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Interaction Design Books recommended by Faber-Ludens Institute

Frederick M. C. Amstel
The list author says: "Bibliography for the Post-graduate course on Interaction Design.
www.faberludens.com.br"
Designing Interactions
Designing Interactions
Sketching User Experiences:  Getting the Design Right and the Right Design (Interactive Technologies)
Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)
The Elements of User Experience: User-Centered Design for the Web
The Elements of User Experience: User-Centered Design for the Web
Making Things Talk: Practical Methods for Connecting Physical Objects
Making Things Talk: Practical Methods for Connecting Physical Objects
Physical Computing: Sensing and Controlling the Physical World with Computers
Physical Computing: Sensing and Controlling the Physical World with Computers
Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies)
Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies)
Designing with Video: Focusing the user-centred design process
Designing with Video: Focusing the user-centred design process
Universal Principles of Design
Universal Principles of Design
Subject To Change: Creating Great Products & Services for an Uncertain World: Adaptive Path on Design
Subject To Change: Creating Great Products & Services for an Uncertain World: Adaptive Path on Design
Experience Design
Experience Design
Digital Culture
Digital Culture
Processing: A Programming Handbook for Visual Designers and Artists
Processing: A Programming Handbook for Visual Designers and Artists
Fashionable Technology: The Intersection of Design, Fashion, Science, and Technology
Fashionable Technology: The Intersection of Design, Fashion, Science, and Technology
Communicating Design: Developing Web Site Documentation for Design and Planning
Communicating Design: Developing Web Site Documentation for Design and Planning
Designing for Interaction: Creating Smart Applications and Clever Devices
Designing for Interaction: Creating Smart Applications and Clever Devices
What Things Do: Philosophical Reflections on Technology, Agency, and Design
What Things Do: Philosophical Reflections on Technology, Agency, and Design
Design Noir: The Secret Life of Electronic Objects
Design Noir: The Secret Life of Electronic Objects
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Where the Action Is: The Foundations of Embodied Interaction
Where the Action Is: The Foundations of Embodied Interaction
Shaping Things (Mediaworks Pamphlets)
Shaping Things (Mediaworks Pamphlets)
Everyware: The Dawning Age of Ubiquitous Computing
Everyware: The Dawning Age of Ubiquitous Computing
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
About Face 3: The Essentials of Interaction Design
About Face 3: The Essentials of Interaction Design
Designing Interfaces: Patterns for Effective Interaction Design
Designing Interfaces: Patterns for Effective Interaction Design
Customer Visits: Building a Better Market Focus
Customer Visits: Building a Better Market Focus
The New Ecology of Things (NET)
The New Ecology of Things (NET)
Designing for the Social Web
Designing for the Social Web
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency (Leonardo Book Series)
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency (Leonardo Book Series)
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Designing for the Digital Age: How to Create Human-Centered Products and Services
Designing for the Digital Age: How to Create Human-Centered Products and Services
Dynamic Prototyping with SketchFlow in Expression Blend: Sketch Your Ideas...And Bring Them to Life!
Dynamic Prototyping with SketchFlow in Expression Blend: Sketch Your Ideas...And Bring Them to Life!
Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience (Animal Guide)
Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience (Animal Guide)
Observing the User Experience: A Practitioner's Guide to User Research
Observing the User Experience: A Practitioner's Guide to User Research
Research Methods in Human-Computer Interaction
Research Methods in Human-Computer Interaction
Prototyping: A Practitioner's Guide
Prototyping: A Practitioner's Guide
Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks
Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks
Design and the Elastic Mind
Design and the Elastic Mind
Press On: Principles of Interaction Programming
Press On: Principles of Interaction Programming
Occupying Time: Design, technology and the form of interaction
Occupying Time: Design, technology and the form of interaction