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Lords of EverQuest
 
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Lords of EverQuest

Other products by Sony
Platform:   Windows NT / 98 / 2000 / Me / XP / 95   |   ESRB Rating:  Teen
3.0 out of 5 stars  See all reviews (23 customer reviews)

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Customers buy this item with Everquest Companion: The Inside Lore of a Gameworld by Robert B. Marks

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Product Features

  • Each faction has their own special units and strategies -- master their ways to master the battlefield
  • Command any of 15 Lords as they each other on 36 unique & challenging single-player maps
  • Manage your troops wisely -- help them gain abilities & experience, and carry themover from mission to mission
  • Unique spell ability for system for added tactical & strategic abilities
  • State-of-the-art 3D graphics bring you 3 levels of zoom & intense color -- you'll feel like you're right in the action

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00009OY80
  • Product Dimensions: 7.5 x 5.5 x 1.2 inches ; 8.8 ounces
  • Media: CD-ROM
  • Release Date: October 20, 2003
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (23 customer reviews)
  • Amazon.com Sales Rank: #17,421 in Video Games (See Bestsellers in Video Games)

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Product Description

Game Informer Review

The last couple of months have seen a whole slew of new RTS titles hit the market. Some good, some bad, but none with the gargantuan EverQuest franchise attached. Expectations for this title were pretty high, and for the most part Lords of EverQuest doesn't live up to them.

The gameplay is classic RTS, and thus a bit simpler than the current favorites. Resources in particular are dumbed-down – there's only one, and you can harvest it much faster than you can spend it. This makes for a different flow of play from similar titles, and cheapens strategy in the process.

Though there are three very different factions, the depth of units, upgrades, and spells isn't anywhere near what can be found elsewhere. Also, the skills are pretty weak – when I cast a spell with a 60-second cool-down, I expect it to lay down the law. In LoE, it'll maybe kill one unit. Also, even Lords (the LoE equivalent of a Hero in WarCraft III) only have four skills total, the second two of which you won't see in most games since it takes so long to get to the required level. The combat just never reaches the level possible in the big-time RTS titles.

With multiplayer significantly less user-friendly than in other titles and a lame single-player mode, LoE falls well short of the genre's top dogs. The fact of the matter is that this is the first RTS title from Rapid Eye, and they simply don't have the experience in smooth gameplay, balanced factions, and online support that Blizzard and Ensemble can bring to the table.

Concept:
Combine EverQuest with real-time strategy and try to give the big boys a run for their money

Graphics:
Nothing that pushes the envelope too much, but high-end for the genre

Sound:
Nicely orchestrated score. There could be a lot more unit voiceovers

Playability:
Having full control of the camera is cool, but doesn't really add much. Trying to click on units during battle gets frustrating

Entertainment:
EQ fans will likely eat this one up. Without the EQ license, it's merely an above-average title

Replay:
High

Rated: 7.5 out of 10
Editor: Adam Biessener
Issue: February 2004

2nd Opinion:
I used to be a hardest of the hardcore EQ player. So in regards to the people and places in the universe, I know more about it than any normal person really should. Coming into this game, I was expecting to find myself enveloped in the universe and experiencing it in a whole new way – RTS-style. Sadly, while there are certainly parts of EQ lore to be found here, it isn't as interesting as I had hoped. As a WarCraft wannabe, the game is certainly competent, but it doesn't do anything you haven't seen before. Don't get me wrong, there is some fun to be had with this title, especially in multiplayer, but it never quite delivers like a Command & Conquer or WarCraft.

Rated: 7.25 out of 10
Editor: Andy McNamara


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Product Description

Lords of EverQuest brings the best elements of real-time strategy to the rich fantasy world of EverQuest! In this game, three factions are competing for control of the continent of Tunaria -- the winner will write the destiny of Norrath. Lead your chosen faction to victory! Superior online multiplayer options for up to 12 players - No subscription fee required!

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Customer Reviews

23 Reviews
5 star:
 (10)
4 star:
 (1)
3 star:
 (1)
2 star:
 (1)
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 (10)
 
 
 
 
 
Average Customer Review
3.0 out of 5 stars (23 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
7 of 7 people found the following review helpful:
3.0 out of 5 stars Not the Greatest, but Still Worth a Look, December 23, 2003
By A Customer
In the already overcrowded Real Time Strategy game genre, can Sony offer a fun, competitive product that meets or exceeds the standards set by it's contemporaries?

