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Condition: Used: Like New
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Shinobi

Platform : PlayStation2
Rated: Mature
3.7 out of 5 stars 90 customer reviews
Metascore: 71 / 100
71

Price: $64.99 & FREE Shipping. Details
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  • The long-running series is re-born with next-generation graphics and unlimited gameplay freedom.
  • Revolutionary stealth dash allows players to attack enemies in succession.
  • Destroy objects to find secret arenas, hidden items, and awesome shortcuts.
  • New gameplay mechanics allow players to run along walls, scale buildings and perform multiple attacks with a sword or shuriken.
8 new from $38.00 58 used from $1.49 11 collectible from $7.99

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Product Details

  • ASIN: B00006LEMX
  • Product Dimensions: 7.2 x 5.2 x 0.8 inches ; 4 ounces
  • Media: Video Game
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (90 customer reviews)
  • Amazon Best Sellers Rank: #8,332 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here


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Customer Reviews

Top Customer Reviews

I remember playing the very first shinobi in arcades way back in the 80's. Seeing Shinobi return with modern-day gaming technology was a big surprise.
This game is your typical run of the mill action hack 'n slash game. Its not really boring...its alot of fun actually. Most hack 'n slash games get boring rather quickly but Shinobi manages to maintain exciting gameplay throughout most of the game. The soundtrack is sort of Japanese-techno with a quick beat. It sounds somewhat inspired by Japanese Animation. The graphics are pretty decent (though noticeably full of PS2 'Jaggies') and the flowing sash that trails behind your character is very, very cool.
Unfortunately I have noticed that many people complain about the difficulty. Frankly I must agree. The game can be extremely frustrating at times. I found myself spending more time turning it off and walking away from it than sitting through and playing it. When you die in the game you must restart from the beginning of the level, no matter how much progress you made, which is, needless to say, very frustrating. The game is a good challenge but it definitely would've benefit from mid-level save checkpoints.
'Tate' kills are a nice little reward for quick multi-kills. They occur when you killed a group of 4 or more enemies in quick succession. When you kill all of them, you are treated to a brief in-game cutscene with Shinobi striking a pose, sometimes uttering a line, and then watching your enemies fall to bloody pieces around you (again, looking as if inspired by Japanese Animation.) These kills help to fuel your power and will increase the power of your weapon. However, in later levels Tate kills will become very necessary for you to survive, since your sword begins to consume your life.
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This game, Shinobi is one of this year's best. If you're tired of pre-rendered backgrounds, or useless item fetching, or protect the base missions, then Shinobi is right for you. Forget all the other stuff that makes other games boring. Shinobi concentrates on fast, furious Ninja slice-em-up action.
The origins of this game is old, with roots to the late 80's. I was introduced to the Shinobi line when Revenge of Shinobi for the GBC came out. I've always loved old jump around and slash stuff games. Ninja Gaiden, and old Shinobi, those were great. Now, this game combines the great old type of action, with much improvements.
First of all, the graphics are really something to look at. Whether it's the way Hatsuma stands, or the red scarf flying back as you rush ninjas, the game looks cool no matter what. Eye candy galore! Fast paced action with little to no rest. It's not something newbies will appreciate, as this game is tough. Very tough. In fact, the fast paced action also requires you to plan out and time your moves. It's challenging when you have to keep up with the fast pace, and decide how, who and when to attack. I love it! Enemies can block, and even stun you. Often, levels will take more then a few attempts to complete. Vet gamers will be used to this, however others will be frustrated. If you give up easily, or if you are used to easy games, stay away from Shinobi.
Controls are solid, smooth and fast. While watching someone play Shinobi, you might scratch your head and ask "how the heck do you keep up with that?" With an effective lock on and a managable camera, the action flows smoothly. Think of a more mature, faster, cooler, Kingdom Hearts type of battle. The wild camera adds to the game's style.
Speaking of style, there is a lot of it.
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With its neon-lit visuals that are spare yet beautiful, its atmospheric sound and music, and above all, its innovative and well-implemented game play mechanics, Shinobi is sure to be a winner with any true connoisseur of Action/Adventure games. A word of warning, however: Shinobi is not in the least for casual gamers, i.e., those who are unwilling to be trounced time and time again before being able to successfully complete a level or defeat a boss, and/or those disdainful of gameplay mechanics or control schemes that are in any way a departure from the norm.

The player-character, Hostuma, controls very responsively and has a host of groovy ninja moves at his disposal, including wall running, double jumping and a very neat dashing ability which can be executed consecutively on the ground, once in the air under normal circumstances, and an additional time immediately after striking an opponent while airborne. This means that if you have a swarm of aerial opponents about you, you can leap to one, strike him down, dash to the next, and repeat until the entire group is decimated, all without touching the ground. Hostuma's dash also has another, special application, aside from the fairly standard uses of evading attacks, reaching and attacking enemies quickly, and traveling longer distances in the air by combining it with double jumping: every time Hotsuma dashes, he leaves behind an after-image. If you dash away from an enemy and leave them standing before an after-image, most of the time the foe will attack it instead of pursuing you, giving you a window of opportunity to strike. This can be a life-saver at times (particularly on Level 3-A, in which you are set upon by hordes of highly aggressive, sword-wielding zombie dogs).
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