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Age of Conan: Hyborian Adventures

by Eidos Interactive
Windows Vista / XP Mature
2.9 out of 5 stars  See all reviews (193 customer reviews)

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Product Features

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  • First Mature Rated MMORPG - Savage, bloody, violent and sexy; delivering the true essence of Robert E. Howard's original vision. Team up in battle formations and command others in epic multiplayer battles and massive sieges in real time.
  • Player vs. Player and Player vs. Environment - Crush the skulls of other players in arena fights, drunken brawls and sieges. Build cities, craft unique artifacts, explore a fantastic world, befriend others and master the use of magic, steel or bows.
  • True Conan Experience - Explore King Conan's amazing universe and roam in the brutal footsteps of the world's greatest fantasy hero. Battle terrifying demons and defeat devastating monsters known from 70 years of Conan lore.
  • Conan's World - Enter a gigantic and savage world spread across the three nations of Aquilonia, Cimmeria and Stygia. Explore jungles, deserts, mountains, valleys, dungeons and cities.
  • Advanced Technologies - Optimized for DirectX 10, Multi-core CPU and featuring Advanced Artificial Intelligence; AoC takes advantage of the Dream World, MMO Technology, delivering extremely detailed environments and real life physics. Works with DirectX 9.

Product Details

Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000RZPW9W
  • Product Dimensions: 7.5 x 5.2 x 1.5 inches ; 10.2 ounces
  • Media: DVD-ROM
  • Release Date: May 20, 2008
  • Average Customer Review: 2.9 out of 5 stars  See all reviews (193 customer reviews)
  • Amazon Bestsellers Rank: #7,781 in Video Games (See Top 100 in Video Games)

Product Description

Edition: Standard

Amazon.com

Based on the events and characters of Robert E. Howard's Conan the Cimmerian stories, Age of Conan: Hyborian Adventures is a fantasy themed massively-multiplayer online role-playing game (MMORPG) that immerses players in a dark, expansive universe filled with ground-breaking brutal combat, dangerously intoxicating magical abilities, and the social and cooperative game features that MMORPG players crave.

'Age of Conan: Hyborian Adventures' game logo

The MMORPG finally matures
A troubled King Conan on his throne
A troubled King Conan on his throne.
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Test your metal in close combat
Test your metal in close combat.
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The War Mammoth & Killer Rhino
Straddle War Mammoths & Killer Rhinos.
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Lead your guild in massive player vs. player battles
Lead your guild in player vs. player battles.
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Explore the pleasures & pitfalls of the Hyborian Age
Explore the pleasures & pitfalls of the Hyborian Age.
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Set in the later years of Conan’s life, after he has famously become king by his own hand, the game centers around the fragile state of Conan’s rule in Aquilonia. Surrounded by enemies and hostile nations, Conan’s rule hangs by a thread and in the end, it’s up to players, either singly or backed by their guilds to turn the tide for or against the embattled king.

Massively Multiplayer Gaming for the Adult Player
One of the most highly anticipated MMORPGs in recent years due to the strength and familiarity of the Conan franchise across a variety of major media, Age of Conan: Hyborian Adventures is the first of several releases planned for the franchise, all of which are aimed at an adult audience. Firmly rooted in the savage, bloody, violent and sexy Hyborian universe, players can expect a graphically beautiful game blended with gritty gameplay that is true to both the barbarian hero from Howard’s writings and the Schwarzenegger influenced version from books, movies and comics.

Available Cultures and Classes
Although Age of Conan contains a wide range of peoples, its playable cultures are currently limited to Aquilonians, Cimmerians, and Stygians. Within each of these players can choose from a selection of archetypal character classes, although available classes and subsequent subclasses are not necessarily the same within each culture. For example, archetypal classes for Aquilonians and Cimmerians are Rogue, Priest and Soldier, while Stygians are represented by Rogue, Priest and Mage. Further differences exist within subclasses for each. See the basic breakdown of all three cultures below:

Aquilonians: Internally divided, but united against their barbarian neighbors, the Aquilonians live lives on the edge. Their kingdom, with its prosperous cities, enlightened culture and religious freedom, is known as the "Flower of the West." Yet for all this and despite the power of King, Conan I, it is a land where culture clashes and unrest are always a threat.

