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mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering [Paperback]

Boaz Livny
4.6 out of 5 stars  See all reviews (24 customer reviews)


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Book Description

February 20, 2007 0470008547 978-0470008546
Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. Discover advanced lighting, camera, and workflow techniques that usually take professionals years to figure out.


Editorial Reviews

From the Back Cover

Render them speechless with this in-depth guide to mental ray

Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan.

From scattering light to reducing render artifacts to deciphering rendering and shadow algorithms, you'll get a high-level look at advanced lighting, camera, and workflow techniques that usually take professionals years to figure out. This valuable book also covers the very latest on HDR image editing, viewing, and compositing tools—and features a sixteen-page color insert that showcases final rendered images.

  • Get the fundamentals on light, cameras, and mental ray output

  • Render from the host application or from the stand-alone renderer

  • Explore the full array of mental ray shaders and shader libraries

  • Get exclusive coverage of custom shaders that don't ship with any of the host applications

  • Simulate light bounce with indirect illumination for more realism

  • Apply textures, projections, and light profiles

  • Perform subsurface scattering and Nuke compositing

  • Master the fine points of Final Gather and ambient occlusion

  • Create photo-realistic characters, objects, and landscapes

About the Author

Boaz Livny teaches mental ray and advanced Maya courses at New York's prestigious Center for Advanced Digital Applications and heads the Advanced Maya training at the New York Film Academy. He is also owner of Vision Animation Studios, providing film, TV, and media services for clients such as Nicktoons, AOL, The Wilderness, Cinema Factory, and more.

Product Details

  • Paperback: 756 pages
  • Publisher: Sybex (February 20, 2007)
  • Language: English
  • ISBN-10: 0470008547
  • ISBN-13: 978-0470008546
  • Product Dimensions: 7.3 x 1.4 x 9.1 inches
  • Shipping Weight: 3.4 pounds
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon Best Sellers Rank: #1,122,997 in Books (See Top 100 in Books)

More About the Author

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Customer Reviews

4.6 out of 5 stars
(24)
4.6 out of 5 stars
Most Helpful Customer Reviews
10 of 10 people found the following review helpful
5.0 out of 5 stars mental ray! democracy! at last! December 20, 2007
Format:Paperback
As an XSI user I normally approach all Sybex publications with a fair amount of trepidation. Sure it says XSI on the cover, but I'm about to have to sift through another maya-centric publication. My hat is off to you sir, I think this is one of the best manuals to come out in a long time (and I've bought my share). It's really great to see "the big three" programs all receiving equal attention, and for anybody who might be proficient in one package it's invaluable to have each aspect of Mental ray explained in triplicate, just in case you have to dive into somebody else's project in an unfamiliar app to tune up a render. Again, terrific job, this book is invaluable to any artist hoping to expand their render chops. I hope Sybex see's this as well (sales-wise and otherwise) and continues creating books of this caliber for maya, 3ds max AND XSI.

Cheers
Aaron Kent
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7 of 7 people found the following review helpful
Format:Paperback
After reading a couple of books on mental ray and 3D rendering, I can say that this is a thorough and unique book that just provides an abundance of useful information. I can list some of the things that stand out when reading this book:

1. It helped me understand the complete working and optimization of subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images (even though I thought I knew it all).

2. Shaders.. shaders and more shaders.. I can definitely say this is the only book which dissects all the commercially available mental ray shaders on a very extensive level.

3. Since the book explains the concepts and techniques on a broader scope it can be applied to any 3D package or renderer. It may sound surprising but I have applied a lot of concepts explained here on other packages like Houdini and Cinema 4D with great success.

The author has done a great job in striking a relationship between digital implementation to the natural phenomena of cameras, lights, shadows, materials etc. It definitely caters to users of all levels of experience. I should also mention that the book is insanely up to date; the architectural shader sections are a typical example.

Hats Off!!!
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6 of 6 people found the following review helpful
5.0 out of 5 stars The "Go To" Guide January 1, 2008
Format:Paperback
This book gives a definitive methodology for using Mental Ray shaders, lighting effects and phenomena AND a clear explanation of how and why things work the way they do. Understanding the basic structure of the software is key to being able to make it work in different applications, and it is this understanding that Boaz provides in this book.

As a Maya instructor at the undergraduate and graduate university level, I am going to make this required reading for my classes, and recommend its inclusion in the department library.
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Most Recent Customer Reviews
5.0 out of 5 stars Very Nice for beginners to experts
I used this book to get me through my thesis in grad school.

I still think the global illumination practices and teachings here apply to industry standards. Read more
Published 3 months ago by Tyquane Wright
4.0 out of 5 stars An excellent source for mental ray knowledge
A lot of people have said great things about this book, and for the most part, I agree. After checking out a few other books, this seems to be THE book to get, for learning about... Read more
Published on January 18, 2010 by Aubrey Pullman
5.0 out of 5 stars THE BEST BOOK ABOUT MENTAL RAY BY THE BEST TEACHER EVER.
Boaz Livny is a great teacher, the book is very advanced, technically helpful and very accurate. I suggest it to anybody who wants to understand and start using Mental Ray.
Published on March 25, 2009 by F. Panzieri
5.0 out of 5 stars A Great Resource!
I am fairly new to the CG game, going on about 9 months. I think this book is a great resource because it explains some of the lesser discussed topics in Mental Ray very... Read more
Published on January 28, 2009 by Jason Burton
5.0 out of 5 stars Best Technical art book I own
Despite the effort it has taken to read this book cover to cover; I could not have done it any other way. Read more
Published on December 11, 2008 by Christopher Bernal
5.0 out of 5 stars Very Useful Book for 3D Artists
I had been using mental ray for rendering for a long time but I still wasn't very clear on some of the principles of use. Read more
Published on September 21, 2008 by Maya Man
5.0 out of 5 stars The first useful mental ray book I've found.
This is the first mental ray book I've found that clearly explains the options available in mental ray and how to tune those options. Read more
Published on August 31, 2008 by Michael D. Fisher
4.0 out of 5 stars An excellent Mental Ray Bible
This really is a fantastic book on Mental Ray. You learn many various aspects to a degree unmatched in any other book that I've seen; and the fact that it covers multiple 3D... Read more
Published on August 2, 2008 by L.D.
4.0 out of 5 stars Mental ray Maya,3ds, XSI---Excellent!!
This book is the book that goes under the hood of the mechanics of mental ray. I learned so much by reading it. The MR features in all three apps are equally explained. Read more
Published on July 9, 2008 by Rajiv Narayanan
4.0 out of 5 stars For Intermediate Users
This book is for Intermediate users. If you are just starting out with Mental Ray I wouldn't suggest that you purchase this book. Read more
Published on June 7, 2008 by J. VANETTEN
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Topic From this Discussion
So...where is this book already?!
Boaz is phenomenally knowledgeable in mental ray and has been working steadily on this book. It's bound to be THE book to go to for all your technical mental ray questions. He plans to use this as a text book for his advanced lighting and rendering class, which I took last semester.
Nov 6, 2007 by Another student |  See all 2 posts
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