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iPhone Game Development for Teens (For Teens (Course Technology)) Paperback – March 19, 2012


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Product Details

  • Series: For Teens (Course Technology)
  • Paperback: 304 pages
  • Publisher: Cengage Learning PTR; 1 edition (March 19, 2012)
  • Language: English
  • ISBN-10: 143545992X
  • ISBN-13: 978-1435459922
  • Product Dimensions: 0.8 x 7 x 9 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #738,674 in Books (See Top 100 in Books)

Editorial Reviews

Review

1. Introduction to Game Development. 2. Creative Brainstorming. 3. Storyboarding / Game Design Document. 4. Creating Graphics. 5. Create Music. 6. Sound Effects. 7. Install SDK and Game Engine. 8. Beginning Programming. 9. Using the Game Engine. 10. Finishing up the Game. 11. Submit final game to iTunes.

About the Author

Award-winning author and successful computer consultant Clayton Crooks has published more than 10 leading books on a range of game development and computer topics, from using Visual Basic to developing 3D graphics. He has also served as technical editor for five additional titles. In addition to complete books, Mr. Crooks has published hundreds of writings in a variety of publications, including magazines such as Dr. Dobbs Journal. His works have also been published on numerous web sites. In addition to his accomplishments as a writer, Mr. Crooks is a very successful businessman. He is the owner of Creative Technologies of Knoxville, a computer consulting company specializing in small business needs. He is also a partner in the master franchises of Jani-King of Memphis and Jani-King of Little Rock. Mr. Crooks is the President of Creative Development, LLC, a Knoxville, Tennessee-based land development and real-estate investment company.

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Customer Reviews

3.4 out of 5 stars

Most Helpful Customer Reviews

2 of 2 people found the following review helpful By Amazonian Consumer TOP 500 REVIEWERVINE VOICE on January 17, 2013
Format: Paperback Vine Customer Review of Free Product ( What's this? )
I have seen books like this which has a general book title but requires rather unusual software tools to make full use of it. Not only that, the book only covers creating resources and does not cover any programming. Is this why it is titled "... for Teens"? If one is not careful in browsing its contents before making a purchase, he or she may regret having bought it. iOS games are normally developed using Objective-C and Xcode, but this 300-page book utilizes an "interesting approach" which involves using software tools on the Windows platform: Multimedia Fusion, Acid Xpress, Audacity, and GIMP. These programs can help to create multimedia game resources but they do not help in any way to help you write the game software ITSELF! There are no coverage of Xcode nor Objective-C.
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2 of 2 people found the following review helpful By Ronald T. Roseborough VINE VOICE on December 25, 2012
Format: Paperback Vine Customer Review of Free Product ( What's this? )
It would have been nice to know from the start that this book is about using Windows technology to program for Apple's iPhone. The book advertising doesn't make this plain up front. Why would anyone want to use Windows to make apps that then have to be converted to Apple's iOS?
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1 of 1 people found the following review helpful By For Real on May 2, 2012
Format: Paperback Vine Customer Review of Free Product ( What's this? )
I was skeptical about the book when I requested it from the Amazon Vine program for review. But I was interested in the subject, because last year I tried, unsuccessfully, to learn iOS and Android programming. It was just way too hard! When I got the book, I was immediately put to ease by the authhor's laid-back style. It turns out he advocates using a Windows-based program called Multimedia Fusion 2, from a company called Clickteam which specializes in game engine software! MF2 is not free, but not too expensive, either, especially when compared to having to buy an expensive Mac computer! BTW, it's available here on Amazon with Prime shipping eligibility. Anyway, the book provides a gentle introduction to using MF2 to develop decent-quality games for the iOS, but also for the Xbox, Android and other platforms, since MF2 can create cross-platform code! The pace is slow but assuring. Some other free tools, like Acid Xpress for music, are also introduced. This book is not only perfect for teens with an interest in mobile game development, but also for dummies like myself who really have a hard time understanding programming technologies! I'm having a good time reading the book and have downloaded the 30-day free trial of MF2 to go along with the tutorials in the book.

The only problem, as of this review, is the author's website has not been updated to reflect the tools and links he promises in the book to make available! If you're the author, update your website, dude - it looks like it hasn't been updated since Jan. 10, 2011!
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1 of 1 people found the following review helpful By Jerry Palmerino Jr VINE VOICE on May 16, 2012
Format: Paperback Vine Customer Review of Free Product ( What's this? )
Two things I want to mention up front: I once used the original Multimedia Fusion to build a video presentation and I have released (and later took down) one iPhone application. I stopped paying Apple's yearly fee, so my app is no longer for sale.

Anyway, this book takes a unique approach to game development. Instead of building a native app (aka an objective-c app) on a Mac, this book describes how you can use Multimedia Fusion to build simple games using a Windows pc. Multimedia Fusion supports paid plugins that allow you to export you Multimedia Fusion project to an iPhone app.

While I haven't tried this yet based on the book's lessons, as of iOS 4's developer agreement, third party development tools are now acceptable ways of building apps. Prior to iOS 4, the use of third party compilers was prohibited by Apple.

So, now it seems its ok, and that is the path this book takes. You still need a Mac, because you have to export the file from Windows to Apple's Xcode, which only runs on a Mac. Per ClickTeam's site: "Potential App developers will need Clickteam's Multimedia Fusion 2 or Multimedia Fusion 2 Developer, and a PC or windows enabled Mac to run it on. The optional iDevice exporter, a Mac to compile your projects on, your favorite idevice to test the project, and finally a developer account with Apple ($100.00 Annually)."

Most apps are simple (think Pong-like games). It is also interesting that this book is targeted at teens. While that may be so, those young and old will enjoy this book and learn from it.
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Format: Kindle Edition
The title sounds great and the table of contents breaks down a lot of the development tasks necessary for iPhone Game Development EXCEPT THE ACTUAL CODING OF A GAME. You can follow the entire book to the letter and good luck understanding the chapter on color when all of the images are in black and white. When you've finished the book, you still have no objective C code to execute the game. There are other books on the project planning side of game development with more details, this one is just riding the wave so the author can make a quick buck. Do some more research because this one won't help you!

I have over 20 years experience in software development and would be embarrassed to lead people astray with a book like this.
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Format: Paperback
This book is a huge disappointment. I bought it for myself thinking I could get my son interested. I am glad I did not try to have him start it himself. The illustrations constantly reference color but the book is black and white. That is just plain silly. Next, you spend an inordinate amount of time making pieces that could be made much more easily in other software. Finally, when you think you are ready to actually start building something, you find out that the software you need currently sells for $119 plus tax. Jeeze. There is no mention of coding,etc. I regret wasting so much time before I realized that I could not do anything without an additional purchase. Save yourself some time- find another book.
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