Cimmerians: As the Hyborian Age comes to an end the northern barbarian clans of the Cimmerians know that the end of their time is drawing near too. King Conan I of Aquilonia is himself a Cimmerian, though not typical of his people. Although his life has been filled with wanderlust, his Kin care nothing for what occurs outside their clan territories.

Stygians: Masters of the magical arts and ruled by their consuming worship of the serpent-god Set, the Stygians excel at occult and diabolic lore. They learned long ago that true power lies in knowledge and in pacts with dark powers. This single-mindedness has allowed them become the only culture to harness the secrets of the Mage class and power that comes with it.

Modes Singleplayer as well as Multiplayer
Unlike most MMORPGs, Age of Conan: Hyborian Adventures includes a significant singleplayer experience as well as deep overarching multiplayer gameplay. This is an atypical MMORPG feature, but one that has a purpose. Players enter the game as a lowly galley slave with no memory of his/her past, and over the first five to 20 levels of singleplayer action build the skills necessary to survive in the game's multiplayer levels. During this time you will traverse a variety of rich environments including jungles, deserts, mountains, valleys, dungeons and cities packed with NPCs, beasts and monsters, before eventually leveling up and moving back to your chosen culture’s homeland. Because the only character-related choices that players have to make at the game’s opening are their looks, clothing and culture, this singleplayer mode is important in deciding what class and subclass to pursue and thus the level of impact your character will have in greater multiplayer portions of the game.

In-game levels 20 and above are strictly multiplayer. 20-40 introduce players to guilds. 40-60 deal with large scale combat. 60-80 have the player interacting with King Conan and levels 80 and up represent end-game play. Here gameplay changes as social aspects of MMORPG gameplay take over on a large scale.

Real-time Combat That Takes Queues from the FPS
Traditionally MMORPGs have utilized a mix of auto and turn-based functionality in their combat systems, but Age of Conan dispenses with that, instead drawing inspiration from FPS/action games. Firmly rooted in the brutality of the Hyborian universe, game developer Funcom has devised an action-based system that not only provides the sense of actually being in the fight, but also requires the player to participate in it. That means no simple targeted attacks. Players can attack and defend from nearly any position in real-time, whether on the ground or atop a mount, while standing still or on the move. It’s a recipe for carnage and one that fits right into the world of Conan.

The combat system in Age of Conan comes in three forms: drunken brawling, mini games like CTF and massive Player vs. Player battles, which lets you engage in siege combat to defend or attack a city. All are easy to learn, but difficult to master, providing hours worth of play and replay value and are the core of this new cutting edge MMORPG.

System Requirements:

Minimum Specifications:Recommended Specifications:
OS:Windows XP Service Pack 2 or Windows Vista
Processor:Intel Pentium 4 3Ghz or equivalentIntel Core 2 Duo 2.4GHz or equivalent
RAM:1GB2048MB Dual Channel DDR2
Video Card:NVIDIA GeForce 6600 or betterNVIDIA GeForce 7900 GTX or equivalent
Video Memory:128MB512MB
DVD-ROM:Quad-speed (4x) DVD-ROM drive
Hard Drive Space:30GB of Free Space
Other:Broadband connection required for online gameplay
 


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Customer Reviews

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193 Reviews
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 (46)
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 (33)
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Average Customer Review
2.9 out of 5 stars (193 customer reviews)
 
 
 
 
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135 of 173 people found the following review helpful:
2.0 out of 5 stars The Game-killing "Feature", May 28, 2008
Fun:3.0 out of 5 stars 
This review is from: Age of Conan: Hyborian Adventures (DVD-ROM)
EDIT: The below review was written in May of 2008 and describes the game as it existed at that time. The game has changed tremendously since then, however. I have not retained my subscription, so I can't comment on what has been improved and what needs work, though I suspect a lot of my complaints below have been addressed. I am keeping the review here temporarily for reference and so people can read any comments attached to it. The comments might be more helpful than the review, but if I delete the review, so go the comments. Make sure you read them, and thanks to everyone who has offered corrections.

