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iPhone Design Award-Winning Projects (The Definitive Guide) 2010th Edition

4.5 out of 5 stars 2 customer reviews
ISBN-13: 978-1430272359
ISBN-10: 143027235X
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Editorial Reviews

About the Author

Chris Dannen is a technology journalist for FastCompany magazine and CBS Interactive. He has authored one Apress book, iPhone Design Award-Winning Projects: The Definitive Guide, published in early 2010, and wrote Google Voice for Dummies (2009). He has also written for Inc., Rolling Stone, and Discover magazines. He has worked extensively with foursquare and Facebook in the past, including for his last Apress book, and also has good relationships with developers at Twitter. He holds a degree in English literature from the University of Virginia. He is based in Brooklyn, New York.
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Product Details

  • Series: The Definitive Guide
  • Paperback: 216 pages
  • Publisher: Apress; 2010 edition (January 6, 2010)
  • Language: English
  • ISBN-10: 143027235X
  • ISBN-13: 978-1430272359
  • Product Dimensions: 8.5 x 0.5 x 11 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #2,547,889 in Books (See Top 100 in Books)

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Format: Paperback
For those who have played around with these apps and want to know more about how they came into existence, iPhone Design Award-Winning Projects (The Definitive Guide) is a fascinating read.

CONTENT
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The book has profiles of developers for five apps: Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D. For five other apps, it has Q and A sessions with the developers of: Facebook (mistakenly not listed as Q&A in the Table of Contents), Foursquare, Exit Strategy NYC, Delicious Library (interesting in part because Amazon got it banned), and Prowl.

DEFINITIVE?
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If there had been more discussion of coding, it might have earned that "definitive" in the title. However, it would have lost me and others as readers. I would say it is less a guide and more a narrative that can provide inspiration for others. If you are looking for deep discussions about code, this book isn't for you.

THE GOOD STUFF
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These are impressive business and creative success stories. My favorite profile was probably the one about Elias Pietila. It's amazing what someone without a heavy programming background was able to do with only 100 to 120 hours of work. The Q&A sections were interesting as well, particularly the one for Facebook, because there were so many factors (different platforms/uses/functions) they had to consider when designing the grid interface.

SUMMARY
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Although the book was written with programmers in mind, even if you are not a programmer, you'll enjoy hearing about how they brought these innovative programs to life.
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Format: Paperback Verified Purchase
To me, the most valuable chapters in this book are related to memory management on a device that doesn't have much of RAM.

There is some good advice about memory handling, why is good to be lazy when loading resources and there's some interesting low level mach code used to test available memory that I couldn't find even in the Mac OS X Internals by Amit Singh. This information can justify the price of this book and everything else in it comes as a nice bonus.
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iPhone Design Award-Winning Projects (The Definitive Guide)
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