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iPhone App Development: The Missing Manual 1st Edition

4 out of 5 stars 16 customer reviews
ISBN-13: 978-0596809775
ISBN-10: 0596809778
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Editorial Reviews

About the Author

Craig Hockenberry has been working with images and software for over 30 years. He is currently a principal at the Iconfactory, a company that has been changing the face of the computer desktop since 1996. Their work includes the design & production of icons for Microsoft, Apple, Adobe and other leading software companies.

He's also responsible for the secret control panels at Icon Factory, a website that gives away about 2 terabytes of pixels every month, and keeps many fellow designers informed and entertained.

Craig also loves writing cool software, and thinks that Cocoa and Quartz (for the desktop and iPhone) and Ruby and Rails (for the Web) are the greatest things since sliced bread.

In past lives, Craig has built robots, processed satellite imagery, and created effects filters for Photoshop.

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Product Details

  • Series: The Missing Manual
  • Paperback: 352 pages
  • Publisher: O'Reilly Media; 1 edition (May 14, 2010)
  • Language: English
  • ISBN-10: 0596809778
  • ISBN-13: 978-0596809775
  • Product Dimensions: 7 x 0.7 x 9.2 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Best Sellers Rank: #1,004,720 in Books (See Top 100 in Books)

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Top Customer Reviews

Format: Paperback
I've been looking to get into iPhone OS development this spring, and most books I've come across have fallen into one of two categories:

1) they expect you to have a background in Mac OS X's Objective-C development frameworks or...

2) they're written like a reference book and thus make it difficult to learn the ropes in a step-by-step fashion.

Craig Hockenberry's iPhone App Development: The Missing Manual changes that frustrating pattern. By introducing the world of developing an iPhone app in a way that requires just a bit of programming experience, Hockenberry makes instantly accessible the Objective-C language, the XCode IDE, and the design processes that go into taking your app from notepad sketch to App Store success and beyond. The text is clear and approachable, and Craig's jolly writing style makes grasping important concepts and following along with examples both fun and memorable.

I highly recommend this book to anyone with any C-like programming experience who is interested in writing apps for the iPhone OS.
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Format: Paperback
My job suddenly required me to do iPhone development, so I got this book in hopes that it would cover most of the major aspects of the iphone sdk. Instead book starts out with a "flashlight app" template that you don't actually have to write any code for (it's literally an empty project that you hit compile on), then spends the next few chapters going over basic obj-c, making crappy cardboard cutouts of an iphone to help you "get the feel" of the program flow (seriously!), and a bunch of other nonsense that shouldn't be in a programming book. Then it randomly jumps back to the flashlight app for one chapter where the author tries to turn it into a real app, with menus and whatnot. This chapter would have been useful if it was actually written in a way that amounted to more than just "ok you do this and this and you're done." The book then goes on to how to get your flashlight app in the app store for the remainder of the book. Just about everything is infuriating about this book - the chapter organization, the lack of any real iphone development instruction, the fact that every other sentence contains the word "awesome" or some lame joke. They should change the name of this book to "AWESOME Flashlight Apps: The AWESOME Missing Manual AWESOME".

I'm currently reading "The iPhone Developer's Cookbook," which is actually much more informative and sticks to actual iPhone development for the majority of the book.
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Format: Paperback Verified Purchase
As the series tag says, this book should have been included in the Xcode box. I haven't finished reading it but it already has provided me solid nuggets of information that I had not yet gleaned in a couple of years of iPhone development and has saved me dev time and improved my implementation cleanliness (many thanks to the author for that).

Prior to getting this book, I had been aware of the author's sage advice on his blog and twitter feed. The author is the real deal and this book does not disappoint.

Building an iPhone app from start to finish, this book explains the dev environment, language, app design and app management process, while simultaneously managing to discusses the pros and cons of various tradeoffs you need to make an app. I am impressed at its conciseness and the conveyed depth of understanding of what it takes to get a robust, shipping product. The specific information about using the command line versions of various Xcode tools is something that I haven't seen elsewhere and am finding it extremely helpful.

If you are looking to polish your iphone app dev skills, or just make them more AWESOME!!!, this book will help.
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Format: Paperback
Pros: nice introductions to Objective-C and Cocoa touch.

Cons: this book is based on an old version of Xcode. The first real code sample, the HitMaker app in Chapter 3, cannot be built using the author's instructions under version 3.2.1, the current release of Xcode at this time. The interface for connecting views to controllers is completely different from what's described here. Obviously this seriously limits the usefulness of this book.
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Format: Paperback
My review is not to negate the 5-star reviews, but I'm already totally frustrated with this book. The author starts off with a really simple template project (flashlight app), but then he spends like the next three chapters explaining Objective-C without using or referring to any exercise to help beginners make sense of what he is explaining. At the beginning of some sections he says, By now you have a good understanding of such and such; and I'm thinking, I do? Why not refer back to the flashlight app code to explain the language?

I'm heading back the Dummies book on Objective-C. This one is clearly not for beginners.
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Format: Paperback Verified Purchase
This book is not for the beginner on iPhone programming. The tutorials and sample code require the reader to already be quite familiar with Objective-C, and the author does not provide clear explanations. The FEW sample programs only provide a limited introduction to the features available in iPhone programming, and are difficult to implement. However, the book does provide useful information regarding the Apple Developer site and submitting Applications to the App store.
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