When I heard about AoC, I was excited about an alternative to the MMO garbage that's out there right now. Lineage II was ruined by botters, UO is long dead compliments of EA, SWG was beaten to death by its devs, and anything or everything that has ever been a genuinely amazing experience in this industry is dead. AoC promised to relieve that with world PvP, mature content, and a compelling storyline. Great. Right? Well, sing us a dirge for poor implementation.

Let's start with the implementation of the game world. You start in Tortage, a large island that plays very much like an interactive movie. The content is rich and engaging but not very liberal--Tortage does not feel like a real MMO. Consequentially, the island and its zones don't give you a good feel for the zones, but they do give you an opportunity to learn the fundamentals of the game. Once you get used to character movement, combat, and NPC interaction, the game is much more fun. But still, until you leave Tortage, it just feels empty, like a single-player game.

After Tortage, you find a bigger, badder world in front of you. This world is more like an MMO than your noob streak was, which is great, because it makes it easier to find people, group up, and socialize. Not so great are some of the "features" that probably didn't bother you so much early on. Age of Conan, you see, isn't really an MMO. It's set up similar to a combination of Guild Wars and EverQuest: the game is heavily zoned AND heavily instanced. The consequences for this, when mixed with world PvP, are incredibly frustrating. Here are a few:

Instanced zones means that a particular zone is allowed a maximum number of character inside of it. When the maximum capacity is reached, another "copy" of the zone is created, so you can have six or seven different instances of your favorite hunting forest. It also means that you have six or seven different places to look if you want to group with a friend who doesn't know what instance he's in. It seriously impacts the social aspect of the game, too, because you will very rarely see the same people in PUGs (pick-up groups) while leveling (which means you won't be making as many in-game friends or allies).

Instanced zones also give PvP gankers or fair-game attackers six or seven different places to run and hide. A favorite tactic of griefers in games like this is to sit at a zone line, gank someone who just zoned in or is on the way out, and then slip through the zone line. Your only hope to track them down is to pray that when you zone through to look for them, you enter the right instance. Good luck! Odds are you won't find him no matter how long you look.

Another frustrating aspect of PvP is fixed resurrection points. When you die in AoC, there are fixed points in the zone where you can revive, but these points are not guarded or secured in any way. Thus, many griefers have taken up the hobby of rez point camping--which basically makes it impossible for you to bring your character back to life until a GM or higher level player intervenes. The staff have deemed this tactic illegal, but it still happens, and often. Support response takes awhile, too, so by the time you get an answer from a GM, the attacker will probably have vanished. Still, even if he gets caught, you could spend a good half hour or longer just wanting to get your character back to life. And this will happen more than once. A lot more. GG.

The graphics in the game, however, are very pretty. The world is beautiful, the animations are smooth, and the item and character models are very well done. Combat is fluid and involved--you can't just sit back and button mash--but this can be a detriment for some people as it is a serious deviation from even active combat games like Dungeons and Dragons Online--nevermind traditional MMOs like EverQuest, Dark Age of Camelot, or WoW.

World gameplay feels a bit lacking, too, as many previous posters have noted. Your best leveling methods are killing eight hundred million mobs or doing quests, which incidentally require you to kill seven hundred million mobs and acquire one hundred million pelts. I mention this in contrast to games such as Lineage II and, again, WoW, which in their mid-level ranges introduce enhanced encounters such as raid bosses and scripted dungeons. Because AoC is a public world like EQ's Norrath, dungeons are bland (in terms of gameplay--graphically they look awesome) and accomplishments are few and far between.

