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iPhone Cooler Projects (Books for Professionals by Professionals)
 
 
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iPhone Cooler Projects (Books for Professionals by Professionals) [Paperback]

Ben Smith (Author), Danton Chin (Author), Claus Höfele (Author), Leon Palm (Author), Charles Smith (Author), David Smith (Author), Doug Hogg (Author), Robert Hogg (Author), Joost van de Wijgerd (Author)
5.0 out of 5 stars  See all reviews (4 customer reviews)

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Book Description

1430229225 978-1430229223 May 1, 2010 1

Apress’ fifth collection in their best-selling series of the experienced iPhone app developers explaining the details and sharing the code of their highly-touted and popular apps. There has been no letting up in the rate of new apps on Apple's iTunes App Store, and there are new programmers joining the fold with newer cooler apps going up every day. This is one of the books to help them get ahead in the continue iPhone gold rush.


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Editorial Reviews

About the Author

Ben Britten Smith has been writing software on Apple platforms for 15 years. Most notably, he was given an Academy Award for technical achievement for his feature film work with Mac-based suspended camera control systems. Lately, he has switched his efforts from the big screen to the small screen.

His first iPhone game, SnowDude, was published to the App Store a few months after the software development kit became available. Since then, he has written a dozen apps for various clients, including the games Snowferno, the award winning Mole—Quest for the Terracore Gem, and the Gamebook Adventures series. Ben lives in Melbourne, Australia with his wife, Leonie, and their pet bunnies.



A bio is not available for this author.

Scott Penberthy began coding shortly after the Apple II was launched in the 1970s. His addiction to writing software fully bloomed with a scholarship to the Massachusetts Institute of Technology, where he wrote a multiplayer online game that brought his school’s antique computer to its knees. After graduating, Scott took a job at IBM Research, the birthplace of IBM’s web products and services. After running up the corporate ladder in the 1990s building massive web sites, he jettisoned in 2005 to return to his true love of coding. Now a successful entrepreneur, Scott runs an app studio in New York City.

Cheridan Smith has been involved in Web development and design since 1997, when she began working on a research team for the "Y2K" millennium bug. It was here that she learnt about the Internet and promptly fell in love with the medium. In her career, she has been responsible for websites in the early 2000s, such as Weight Watchers Australia and Quicken.com.au, and worked as creative services manager of Yahoo! in Australia with clients such as Toyota, 20th Century Fox and Ford. She works as a senior interactive project manager for an Australian advertising agency.

Open-source developer and agile manager Stephen Chin is founder of numerous open-source projects including WidgetFX and JFXtras, and senior manager at Inovis in Emeryville, California. He has been working with Java desktop and enterprise technologies for more than a decade, and has a passion for improving development technologies and process. Stephen's interest in Java technologies has lead him to start a Java- and JavaFX- focused blog that is targeted at early technology adopters (SteveOnJava.com).

Product Details

  • Paperback: 300 pages
  • Publisher: Apress; 1 edition (May 1, 2010)
  • Language: English
  • ISBN-10: 1430229225
  • ISBN-13: 978-1430229223
  • Product Dimensions: 9.1 x 7.4 x 1 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #697,046 in Books (See Top 100 in Books)

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3 of 3 people found the following review helpful:
5.0 out of 5 stars Great collection of real world project techniques, June 27, 2010
This review is from: iPhone Cooler Projects (Books for Professionals by Professionals) (Paperback)
This book provides a great insight into techniques used to create real world projects. Each chapter is well done and potentially useful depending on your interests. For me, the chapters on Concurrency and Cocos2d were alone worth many times the price of the book. I'm sure I'll come back to the other chapters as I have more relevant projects. Highly recommended.
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5 of 6 people found the following review helpful:
5.0 out of 5 stars This book is a 'must have' for programmers., September 16, 2010
This review is from: iPhone Cooler Projects (Books for Professionals by Professionals) (Paperback)
Beginner's beware. Don't buy this book if you are just starting. More "iPhone Cool Projects" is the 2nd book in the series "iPhone Cool Projects." Other than that minor detail, this book is well written to provide nearly perfect detail (in my opinion) on how to create certain applications and functionalities on the iPhone or even the iPad. There is also a comparison e-book that goes even further into detail. A `must have' for application developers.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Great intermediate to advanced iPhone game development book!, June 21, 2010
This review is from: iPhone Cooler Projects (Books for Professionals by Professionals) (Paperback)
The book contains a treasure-trove of choice iPhone and iPad game development content: from Unit Testing, building a 3D content pipeline, using Cocos2D, and Computer Vision examples, to game development with Unity3D for the iPhone, and writing your own game engine in C++, for maximum flexiblity... There is plenty to keep me busy during the Summer break, as I fine-tune my own iOS app!
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