It's a collection of essays by writers, artists, poets, etc. that describe how playing videogames has influenced them, or some particular moments in their lives. The essays are ordered to guide the reader through the history of videogames, form the very beginning to the golden age of the late eighties, with some spots on contemporary videogames. Some of the writings are perhaps too technical, but most of them are really fresh, enjoyable and - of course- well written.
I was born in 1972, and I have spent a good fraction of my high school years playing wonderful videogames on a Commodore 64. This book gave me the chance to recollect some feelings of this teenager experience and it confirmed my feeling that videogames are much more than just entertainment.
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0 of 2 people found the following review helpful:
2.0 out of 5 stars Nic Kelman vs. all, July 5, 2008
By Andre Carita (Porto, Portugal) - See all my reviews
Nic Kelman's article "Yes, but is it a game?" it's the main reason to read part of the book (the reason I gave 2 stars rate). I think that Gamers - Writters, Artists & Programmers On The Pleasures of Pixels failed on some aspects. Too many writters = few pages per article.
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