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iPhone Application Development For Dummies (For Dummies (Computers)) Paperback – May 11, 2009

ISBN-13: 978-0470487372 ISBN-10: 0470487372 Edition: 1st

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Product Details

  • Series: For Dummies (Computers)
  • Paperback: 408 pages
  • Publisher: For Dummies; 1 edition (May 11, 2009)
  • Language: English
  • ISBN-10: 0470487372
  • ISBN-13: 978-0470487372
  • Product Dimensions: 9.1 x 7.4 x 0.9 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (61 customer reviews)
  • Amazon Best Sellers Rank: #830,542 in Books (See Top 100 in Books)

Editorial Reviews

From the Back Cover

Create cool apps for your iPhone and distribute your creations to others

Even if you're not an experienced programmer, you'll be delighted to see how easy it is to build applications for the iPhone. All you need is an idea and a little bit of programming knowledge — and this book, of course. Here, step by step, is how to develop apps using Objective-C. Let's begin!

  • What is this thing? — get the full view of what the iPhone was designed to do, what users want it to do, and what you have to work with

  • Get your credentials — sign up to be a registered iPhone developer and explore the SDK

  • Load your toolbox — use the Xcode IDE: Interface Builder, iPhone Simulator, code editor, and debugger

  • Make it happen — set up your first project, set up the user interface, and implement view controls

  • Fine-tune your application — with content views and custom navigation buttons

  • Give it life — take your creation out of the simulator and follow all the proper steps to install and run it on your iPhone

  • Go big-time — compile your app for distribution and learn how to distribute it through the App Store

Open the book and find:

  • How iPhone applications actually work

  • What makes a great iPhone app

  • How to use design patterns

  • All about nib files

  • What goes into a good interface for a small device

  • How to easily access iPhone documentation

  • Tips for managing memory

  • How to provide maximum functionality

About the Author

Neal Goldstein is a recognized leader in making state-of-the-art and cuttingedge technologies practical for commercial and enterprise development. He was one of the fi rst technologists to work with commercial developers at fi rms such as Apple Computer, Lucasfi lm, and Microsoft to develop commercial applications using object-based programming technologies. He was a pioneer in moving that approach into the corporate world for developers at Liberty Mutual Insurance, USWest (now Verizon), National Car Rental, EDS, and Continental Airlines, showing them how object-oriented programming could solve enterprise-wide problems. His book (with Jeff Alger) on objectoriented development, Developing Object-Oriented Software for the Macintosh (Addison Wesley, 1992), introduced the idea of scenarios and patterns to developers. He was an early advocate of the Microsoft .NET framework, and successfully introduced it into many enterprises, including Charles Schwab. He was one of the earliest developers of Service Oriented Architecture (SOA), and as Senior Vice President of Advanced Technology and the Chief Architect at Charles Schwab, he built an integrated SOA solution that spanned the enterprise, from desktop PCs to servers to complex network mainframes. (He holds three patents as a result.) As one of IBM’s largest customers, he introduced them to SOA at the enterprise level and encouraged them to head in that direction. He is currently leading an iPhone startup that is developing an application to help minimize the cost (and pain) of global travel for both leisure and corporate travelers.

More About the Author

Neal Goldstein currently has 8 applications in the App Store including a series of Travel Photo Guides (travelphotoguides.com) developed with his partners at mobilefortytwo and Digital Field Guides developed in partnership with John Wiley. He also has cool little free app called Expense Calendar which allows you to keep track of things like expenses, mileage, and time by adding them to your calendar.

He a recognized leader in making state-of-the-art and cutting-edge technologies practical for commercial and enterprise development. He was one of the first technologists to work with commercial developers at firms such as Apple Computer, Lucasfilm, and Microsoft to develop commercial applications using object-based programming technologies. He was one of the earliest developers of Service Oriented Architecture (SOA) and holds three patents as a result.)

Since you can never tell what he'll be up to next, check regularly at his website @@md nealgoldstein.com.i

Customer Reviews

There are other much better books elsewhere.
Robert Y. Elphick
Presentation of code samples sometimes direct the reader to "insert the after this text" type of thing.
Manuel A. Ricart
I recommend this book to anyone wanting to learn more about iPhone programming.
YP

Most Helpful Customer Reviews

176 of 185 people found the following review helpful By Wayne Leinen on June 1, 2009
Format: Paperback
Except for Mr. Goldsteins...iPhone Application Development For Dummies
I have been writing software packages for the PC market since 1979 and I teach programming at the college level. Being a PC (Microsoft) person the iMac and iPhone are new to me. However, I fell in love with the iPhone and decided to purchase everything I could on the subject of writing Apps for it. First I had to get a handle on the iMac so I went out a bought one - a very slick machine.

Then came the shock - I don't know the first thing about the iMac, iPhone, cocoa, xcode or Objective-C. The selection of books came next. O my God, I guess there's no such thing as a straight "How to do it" book anymore. After spending over $ 750 on books for both platforms, I didn't get any closer to my goal. All the available books were written for experienced Apple programmers - they also started teaching development in the wrong direction - write code, write code, write code then work on the interface.

