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Synopsis: The adventure begins when a call for help from a research station on Mars sends a team of mercenary Marines, led by The Rock, into action in this unrated, extended version of the film.
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Sometimes I marvel that so many people and movie critics expect every film to be Oscar material! Lots of action, fast paced, cool special effects--Doom is a solid, entertaining movie. The Rock and Karl Urban carried the story forward (and provided some nice eye candy to boot).
Are you going to find deep philosophical meaning in it? Only if you're drunk. Can you sit back and let go for a couple of hours? Definitely. Bottom line is if you're a fan of action movies, add this movie to the roster.
This one still boggles me!
I read the finicky reviews and was not expecting anything decent but it wasn't so bad!
Yeah at times I was thinking "why did these people film this? Did they need money?" because it is based on a game and has its own world, it does not follow what we on Earth would call a story taken from life.
The special effects were rough at times and made me think that whoever did Pac Man was still doing his work on this movie, but since it's based on a game I took it with a grain of salt. The creatures were pretty wild and I like "alien chase on starship" whether under water, in outer space or on a Moon type of a movie.
I liked how certain characters, without spoiling anything, changed sides and there were a few nice plot twists. Karl Urban and surprisingly the dude known as The Rock were pretty good in this one.
Fun movie to see, but it's not deep soulful or Oscar nominee material.
Pretty much eye candy, but overall better than I expected.
The original video game DOOM had a campy, mishmash plot that just kept piling on conventions from different movie and pulp-fiction genres. You got military contractors screwing around with dangerous technologies. A military spaceship crew decimated by evil baddies. A cigar-chomping marine that turns into a one-man carnage machine. You got mosters drawn from a host of mythologies, muddling about in radioactive waste -- and a secret level full of Nazis thrown in for good measure. Was that enough? Course not. After you progressed a bit, they started tossing in huge helpings of occult silliness too. It was one big, funny cartoon full of irreverently portrayed cliches. All this haphazard, tongue-in-cheek borrowing was fine because it played little role in DOOM or DOOM II. The games were about manual dexterity and rapidly escalating firepower.
Problem is, what is a poor screenwriter or director going to do when asked to make an action movie about a video game that was a farcical treatment of action movies? The fans couldn't possibly be satisfied, and non-gamers would be totally at a loss because there was no way to explain everything and still have time to blow stuff up! So they wrote two storylines: The surface, internally consistent one for people who didn't play the game, with the typical melodramatic humorlessness of an effects movie -- and the hidden storyline in which they showed an appreciation for the game by trying to explain as much of the DOOM mythology as they could: zombies, monsters, alien gates, health packs, restarting levels, one-man carnage machines, death matches, you name it.
Was it brilliant? Uh, no ... but not because they failed to be true to DOOM or because their wall textures didn't include the pentagrams. It just wasn't a great movie. The Rock, Karl Urban, and Rosamund Pike all fell below their average performances (which in The Rock's case is not a terribly impressive par score). There were numerous cheap ploys to gross us out or shock us. Sometimes it rushed through ideas, and sometimes it belabored them. All the usual imperfections found in big-budget flick with a guaranteed audience. But it was better than I expected from a movie whose creators knew that, as an artistic venture, their project was doomed to fail.