|Graphics Coprocessor||GeForce GTX 480|
|Graphics Card Ram Size||1.5 GB|
Built for DirectX11 Tessellation The last innovation that fundamentally altered 3D realism was pixel shading. The next great breakthrough is tessellation. The central feature of DirectX 11 and used in critically acclaimed games like Metro 2033 and Civilization V, tessellation allows the game designer to pack an enormous amount of geometry in the scene without sacrificing performance. PhysX PhysX is the only physics engine that taps into the power of the GPU for physics computation. Used by the ubiquitous Unreal Engine, PhysX has been at the forefront in bringing physically simulated effects to games. In Mafia II, PhysX was used to create fluid flowing character clothing. In Batman: Arkham Asylum, PhysX introduced interactive smoke, GPU rigid bodies, and debris. In Dark Void, PhysX modeled the complex turbulence effects of the jetpack. NVIDIA 3D Vision Surround NVIDIA 3D Vision Surround dramatically expands both the width and depth of the gaming experience. NVIDIA 3D Vision combines high-tech wireless 3D glasses and advanced software that automatically transforms over 400 PC games into full stereoscopic 3D. The added third dimension breathes new life into classic titles such as Unreal Tournament 3 and completely transforms new, 3D optimized titles such as Call of Duty: Black Ops and Battlefield Bad Company 2. Realtime Raytracing Considered by many as the holy grail of graphics, ray tracing produces images with perfect reflections and refractions, accurate shadows, and photorealistic lighting. It is the rendering technique of choice for graphics professionals, but up until now, it has been limited to non-realtime applications. Thanks to Fermi's advanced compute architecture, GeForce GTX 400/500 GPUs are able to perform raytracing in realtime, at up to 15 frames per second. For even higher visual realism, the GPU can also perform pathtracing for true global illumination.