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iPhone Advanced Projects (Books for Professionals by Professionals) 2009th Edition

6 customer reviews
ISBN-13: 978-1430224037
ISBN-10: 1430224037
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Editorial Reviews

About the Author

Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.

A bio is not available for this author.

Ben Britten Smith has been writing software on Apple platforms for 15 years. Most notably, he was given an Academy Award for technical achievement for his feature film work with Mac-based suspended camera control systems. Lately, he has switched his efforts from the big screen to the small screen.

His first iPhone game, SnowDude, was published to the App Store a few months after the software development kit became available. Since then, he has written a dozen apps for various clients, including the games Snowferno, the award winning Mole Quest for the Terracore Gem, and the Gamebook Adventures series. Ben lives in Melbourne, Australia with his wife, Leonie, and their pet bunnies.

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Product Details

  • Series: Books for Professionals by Professionals
  • Paperback: 392 pages
  • Publisher: Apress; 2009 edition (November 2, 2009)
  • Language: English
  • ISBN-10: 1430224037
  • ISBN-13: 978-1430224037
  • Product Dimensions: 7.5 x 0.9 x 9.2 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #1,672,844 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews

25 of 30 people found the following review helpful By Clifford Sharp on December 31, 2009
Format: Paperback
I DO NOT recommend this book at all for any level of iPhone developer(s).

One of the projects actually just takes an Apple code example and adds a few methods here and there. I don't have to buy a book to do that. One project adds some methods and ivar's to files that are generated files per Core Data. This is always a bad idea.

There are many mistakes in the source code in the book. The source code in the book doesn't match the downloadable source code in many places. The downloadable source code fails to build and is missing files. I found such obvious errors in the downloadable source like no semicolon at the end of some of the lines. This code was obviously never built and/or tested.

This book was very poorly and hastily put together. Don't waste your money, but more importantly, don't waste your time.
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13 of 18 people found the following review helpful By H. Wu on December 19, 2009
Format: Paperback
As the name suggested, this book talks about advanced iPhone programming topics. Each of the 11 chapters packs loads of information and real world experience from the authors. You will actually spend more time to digest the information than just reading it. Highly recommended to experienced and seasoned iPhone developers, but also offers quite some insights for developers new to the iPhone scene. You will be amazed on how much you can learn from the authors of the book. And lots of code samples throughout the book, you won't be disappointed.

Chapter 1 - Great introduction to the particle system, the very basic element for many types of games.
Chapter 2 - Interesting coverage on how to build a networked app/game, with the help of Google's free App Engine service using Python.
Chapter 3 - Using Core Audio to do audio streaming. This chapter is quite hardcore for me, but I was able to follow through and learned quite a lot about how audio streaming works and some tricks as well.
Chapter 4 - This chapter is right on the money - debugging! The author showed a few different approaches when debugging your iPhone apps.
Chapter 5 - This chapter covers basic SQLite operations in your codes. Currently there's no Objective-C delegate/wrappers for SQLite operations, so everything is in C fashion. There are other frameworks for a better interface with SQLite.
Chapter 6 - If you don't like dealing with SQLite, with the introduction of iPhone SDK 3.0, you can use Core Data :) This chapter shows you how Core Data and KVC protocol works.
Chapter 7 - How to send emails from your apps w/o going to the email client. The author shows both online and offline modes, as well as a nice introduction to three20 framework.
Read more ›
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1 of 1 people found the following review helpful By Giovanni Dienstmann on May 11, 2012
Format: Paperback
First of all, I must say that this book is old, based on Xcode 3.x and iOS 3.x. I also haven`t read the whole book, but only some chapters that interested me.
Having said that, I have mixed feelings about this book. Some chapters present good resources and in depth discussions about advanced programming topics hard to find elsewhere; others are just general (and incomplete) overviews of some subjects.
My advice is: check the table of contents and, if you find a chapter or two that cover a topic you like, buy it.
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