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No More Heroes: Heroes' Paradise - Playstation 3

by Konami
Platform : PlayStation 3
Rated: Mature
3.8 out of 5 stars 57 customer reviews

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  • Play through a myriad of missions and part-time jobs as you make your way to the top of the United Assassins Association
  • Use Travis's Beam Katana skills with Playstation Move's accurate movement recognition technology and cut through waves of enemies
  • Enter "Rebout Mode" to challenge your former foes and compare your scores with players around the world
  • Enjoy crystal-clear HD graphics as you slash your way through the original 10 bosses from No More Heroes
  • Customize your game with new content including exclusive customizations and upgrades
7 new from $22.50 6 used from $19.99
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Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B002I0K7ZI
  • Product Dimensions: 5.4 x 6.7 x 0.6 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: August 16, 2011
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (57 customer reviews)
  • Amazon Best Sellers Rank: #13,697 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

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Customer Reviews

Most Helpful Customer Reviews

Verified Purchase
As a long time fan of the original NMH on the Nintendo Wii, I was happy to see the PS3 "Heroe's Paradise" port make it to the NA market.

This review focuses on the port and its differences from the original rather than the game itself and is intended for those who have already played NMH on the Nintendo Wii.

SCE's addition of the Move made it an obvious candidate for Move support as NMH was one of the handful of games I personally found to be enhanced in the fun factor on the Wii due to the addition of motion controls. In all fairness these are basically limited to vertical shaking (to recharge the Beam Katana), rapid circular motions (during weapons clashes) and motion specific slashes (finishing moves or throws), but I still found them more satisfying than basic game pad controls. Many of the mini-games dispersed throughout NMH also make fair use of motion controls, which have, for the most part, been replicated with the Move.

While the game is fully playable with both the original SIXAXIX controller or the DS3, the game may lose some of its charm for those who originally played it on the Wii, so for those players, Move is the preferred controller choice.

Despite the better technology utilized by the PS Move over that of the original Wii motion controls (back in Q1 2008), there are some flaws with the PS3 port, in particular, responsiveness. This was never an issue with the original Wii code yet the failure to recognize user input flawlessly with the PS Move has been an issue regularly during play testing, whether that's due to the tolerances being tighter or simple unoptimized port code, I can't comment.

What the port does offer over the original is 1280x720 native output resolution, which is quite an improvement over the original's 720x480.
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So I've been playing this game for a couple of hours and I think I'm ready to lay down my verdict. I had been anticipating this game for quite some time, as I had never had the chance to play through the Wii version. In some respects I am very disappointed, but the game does deliver in others.

I'm an optimist, so let's start with the good. Quite frankly, this game has some of the best cutscenes I've ever seen in a video game. I'm saying that while openly stating that the graphics are pretty awful for a PS3 game. However, the sense of humor and style in each of the boss scenes will at the very least elicit a chuckle out of you, which is something that most new games fail to do. I openly cracked up laughing during one of the scenes when Travis is asked if he feels fear, and his response is "Wouldn't know, never felt it." It's somewhat reminiscent of the movie Kill Bill, except with more humor and less intellectualism. In addition, the boss battles are truly entertaining. There's a great deal of variety, and each boss has his/her own distinct sense of style. You have 10 assassins to kill to get to the top, and you'll have a blast with every single one of them.

Now let's get to the bad. Quite frankly, any battle that isn't a boss fight is dreadfully boring. It essentially boils down to hold down the lock on button to block every single attack (there's almost no reason to let go of this button ever) and then spam buttons until the enemies die. The motion gimmick where you flick the controller in a direction to finish off an enemy may have been fun when the Wii was new, but now it's just a jarring and unwelcome interruption during combat. Pretty much every fight boils down to holding down L2, and spamming triangle and square until everything dies.
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7 Comments 25 of 32 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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I hate the term, but No More Heroes could certainly be called a "guilty pleasure." Crass language, over-sexed characters, glitchy graphics... But honestly, I loved this game on the Wii and I love it more on the PS3. The graphics have vastly improved coming over to the world of HD, but they're still average when compared to the PS3 library of games. The horrible bike driving remains, and some extra boss battles from NMH2 have been added. The game works well with the PS Move, but I'm enjoying playing it with a standard controller, for accuracy's sake.

And really, the awful translations and dialogue really are part of the charm of this game. Santa Destroy is a bland city, but for some reason I love it, and the story that's being told. For $40, this probably isn't a good buy, but for $30 and under it's a worthy addition to your collection if you have a dark sense of humor.
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First off, this is my first time playing No More Heroes so I have no bias from playing the original Wii version whatsoever.

Now on to the actual game, it seems like the game developers spent all their time working on the boss fights and completely neglected everything else. Everything else about the game lacked polish. There's just SO many little things they could've fixed, I really question if the developers themselves even played through the game.

The presentation is the only thing this game has going for itself. The characters are dynamic, unique and completely out of this world. I wouldn't say they are a memorable cast, but it is the lone bright spot of this otherwise flawed game. The voice acting is actually pretty good too, except for the Russian girl (wtf?). Though I would still prefer Japanese voices with subs. I also have no complaints about the anime/cartoony graphics either, it actually helps bring the characters to life.

On to the rest of the nitty gritty BAD aspects of the game. There are tons of little problems in this game that add up to a frustrating experience. The driving controls are clunky and often times you get stuck. The save times are atrocious, requiring you to go through 2-3 load screens and it literally takes at least a minute or two to save. The camera angles are also horrible, which many games suffer from. Other little things in the gameplay mechanics are not smooth at all. For example, if I am mashing the square button, the game will think I'm charging up after an execution. Grabbing people is not as easy as it should be either. Little things like that matter and this game is just screaming for more polish. I wouldn't mind the repetitive nature of the gameplay if it wasn't for all these little problems/glitches.
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