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Head Games (Paperback)

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4.1 out of 5 stars  See all reviews (9 customer reviews)

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Editorial Reviews

From Publishers Weekly

In McDonald's fun, deft debut, set mostly in 1957, Sen. Prescott Bush has sent out the call: bring me the head of Pancho Villa, the late Mexican revolutionary. Aging writer Hector Mason Lassiter, author of pulp novels like The Land of Fear and Dread and Border Town, gets caught in the crossfire between Mexican nationalists and frat boys out to place Villa's head in Yale's Skull and Bones Society trophy case. Along the road to hell, Lassiter picks up a young love interest while dropping in on Orson Welles and Marlene Dietrich on the set of Touch of Evil, but that doesn't slow down the action (it's a tricky thing, firing for flesh wounds with a machine gun at close range). Reminiscent of James Crumley's Milo Milodragovich PI novels but Crumley lite, this slick caper novel touches chords of myth, history, loss and redemption just enough so you can hear echoes faintly under the gunfire. (Sept.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to the Hardcover edition.


From Booklist

It's 1957, and novelist Hec Lassiter—who followed Black Jack Pershing into Mexico to hunt Pancho Villa, befriended Hemingway, worked with Dashiell Hammett, bedded Marlene Dietrich, and helped Orson Welles script his films—is feeling his age. But when an old pal sets Villa's head on the table of a cantina in the Mexican desert, Hec is up for another adventure: delivering the head to Senator Prescott Bush (father of 41, grandfather of 43) so that it can be used in secret ceremonies at Yale's Skull and Bones Society. What follows is an exuberantly over-the-top romp conflating real events with legends and filled with murderous federales, murderous old Villistas, additional decapitations, mercenaries, unhinged Yale frat boys, CIA spooks (also Yalies), and enough gratuitous violence to fill several Steven Seagal films. There's even a cameo from a callow, foul-mouthed Skull and Bones initiate named "George W." Much of Head Games reads like a picaresque adventure, but McDonald's portraits of Welles, Dietrich, and Pancho Villa are beguiling and seem knowing. This one is simply great fun! Gaughan, Thomas --This text refers to the Hardcover edition.

Product Details

  • Paperback: 300 pages
  • Publisher: Bleak House Books (September 15, 2007)
  • Language: English
  • ISBN-10: 1932557431
  • ISBN-13: 978-1932557435
  • Product Dimensions: 8.4 x 5.5 x 1 inches
  • Shipping Weight: 13.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon.com Sales Rank: #448,098 in Books (See Bestsellers in Books)

More About the Author

Craig McDonald
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Customer Reviews

9 Reviews
5 star:
 (2)
4 star:
 (6)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.1 out of 5 stars (9 customer reviews)
 
 
 
 
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7 of 7 people found the following review helpful:
5.0 out of 5 stars Darkly funny and action packed, October 23, 2007
By L. Turner (Tallahassee, FL, USA) - See all my reviews
(REAL NAME)   
This review is from: Head Games (Hardcover)
Head Games is a darkly funny and action packed story that introduces crime writer Hector Lassiter. Hector is a hard drinking hard living man's man who has worn himself out from self abuse, but doesn't want to slow down. And in this book, he doesn't have much choice anyway.

Hector has come into possession of the skull of Pancho Villa. Like Rick's transit visas in Casablanca, it seems that Hector will never be lonely as long as he has that infamous skull. He is pursued across Mexico and California by federales, frat boys, and the father of a future Presidential dynasty. Along the way, Hector makes time to visit old friends like Marlene Dietrich and Orson Welles who are in the middle of filming noir classic "A Touch of Evil." Towards the end of the book, we even get to meet a young man named George W at the Skull and Bones Tomb on the campus at Yale.

The book is a great read on many levels. There is enough action, cussing, and violence to satisfy Quenton Tarantino. But this is a thinking person's novel too. There are literal and figurative "Head Games" going on thoughout the book. Hector Lassiter is trying to plot his way out of his predicament like he would plot one of his own crime novels. He succeeds on some levels, but finds that he is unable to control the people he comes in contact with the same way he can control characters in his novels.

Author McDonald maintains complete control over an amazing cast of characters in "Head Games." The plot and the writing will keep you turning the pages. The clever and ironic dialogue will keep you smiling.

