Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan.
From scattering light to reducing render artifacts to deciphering rendering and shadow algorithms, you'll get a high-level look at advanced lighting, camera, and workflow techniques that usually take professionals years to figure out. This valuable book also covers the very latest on HDR image editing, viewing, and compositing tools—and features a sixteen-page color insert that showcases final rendered images.
Get the fundamentals on light, cameras, and mental ray output
Render from the host application or from the stand-alone renderer
Explore the full array of mental ray shaders and shader libraries
Get exclusive coverage of custom shaders that don't ship with any of the host applications
Simulate light bounce with indirect illumination for more realism
Apply textures, projections, and light profiles
Perform subsurface scattering and Nuke compositing
Master the fine points of Final Gather and ambient occlusion
Create photo-realistic characters, objects, and landscapes
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Most Helpful Customer Reviews
8 of 8 people found the following review helpful:
5.0 out of 5 stars
mental ray! democracy! at last!,
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This review is from: mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering (Paperback)
As an XSI user I normally approach all Sybex publications with a fair amount of trepidation. Sure it says XSI on the cover, but I'm about to have to sift through another maya-centric publication. My hat is off to you sir, I think this is one of the best manuals to come out in a long time (and I've bought my share). It's really great to see "the big three" programs all receiving equal attention, and for anybody who might be proficient in one package it's invaluable to have each aspect of Mental ray explained in triplicate, just in case you have to dive into somebody else's project in an unfamiliar app to tune up a render. Again, terrific job, this book is invaluable to any artist hoping to expand their render chops. I hope Sybex see's this as well (sales-wise and otherwise) and continues creating books of this caliber for maya, 3ds max AND XSI.
Cheers Aaron Kent
5 of 5 people found the following review helpful:
5.0 out of 5 stars
This is gonna save Time,Money and a lot of Stress-Happy Rendering,
This review is from: mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering (Paperback)
After reading a couple of books on mental ray and 3D rendering, I can say that this is a thorough and unique book that just provides an abundance of useful information. I can list some of the things that stand out when reading this book:
1. It helped me understand the complete working and optimization of subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images (even though I thought I knew it all). 2. Shaders.. shaders and more shaders.. I can definitely say this is the only book which dissects all the commercially available mental ray shaders on a very extensive level. 3. Since the book explains the concepts and techniques on a broader scope it can be applied to any 3D package or renderer. It may sound surprising but I have applied a lot of concepts explained here on other packages like Houdini and Cinema 4D with great success. The author has done a great job in striking a relationship between digital implementation to the natural phenomena of cameras, lights, shadows, materials etc. It definitely caters to users of all levels of experience. I should also mention that the book is insanely up to date; the architectural shader sections are a typical example. Hats Off!!!
5 of 5 people found the following review helpful:
5.0 out of 5 stars
The "Go To" Guide,
By
This review is from: mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering (Paperback)
This book gives a definitive methodology for using Mental Ray shaders, lighting effects and phenomena AND a clear explanation of how and why things work the way they do. Understanding the basic structure of the software is key to being able to make it work in different applications, and it is this understanding that Boaz provides in this book.
As a Maya instructor at the undergraduate and graduate university level, I am going to make this required reading for my classes, and recommend its inclusion in the department library.
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