The answer is a rather uninspiring yes and no.

Developed by Rapid Eye Entertainment, a group of former New World Computing programmers (responsible for the Heroes of Might and Magic series), LoE tries to take the Everquest MMORPG experience and squish it into the confines of RTS wargaming. The game centers around your "Lord", which, like the "Hero" unit in Blizzard's Warcraft III, is the leader of an army of creatures you work to upgrade and develop into a conquering force. Lords are members of several different "factions" which determine what kinds of armies you can raise. As with both Warcraft III and Everquest, you need to level up and advance your Lord by defeating other enemies and obtaining experience points as well as complete mission objectives in order to advance in the game. Unlike WCIII, however, you can actually level up your troops and even "knight" up to two troops to give them powers nearly equivalent to your lord. This feature alone is what sets LOE apart from any other RTS on the market today and presents some very interesting and unique gameplay strategies.

As with all other RTS games, you accumulate resources to build buildings and purchase upgrades to train and outfit your army. In this case, there is only a single resource: platinum. The "money" system is simpler than in other RTS games in that the challenge lies in budgeting your platinum on buying the right buildings and units rather than trying to acquire a wide variety of different resources.

But with the leveling system, it's quite possible to take a group of basic troops up to very high levels without ever needing to create specialized units.

There are two primary modes: a single player "campaign" which involves completing a series of scenarios with some light RPG elements interspersed in between, and a multiplayer mode where you can fight other players online. The single player game is servicable at best, with an only casually interesting storyline (disappointing, given the amount of history and lore in EQ). Many of the maps seem somewhat linear in design and the objectives are nothing any RTS gamer hasn't seen before.

In fact, many will argue that besides the leveling aspect, there isn't much in LOE that hasn't been done already, and implemented better. In particular, the AI/pathing is irritatingly bad with units often taking the longest, most baffling route to get to whereever it was you wanted them to go. They also have an annoyingly short attention span and will sometimes disregard orders to stay put and go run off and attack things when you don't want them to.

This alone is what really hurts the game in the long run. The RTS field has reached maturity to where these types of problems simply aren't acceptable anymore and most players will pass on the game because of it.

Which is somewhat of a shame, since underneath the rough elements is a relatively intriguing RTS game. The graphics and animation in the game are quite good, with realistically-drawn 3D models and cool spell effects. In addition, one of the most entertaining aspects of Everquest, the level up "Ding" sound, is retained here and is just as satisfying as it was in the MMORPG.

Also, the idea of leveling up troops does create an extra dimension of strategy, especially in multiplayer, where you can try to kill NPCs to gain more experience before attacking your enemies.

Unfortunately, many reviews have complained that there aren't enough differences between the units of each faction to make battles interesting. Those people inevitably rely on the obvious warrior-healer strategy for their army, but more inventive players will likely find other ways to develop their forces.

So here's the rundown:

Pros:
Graphics & Animation are solid--the zoom feature is nice.
The level up system is entertaining--all troops can advance!
Some RPG elements to break up the monotony.
Buy and register the game with an EQ account in good standing before Jan 3, 2004 and you will be invited to EQII Beta

Cons:
Atrocious AI and Pathing algorithms
Units don't always respond to commands
Game balance: there is little incentive to find different strategies to win
Units can seem too similar no matter which faction you play

Overall, this is an average game with limited entertainment value. I thought most of the reviews of the game so far were too harsh, but agree there are enough issues with the game that prevent me from making a recommendation (especially at the retail price that Sony wants you to pay). I would recommend obtaining the demo first, then purchasing the game at a discounted price if you decide you really want it.

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3 of 3 people found the following review helpful:
1.0 out of 5 stars Sony did this?, December 21, 2003
By Cody Hayden (San Antonio TX) - See all my reviews
First off let me just say that the only reason I bought this game was for the invite to EQ2 beta... Now then, after loading it up and playing it for all of maybe 8 minutes, I turned it off and went back to CoD. I have been playing EQ since 99' and i have to say that in 4 years I have never really been disapointed at Sony. That changes today. I can't for the life of me figure out why a company that is making as much as they are on EQ, would waste so much time and money developing a title such is LoEQ... Playing it has made me anticipate EQ2 more, for the fact that I need a good game to wash out the vile thoughts I have had about how to best get rid of it. One thought was throwing it off a building, although I would feel for the people at the bottom, having crap rain down on them from above..

