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Fred's UX Book List - Part 3: Interaction Design

Frederick Beecher
The list author says: "These books will teach you about common design patterns for interactive systems, human perception & cognition, and how to make design decisions based upon them. Some also discuss design process."
The Non-Designer's Design Book (3rd Edition)
The Non-Designer's Design Book (3rd Edition)
"The first edition of this book was one of my earliest exposures to design. It will give you the basics of how to use layout, typography, and color to communicate. While this book focuses on graphic design, it is a great intro to the design principles you'll use on every screen you design."
Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design
Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design
"I think this book is on EVERY designer's bookshelf. It goes into great detail about 125 design principles and the human cognitive traits that make them work. Definitely a great follow-up to the Non-Designer's Design Book."
Designing for the Digital Age: How to Create Human-Centered Products and Services
Designing for the Digital Age: How to Create Human-Centered Products and Services
"Kim Goodwin's book (which also shows up on my Research list) is an excellent articulation of how to make design decisions based on user research and how to iterate through those decisions to reach a design that users love."
About Face 3: The Essentials of Interaction Design
About Face 3: The Essentials of Interaction Design
"There is some overlap along the lines of research, personas, & design process  between this book and Kim Goodwin's (for obvious reasons), but this one goes more in depth on design patterns, specific contexts for interaction design, and visual interface design."
Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter)
Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter)
"The most concise how-to on interaction design out there, it reflects more of our current reality than About Face."
Sketching User Experiences:  Getting the Design Right and the Right Design (Interactive Technologies)
Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)
"Sketching has emerged as one of the UX designers most important design tools. While it's not hard to just pick up a pencil and sketch, this book goes into depth on iterative design, which sketching facilitates."
Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences (Voices That Matter)
Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences (Voices That Matter)
"I haven't had the chance to read this yet, but I've attended the workshop. Really, anything Stephen P. Anderson does is gold. (Sorry, bit of a fanboy here.) This book is important because modern interaction design involves making people happy rather than simply refraining from pissing them off."
Web Form Design: Filling in the Blanks
Web Form Design: Filling in the Blanks
"If you become a UX designer, you will be designing a lot of forms. A lot of frigging forms. Buy this book. Memorize it. Use it every day."
Tapworthy: Designing Great iPhone Apps
Tapworthy: Designing Great iPhone Apps
"If you're just getting into UX, you will need to know about how to design for mobile. Josh Clark will teach you."
Prototyping: A Practitioner's Guide
Prototyping: A Practitioner's Guide
"Next to sketching, prototyping is the most important interaction design method for UX designers. Todd's book is the definitive work on the subject."
Communicating Design: Developing Web Site Documentation for Design and Planning (2nd Edition) (Voices That Matter)
Communicating Design: Developing Web Site Documentation for Design and Planning (2nd Edition) (Voices That Matter)
"Well, you've done all this design... Now you've got to document it. In interaction design, design does NOT equal documentation. Design is a thinking process. Dan's book is the definitive tome on how to document and communicate the results of the design process."