Most Helpful Customer Reviews
|
|
4 of 4 people found the following review helpful:
3.0 out of 5 stars
Not too bad, but definitely could be better., May 6, 2002
This novel, the first "Enterprise" spinoff to be out in paperback, (second overall only to the novelization of the pilot episode, "Broken Bow") was a reasonably pleasant quick read, and about two thirds of it was a perfectly acceptable if unexceptional plot. The characters were handled well, especially given that they haven't really been established all that clearly on the show itself yet, and the dialogue was handled well.The biggest problem with the book was the roughly one-third of it that was devoted to the role-playing game four of the characters (five, if you count Hoshi, who was going to be involved but wound up too busy with her duties to play) played during their leisure time. I realize what the intention was here; it was to establish characters by showing us what they do for fun, and how they interact. In other words, it served the same purpose (allegedly) as the chess games between Kirk and Spock on the original series, or the holodeck stories in Next Generation. And to a limited extent, it accomplished what it was meant to accomplish; it did give us something of a look into the personality of Travis Mayweather, as well as a few more minor characters. But like the holodeck bits on Next Generation, and unlike the glimpses we got of chess games between Kirk and Spock, it was given far too major an emphasis; the purpose to this sort of thing is to give us some insight into the characters' personality WITHOUT taking up a major portion of the book. I didn't think that anything could be worse than watching characters in a television show play characters in a holodeck game, but I was wrong; reading about characters playing a role-playing game with dice was definitely worse, and it wasn't helped by the (admittedly very plausible) fact that, as novice gamers playing under a novice gamemaster, their game was poorly run and poorly played. I sincerely hope that that plot device is NOT repeated in future books.
Help other customers find the most helpful reviews
Was this review helpful to you?
|
|
|
|
|
|
6 of 7 people found the following review helpful:
2.0 out of 5 stars
Was This REALLY Worth A First Outing?, January 19, 2002
One of the significant criteria which John Ordover, over at the Pocket Books (Trek Books publisher), states for writers considering penning a Trek novel is that "you should write something that couldn't be done on the small screen." In other words, what would be the purpose in writing a book that could, in fact, be just another episode? He wants the writer to take the reader somewhere else, into worlds unexplored and parts unknown ... so how did BY THE BOOK meet those standards? Giving a gracious nod to RPG so prevalent throughout the web, the authors devise a scenario surrounding Captain Archer and the crew of the Enterprise's first contact with not one but two species and it goes horribly wrong until they fashion a device which allows Archer to communicate telepathically with the more intelligent of the two species and then ... nothing happens. While the book sports a wonderful conversation between Archer and his Vulcan Subcommander T'Pol on the nature of 'first contact' situations, the tale invests little in characterization, plot, and surprise. There is little awe in the experience of meeting new civilizations for the first time; rather, there is an exhaustive examination of their architecture and how it relates to the way the think ... while it's interesting, it encompasses too much of the book. Lastly, this installment FEELS as though it was a script submitted but rejected by Paramount b/c it didn't meet Ordover's criteria: it shows us nothing new.
Help other customers find the most helpful reviews
Was this review helpful to you?
|
|
|
|
|
|
3 of 3 people found the following review helpful:
4.0 out of 5 stars
Surprisingly good for the first in the series, February 16, 2004
You could criticize this book for its sometimes bland or inaccurate characterizations of the crew, but if you're a veteran reader of Trek books you won't, since you'll know to expect that in the early books of any of the series.As I see it, the only flaw worth taking off rating-points for is that too much time is devoted to the story's secondary plot, which centers on a role-playing game, and quickly becomes rather boring. By the end of the book, I almost wished I'd skipped over the chapters devoted to this, because the main plot, which centers around first-contacts with two species, had been a lot more entertaining than I would have expected from a first novel. Unlike Michael Jan Friedman's "Kahless", in which two plots are almost ingeniously woven together, and yet could still be read effectively as seperate stories, the "role-playing game" plot here degrades into only slightly entertaining filler that could've easily been cut. Even taking that into account, though, I can't justify a rating lower than 3 1/2 stars. The book is probably good enough to be considered a must-have by die-hard completist by readers who are determined to read the entire series. As with all the Trek series, the books get better as the characters become more familiar to both readers and authors, so this one will pale in the light of later ones, but it should be recognized as a good first effort.
Help other customers find the most helpful reviews
Was this review helpful to you?
|
|
|
|
|
|
Most Recent Customer Reviews
|