Anyone who developed Apps with Microsoft's ".Net" platforms learned to build the interface first - then code the events. This is how "iPhone Application Development for Dummies" leads you through the process of developing Apps. Every step is explained in simple terms and reinforced by example. If you want to get a handle on writing Apps for the iPhone this "For Dummies" book is the only one you need to purchase. Everything else is on Apple's iPhone developers Web site.
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33 of 38 people found the following review helpful By Eli on May 11, 2009
Format: Paperback Verified Purchase
I got this book this past Friday (May 8, 2009) and so far I have already devoured 5 chapters! I have tried reading, studying and learning how to program on the iPhone from other sources but found them to be over the top or just too complicated. Also the amount of material already on the subject can be overwhelming. iPhone Application Development has made learning the ins and out of the iPhone Framework, environment, programming concepts, design, etc easy and accessible to grasp and learn. The author does an exceptional job in explaining difficult concepts easy to follow and understand. He will walk you through this process from the beginning!

I highly recommend this book to anyone considering learning how to program on this amazing device called the iPhone! Before you read any other book on the subject save yourself a lot of frustration by reading this book first. You'll be glad you did! Can't wait to continue learning from this book and looking forward to building my first iPhone app and contributing to the richness and the wealth already available and accessible for the iPhone.
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13 of 13 people found the following review helpful By MPatron on May 13, 2011
Format: Paperback Verified Purchase
I used to program when I was a kid and decided I wanted to get into it again with iPhone application development. Having never written code in Objective C, I thought this book would start at the beginning (being for dummies). Instead, the book is complex and assumes a good knowledge of Objective C programming. A little way into the book, I was required to write code with no explanation of what it meant. It was highly confusing and not very educative. Also, I had problems earlier on which the author didn't mention (e.g. associating nib files with interface builder). I was disappointed and have stopped using the book halfway. I started another book called "Teach yourself iPhone Application Development in 24 hours" which is heaps better (much more logical, well explained, etc.)
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14 of 15 people found the following review helpful By Thomas J. Jennings on May 18, 2009
Format: Paperback
This book is a excellent primer to understanding iphone app development. I tried other "beginner" books (before this was released) and was dismayed at their complexity. This book starts at the beginning and gives you a sound foundation. I am a fair PHP, javascript programmer. This is my first foray into Mac/iphone apps. One thing I really like about the book is that the Mr. Goldstein builds code using the interface builder. Using the interface builder makes complex coding much easier.

I heard he is writing other books on objective-C and a more detailed iphone book apps ... I can't wait!
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13 of 14 people found the following review helpful By Igor Delovski on June 10, 2009
Format: Paperback Verified Purchase
Maybe because I wasn't expecting too much from this book I was pleasantly surprised when it came.

If you're new to Xcode & Objective-C, if you have no experience with Cocoa and have used the Mac for the first time just a few weeks ago, this might be the right book for you.

The book will get you started with Xcode, Interface Builder, Debugger and Instruments. It will guide you through the registration and AppStore application. It will even show you how to build a few simple, but complete applications.

Buy this one first, then buy all the other iPhone development books.
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16 of 18 people found the following review helpful By Eric J. Nickelson on May 30, 2009
Format: Paperback
I am about half way through this book - it really is well done. It goes into control flow in depth which is an important subject - control flow is somewhat unique on the iphone. You may want to have some knowledge of objective-c to fully understand all the information presented, however its not critical. There are some typos as another reviewer pointed out, fortunately most of them ( if not all ) are easy to catch and correct by the reader.
Great book for the price - get it!
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11 of 12 people found the following review helpful By Michael E. Cohen on June 16, 2009
Format: Paperback
Programming is not for everyone, and object-oriented programming is not for every programmer. Nonetheless, Neal Goldstein has managed to produce a book that takes the aspiring iPhone developer through the process of designing and implementing a practical iPhone app in a book that is accessible and even enjoyable.

In the book, Goldstein walks you through the basics of object-oriented programming and the Objective-C programming language (in which iPhone apps are written), the underlying model-view-controller paradigm (upon which well-designed iPhone apps rely), the basics of Apple's iPhone software development kit and the Xcode integrated development environment (with which you build, test, and debug an iPhone app), and how you deploy an app through the iPhone App Store. And he does it all with clear explanations, good humor, and copious illustrations. He even provides complete source code and additional useful information on a web site associated with the book.

Make no mistake: if you have no experience as a programmer, this book won't get you over that hurdle. But if you have some programming experience (and you don't need all that much), this book can definitely get you started on iPhone app development.

The only real quibbles I have with this book are not Goldstein's fault but that of the book's editors, who have missed some typos and ignored some of Goldstein's intentions, which makes the book harder to follow than it should be (for example, Goldstein explicitly intends to show before-and-after code examples with deleted code presented in strikethrough text, but the editorial staff did not follow through on his intention).

Quibbles aside, this book offers real value to any aspiring iPhone app developer. I strongly recommend it.
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