If you like crazy road stories filled with wild characters (a la Kerouac), with a secretive and manipulative organization out to get the main character (think DaVinci Code in Connecticut), along with the sense of humor of Comedy Central's Daily Show, you will love this novel.
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3 of 3 people found the following review helpful:
4.0 out of 5 stars Legendary Fun, October 16, 2007
This review is from: Head Games (Hardcover)
Head, head, who's got the head?
Ok, it really is a book about people chasing other people who may or may not have Pancho Villa's head. It really is, no kidding. And with that absurd premise Craig McDonald has written a book that actually works as a boisterous, thrill filled action adventure that is a blast to read.

The legend of Villa's head being stolen by Harvard's Skull and Bones Society has been documented throughout the years. It was brought up during the Presidential campaign because rumor had it that Preston Bush- yup, of those Bushes- was involved at the time. McDonald uses these myths to form the basis for the aptly titled Head Games. He creates a hard boiled crime writer, his newbie interviewer, a beautiful Mexican girl and throws them into the middle of the fight for possession of Villa's decapitated head (now a skull.) It is filled with car chases, lots of blood and a little love.

Head Games is a novel with a strong plot, characters who are characters and plenty of action. Lines like "But talking about your plans is the surest way to make God laugh " prove McDonald's writing prowess. This also shows one of the book's strengths- it sense of humor. McDonald never takes his characters seriously, he lets them run amok with just enough leash on them to prevent them from getting totally out of hand. His crime writer, Lassiter, hangs out with the big wigs of the 1950s- Hemingway, Dietrich and Welles are all brought into the scene. The plot thread that has Lassiter not speaking to Hemingway over a past argument adds a fun touch of fictitious realism. The pile of bodies grows, the number of enemies is ever increasing and the chase seems never ending. And characters from history traipse through the pages, recapturing their forgotten place in our little remembered past.

The other surprising strength of the book is its ending, Book 2. It has its end of the adventure, culminating climax that is expected. But the continuation of the story through the years to the book's and the story's actual ending is a charming twist. It adds pathos and emotion to the over all appeal and depth to the book. Unexpected yet appreciated.

Bleak House has again found an author and his book that is just off the norm into the creative and diverse. Head Games is a serous bit of black hearted tomfoolery that entertains and diverts.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Good Read, March 7, 2009
By Dean Liming (Orient, Ohio) - See all my reviews
(REAL NAME)   
HEAD GAMES is the end of life for Hector Lassiter and I was alive in 1945 and I remember 1957 and it was hard believe all this was going on. But I just heard on the radio about the drug fighting going on now 2009 in Mexico. Also heard about Yale University Skull & Bones collecting old Indian chief bones so the HEAD GAMES is not so hard to believe.

I also read his TOROS & TORSOS later book of a earlier version of Hector Lassiter with other horrible acts of man on man, or should I say woman on man.

The bottom line is that the research that had to be done to write this book is worth reading just to get an idea of what was happening at this time in history unknown to most of us.
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Most Recent Customer Reviews

4.0 out of 5 stars So that's what the maguey cactus is for
This was a hit in my book. Reading Head Games was reminiscent of reading some of the great crime noir of the past, especially the author's namesake (sic), John D. Read more
Published 15 months ago by Weston Ochse

5.0 out of 5 stars A Head Is A Terrible Thing To Waste!
Craig McDonald's first book is a winner. It has a lot of things going for it: originality, great dialogue, a dark streak of humor, and probably most important of all a main... Read more
Published 20 months ago by D. Plante

4.0 out of 5 stars Heads Up!
Heads roll, get duffled around, and blown apart. Hard to believe this is McDonald's first novel. The absurd plot has some historical twists that kept me reading more. Read more
Published 20 months ago by Susan Whitfield

4.0 out of 5 stars A fun read
This is a fun read - especially if you have some down time by the beach! I enjoyed the antiquated writing style, and the fictional encounters with larger than life personas from... Read more
Published 20 months ago by Adam Joel Greenspan

4.0 out of 5 stars clever and funny
This was a fun book to read, full of real history and leaving you wanting more.
Published on November 9, 2007 by Janet Stephens

3.0 out of 5 stars Travels with Hector

Surreal. Unusual. Imaginative. Confusing. These are some of the reactions to this strange novel. Read more
Published on October 5, 2007 by Ted Feit

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