Consequentially, this game gets a thumbs down from me overall. Even if the issues with mid-game accomplishment and rez camping are somehow fixed, I can't stand this world's heavy instancing. Yes, it is necessary to maintain good performance with an engine as taxing as this game's, but this does not feel like an MMO to me--more like a successor to the Diablo series. My advice: if you buy the game, don't hope on the AoC band-wagon. Play it, see if you like it, and if you don't, stop playing it. Warhammer Online will be out soon, and after it, Aion will be released. I have high hopes for both games. Those of you who are truly enjoying AoC, congrats on your new home. Those who aren't--well--you're not alone. Not by any means.
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12 of 13 people found the following review helpful:
4.0 out of 5 stars Must have improved since launch, October 1, 2009
Fun:5.0 out of 5 stars 
This review is from: Age of Conan: Hyborian Adventures (DVD-ROM)
I am writing this review because I see all the old 2008 reviews which really don't do justice to the bonecrunching, blood and gore awesomeness of this game. I didn't play Age of Conan (AoC) when it came out in 2008 because I was in the middle of my 2 year World of Warcraft (WoW) stint. I have to assume that however messed up AoC was at launch, most of those problems have been fixed because I haven't encountered any of the problems mentioned in the old 2008 reviews. I really enjoyed playing WoW, but after two years I felt that I'd "accomplished" all I wanted to in that game (in terms of PvP, endgame raiding, flying mounts, armor sets, rep grinds, etc.) and I wanted to try something new. I was scared off of AoC last year because of all the bad reviews. But out of sheer curiosity and because it was free, I played AoC's free trial this past summer and found it an amazing game with great content for mature players. I really like this game and I'm looking forward to the expansion Rise of the Godslayer. To keep it short and to the point:

Pros
* Awesome graphics - they are realistic and can be violent, sexy, or gritty.
* Great storyline and PvE content - the kids won't be patient enough to read through it, but I think that's a plus because it keeps the less mature element out of the AoC community
* No excessive grinding: Whenever you kill mobs or collect stuff, it leads somewhere and you progress through areas to reach a goal while you are killing them. It is not mindless killing and boredom. It feels like quests have a point.
* Fun combat: you can't just mash buttons. You have to pay attention to combos but it is not too complex. It's just very engaging and requires some skill.
* No bots or gold farmers! To me, this is huge. While in the starting area of Tortage, I got about 3-4 pieces of in-game mail suggesting I go to a website to buy AoC gold. They were easily deleted. There's no gold spam in the global chat on my server. I haven't received any spam like that since I left the starting area. Funcom has done a great job with making resource gathering difficult or impossible for bots. Gold farmers ruining WoW's economy is another of the reasons I left that game.

Cons
* Low server population except for Wiccana and Cimmeria servers: People are probably scared off because of the bad reviews from launch. Funcom needs to come out with another free trial period to make up for their poorly executed launch, apparently. I hope that with free trials and the launch of the expansion, this game will grow into a viable franchise that can survive for a while because it really is good now.
* Somewhat limited PvP opportunities before reaching level cap at 80 because of low server population, I have not seen a lot of chances to engage in meaningful PvP while leveling up since the mini-games are not running 24-7 like in WoW. I mean they are "running" but not enough people to sign up for them at off peak hours. I really like WoW's battlegrounds and areas like Wintergrasp and Isle of Conquest. Warhammer also has engaging PvP scenarios (though I think the lack of PvE is why Warhammer is not doing as well as they would like). I had over 14K lifetime PvP kills on my main WoW character, so you can guess that I like PvP a lot. I wish AoC would implement some sort of cross-server PvP system like WoW, but they have a resource problem (apparently) and have indicated that it is not a priority at this time. I hope that with more players each server there will be increased action in the PvP minigames and more siege opportunities, which sound like they would be amazing fun. Maybe some faction based PvP would help. I heard AoC will introduce this in the expansion (but no release date yet).

Bottom line: This game is so cheap! Try it and you will get your money's worth. Admittedly, I want more people to play for my own reasons, but I think most mature gamers will appreciate the AoC community and have a lot of fun with this game as I have been doing for the past 4 months.

Rise of the Godslayer has no release date because Funcom apparently doesn't want to repeat the fiasco of AoC's launch last year. That's a good thing. However, if they want to keep this franchise alive, you would think they will get it out by some time in the first half of next year, the sooner the better. I have not played Aion yet and I may give it a try, but for me, AoC is the best game out there now. I like the blood and grittiness in combat compared to how neat, clean and stylized Aion looks in the preview videos, though. Just depends on what you like.

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41 of 53 people found the following review helpful:
3.0 out of 5 stars Bleh - Nothing Special, Let Me Explain, May 27, 2008
By Timothy Lovett (Boston, MA USA) - See all my reviews
(VINE VOICE)    (REAL NAME)   
Fun:3.0 out of 5 stars 
This review is from: Age of Conan: Hyborian Adventures (DVD-ROM)
You may not agree with my review but for those of you who want an honest and objective look into it please stick around.

There are several things wrong with this game that make it generally not quite as great as it could have been.

