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12 of 12 people found the following review helpful:
3.0 out of 5 stars
make sure you have good lighting!!!, March 20, 2008
Durability:3.0 out of 5 stars Fun:3.0 out of 5 stars Educational:4.0 out of 5 stars
When I read about how this game worked, it sounded ingenious! It's much like Connect Four but takes it a step further by trying to make a row with secondary colours with 2-tiled primary colours. However, it was hard to distinguish the secondary colours, for example, blue and yellow making green. From the blue side, it looked more blue and from the yellow side, it looked more yellow. You need good lighting to play this game! If the makers could improve on this colour matching, then it'd be a great game.
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4 of 4 people found the following review helpful:
3.0 out of 5 stars
A tiny bit of dexterity and a lot of visualization, June 5, 2009
Durability:4.0 out of 5 stars Fun:3.0 out of 5 stars Educational:3.0 out of 5 stars
Color Scheme is a new addition to the connect family of games. It looks similar to Connect 4, with its vertical playfield, but it is a bit more than that. You only have to connect 3, but the tiles are primary colors and each player chooses a secondary color to connect 3 of before play begins.
Components
The game comes with 30 rectangular plastic tiles which are made to drop into the game board. There are 10 each of red/blue, red/yellow, and blue/yellow. The tiles are transluscent and form secondary colors once two are in play occupying the same square.
The game board is a vertical grid designed to hold two colors in each space (essentially, the playing field is a 5 x 6 x 2 grid). The board is probably the most annoying part of the game. It comes with a stand so it can swivel and once assembled it can't be taken apart (or put back in the box) without breaking it. I deliberately broke mine and I haven't had any regrets. There are two tabs that you must break if you want the board to go back in the box and it will be much easier to break them before assembling the board for the first time.
The board itself is actually made of three pieces, the grid, the base and another piece which fits into the bottom of the grid and then attaches to the feet. Once attached, the feet cannot be removed and the game won't fit back in the box. Removing the tabs which hold the feet to the connector has little to no effect on play and eases storage problems considerably.
Gameplay
Play of the game is fairly simple. Each player chooses one secondary color (orange, green or purple) as his own and attempts to form three in a row of that color.
On his turn, a player chooses a tile and drops it into the gameboard. The tile can be placed in any direction, any orientation. It can even go in with one piece sticking out of the top of the grid. The one thing the dropped tile can't do is leave a "hole" where no place can be played beneath it.
Intelligences
This review is part of a series of reviews I'm doing as I evaluate games my wife may use in her classroom or that I'm using with my Boy Scouts. Apart from the normal review, I try to identify the kinds of intelligence that the game will use. For an explanation of multiple intelligences, see: my blog post at: http://www.boardgamegeek.com/article/786097
Logical-Mathematical Intelligence
This is a game of planning and the same skills that would work in any connection game are in play here, just with an added twist.
Spatial Intelligence
The game relies on colors and positions on the board. Being able to look ahead a few moves or visualize the results of your current move is critical to success in the game. Spatial and visually oriented students are at an advantage.
Bodily-Kinesthetic Intelligence
Playing the pieces does require some level of care, as dropping into the wrong side or space can definitely provide a disadvantage. Most children should be able to handle this, but those with manipulation problems may find it frustrating.
Age Appropriateness
My wife's first-graders have had little trouble with this game. They are mostly 6 at this time of year. The manufacturers suggestion is 7, which might make it easier.
The game is easily handicapped by, for example, letting one player choose tiles to play and the other be forced to draw them randomly (this is suggested as a variant for both players in the rules). You could also allow one player to win on two of the three secondary colors.
Recommendation
The game works pretty well for learning colors. In my wife's classroom, Connect 4 is still one of their favorite games and this one is a strong second. The young ladies seem to enjoy the colors as much as they do the actual play and so this is nicknamed "the sparkly game".
The game is not recommended for the color blind and must be played in a fairly well let area in order for the colors to come through. In some cases we've found it's easier for both players to play on the same side and have the light behind the game.
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1 of 1 people found the following review helpful:
2.0 out of 5 stars
Very Hard To Identify Colors, December 30, 2009
Fun:3.0 out of 5 stars Educational:3.0 out of 5 stars
Unless the light is almost perfect it's extremely hard to identify when colors are being combined into another one.
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