These issues are: easy of leveling, tedious collection styled quests, massive empty zones, problems with resource skill gathering, lack of voice content, few zones, lack of a decent travel system, ease of travel between starter cities, darkness, generally bland armor, dumb AI, lack of a good faction system, guild creation, instance zones, and weapon selection.

I probably have heated a few of you up so feel free to respond to my comments if you disagree but I'm honestly hoping some of these issues are addressed within the next few months as the game begins to grow stronger.

Ease of Leveling:
One of the most unique aspects of the game, I believe, is the ease of leveling I've found within it. I understand that with 100 possible levels there is room to allow quick leveling but when your character can handle 3 or 4 same level enemies at once he tends to level much faster than he probably should. I don't know but this is my first week (I got it Friday) and I'm already in the high 30s.

Tedious Collection Styled Quests:
I understand I can ignore quests altogether but the game seems to focus in on collection and kill count style quests more so than anything else. Why not kill 50 of a certain type of enemy? How about the same quest in a different zone with similarly level enemies? It's just very very repetitive. Not to mention, for the most part, on non-collection quests, you'll be forced to run through dangerous grounds to light something on fire or break something only to find all the enemies in the area are dead from constant farming. Farming is an issue with newer games but I think when you ask your players to kill 50 of a certain type of enemy you encourage it more than anything.

Massive Empty Zones:
For the most part, when you don't find farmers at every corner, you'll find yourself running alone. The game world is huge! It's just most of the time you'll find yourself running through the huge world. For instance to get to a secondary town in the barbarian area you have to run through a zone that has all of the same level enemies but takes nearly ten minutes to run through. It seems like, yeah, it's much larger than games like WoW but it isn't the size that matters but rather what you do with it?

Problems with Resource Skill Gathering:
Alright so you're allowed to gather resources from level 20 on. The thing is the resources only exist in this barren zone full of no enemies (from what I've seen) so you can spend an hour running around and find nothing at all --- no people, no resources. The good thing though is while you may not find one resource you may bump into a different type. With Age of Conan anyone can gather any of the resource types removing the significance of the gather role of resources.

Lack of Voice Content:
When you start the game on the newbie island you'll quickly be amazed to find everyone has voice content. You'll be equally surprised that when you leave the newbie island no one has it anymore. The developers say they're going to add it in over time but I don't really see their incentive given by the 20th level a higher majority of people are likely to stick around regardless of the sound if that's the only thing that bugs them.

Few Zones:
Again, as a mentioned above, there are massive zones but there are also very few of them. This means that as a level 20, let's say, you're stuck going to any of the level 20 zones setup for each of the different starting cities (3 of them). That doesn't leave people who like to explore (or find a variety of monsters) much to do. If you like the idea of running around endlessly looking for an enemy to fight or camping a certain enemy this won't bother you but I think there is something about variety that this game lacks in general. I also found it unlikely I'd be wandering into the higher level zones until I did hit some barrier level that made it easy enough to handle a few enemies. So I'm stuck with 3 choices (which I stick to one because it takes me a half hour to run to any other through the barren zones).

Lack of a Decent Travel System:
Binding yourself to a main city is allowed but besides that there is a general lack of a travel system. There are way points in the game which, when you die, you spawn at whichever you select so people often get themselves killed to save time instead of running. The death penalty is laughable so it's not worth wasting the time running.

Ease of Travel Between Starter Cities:
One of the strangest things about this game is how easy it is to travel between the starter cities. From the minute you leave newbie island you can quickly jump from one city to the next for free making it possible to explore all the cities in the game with little effort (besides a 20 minute walk through the barren cities) almost instantly.

Darkness:
This is more of my own complaint than something that really should be fixed I guess but the game is way too dark and there are no items (torches please) to turn on the lights. I've known scores of people who actually turn off the game during the night-time parts of it just because they can't see anything. The deserts are the worst with this because it just is so dark. I think it's brighter in the dungeons than it is outside.

Generally Bland Armor:
The armor doesn't really stand out. You get a new piece at level 30 let's say and it'll look almost the same way as the level 20 one. The only difference will be a +4 to the armor rating. It just feels like the armor lacks variety and it doesn't have a good way of really standing out. Also 'good' armor pieces fall so frequently from monsters I've come out of a run of an area with 3 or so of the same chest pieces. It's just bleh.

Dumb AI:
I've pulled enemies standing directly next to each other, on several occasion, and watched as the enemies did nothing to alert their friends I was fighting them directly behind them. For the most part there is no real AI and you never really get the feeling it would be all that hard to fix a pull to your liking. Yeah, once or twice a bad pull will happen, but as long as the enemy initially sees you, or walks over to you while you're fighting, they tend to ignore what's going on around them. Doesn't seem realistic.

Lack of a Good Faction System:
I feel like each quest I'm doing is for the few copper they'll give me and not to award myself any form of faction with a group. Just seems like as soon as I kill whatever 50 things they want me to kill next I move on to the next group of 50 things (from the same quest giver) that were sitting next to those 50 things. It's really this tedious and it doesn't make sense why they made it this way. Not to mention most of the different types of enemies look almost identical so there is little variation between monsters besides location and name.

Guild Creation:
There is no real control on the process of creating guilds (which may be alright I guess) so there are tons of one person guilds out there. It just seems like the process isn't as well developed as it should be considering a portion of the game is centered towards it. It just seems like a fancy grouping system as opposed to anything significant --- yeah you can rank people but it seems bland at least so far. Perhaps later on it'll get more interesting.

Instance Zones:
The zones are all instanced including the main cities. This makes the load times really fast, yes, but you rarely see people and it makes group in zone much harder. I tend to group at the dungeon location so I find myself trying really hard to find people with no luck when I need them. You'd think this would stop the camping but it's still there. I can hardly imagine what the world would look like without the instances because the camping would be that much worse. It just seems like to deal with issues like this they need a world with more variety, less collection quests, no instances, and more servers.

Guild Cities:
I've seen that the guild cities are also instances. I'm unsure how this will affect gameplay and will have to keep an eye on it as more people join but it honestly sounds somewhat stupid... Why build a city if it's within a closed environment?

Weapon Selection:
The weapons in the game seem to just get a little better each time and you tend to get rewards with weapons of your level or higher so there really isn't a reason to worry about finding a new one. It just seems trivial.

I don't know the whole game seems like a good idea but it's just nothing compared to some of the others on the market. A little more time developing a stronger system of travel, the trade skills, and other aspects would have made it more interesting. Cutting down on the size of zones in favor of quality of zones would work as well. Hopefully at the higher levels things get more interesting... I just hope Conan doesn't ask you to kill 50 dragons or something tedious like that.

I like the game it's just I don't like it enough to keep paying the fee as it stands now.

Also, one last note, funcom has released mounts with some preorders (or Amazon curved bow from amazon). It also releases other items with orders of things like keyboards and mice... It just seems like it's trivializing its own item system to release items that should be gained by normal processes as a reward for buying from them. It's like they're mixing the cost structures of a pay for play with a pay for upgrade which may hurt the internal game economy depending upon how excessively they continue to do so. Who wants to work hard for an item when you can buy a keyboard and get it that way?
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Most Recent Customer Reviews

5.0 out of 5 stars Fun from Beginning to End
Set 2 years after the events of The Hour of the Dragon, when Conan takes the Aquilonian throne. Age of Conan stays true to the original stories of Robert E Howard. Read more
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i had seen some screenshot of the game and i am pretty sure it is a good game although i never really got to play it. Read more
Published 4 months ago by S. Coulibaly

5.0 out of 5 stars Dimond in the rough
Age of Conan, though having a very rough launch, where the game went live being as many would say uncomplete has now transformed into a truly wonderful experience. Read more
Published 5 months ago by Marshall Somerville

5.0 out of 5 stars Much has changed!
Okay, I have been playing AoC off and on since just a few months after release, and I have to say that I was shocked when I came on Amazon and saw how low the rating for this game... Read more
Published 9 months ago by Caleb S. Roe

4.0 out of 5 stars AoC Review
Bought and tried to install and run AoC on my new high end computer late last year. No success. AoC did not support Vista DX10 and it got nowhere in Windows XP mode. Read more
Published 11 months ago by Joseph S. Massee

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can it play on a mac? 3 October 2009
'state of the art' crafting implemented yet? 2 September 2009
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