This game was a waste of time, not so much money for the fact that there is a beta invite in the package, but this game is by far the worst game I have played since "Real War". And another thing..dont you think that if you can only register your product for the beta one day, 23 hours and 59 minutes, that the site will be lagged out or down most of the day? That sounds like a trap, like a gamble, they say you are sure to get a slot when you register, but whats to stop them from saying " The server was up, but you thousands of people just forgot to do it, no, this is a gamble, be warned... There is no guerantee anyone will get into the Beta of EQ2 this way. I hope they take into account long time users of EQ, I'm still playing it, even after all these years.

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6 of 9 people found the following review helpful:
1.0 out of 5 stars A Festering Pile of Mediocrity with a Dash of Apathy, December 16, 2003
By Hwed (Delaware) - See all my reviews
I'm actually in shock that this game was released. Regardless of the investment in development, Sony should have looked at the final product, cancelled the whole project, and swept it under the rug.

Let's get specific, shall we?

Storyline:

Utterly uninspired, rehashed, redone, predictable, and dull. Voice acting so awful you'd swear it was intentional. With four years of world-building in the Everquest franchise, you'd think they could make up something at least passable. Wrong.

Graphics:

So terrible that it's difficult to comprehend that this game isn't something you bought three years ago and forgot about, then found in the bottom of a drawer. Units are awkward, poorly crafted, unoriginal pieces of dung that don't withstand any scrutiny.

It isn't so much the painfully low polygon count on units as the poor artwork that led such things to exist. I've heard that a lot of companys are outsourcing programming work overseas to bottom dollar workers, but I didn't know that applied to artists and designers. It's painful to look at a "hero" unit with a giant smile frozen on his one-polygon face while he laments the death of his closest friend in a melodramatic tone.

Gameplay:

Unintuitive, tedious, and one-dimensional. There is no need for strategy. Simply select all your units and send them at the enemy, then pick your nose like a slack-jawed dullard and watch for several minutes as the overwhelmingly stupid AI eventually kills something in spite of itself.

Units wander aimlessly in circles while other units blindly flail at them from behind. Troops stampede recklessly to persue their foes to whatever end. I would estimate that the unit AI took approximately three minutes to jot down on the back of a cocktail napkin at 2:00 AM after consuming about a gallon of vodka directly out of a plastic bottle.

Interaction with the environment? Nonexistent. Despite some awkward attempts at eye candy, it's almost entirely meaningless in terms of affecting strategy.

Sound:

Turn it off. Enough said.

Summary:

Everything about this game has been copied from somewhere else. Most of its game mechanics are ripped directly from Warcraft III. Unfortunately, Sony lacks the talent of Blizzard. They lack the attention to detail, they lack the standards of quality, and they lack the vision.

My question to Sony is this: If you're going to do something that's already been done, and do it so poorly, why do it at all?

This game is a blatant money-grab. Sony is banking on the uninformed consumer and die-hard Everquest player to buy it without thinking.

Don't prove them right. If you need a RTS game, go buy Warcraft III. If you already own it, go play it again. If you want Warcraft III to have that "Everquest" feel, punch yourself in the groin, stab yourself in the eye with a pencil, and play Warcraft III. Just don't buy Lords of Everquest. It brings a new definition to the word "Pain."

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Most Recent Customer Reviews

5.0 out of 5 stars everquest for kids
I am a huge eq fan ,am a guild leader ,,, this LORDS of EQ is great for kids because they dont need a monthly fee and can get a taste of the game without bothering paying adults,,... Read more
Published on May 31, 2006 by been there

2.0 out of 5 stars how can u compare this measly thing to everquest
no way in the league of everquest.lords is most of the time rpg,and here it fails.the graphics and video were just not upto the mark and the storyline is very haphazard. Read more
Published on July 16, 2005 by Mohammed Kazmi

4.0 out of 5 stars Top Tier budget, graphics, voice talent, low tier design!
It's funny that I have so much admiration for a product and company that has so little admiration for me... Hmm..deep statement. Read more
Published on May 17, 2005

1.0 out of 5 stars Really sucks
this game is boring crappy and not worth my time or anyone elses the multiplayer and the campain sucks and there is no skrimish the battles are confusing and there are no builders... Read more
Published on November 9, 2004 by James

1.0 out of 5 stars Don't Buy This
This is without a doubt the worest attempt at stategy and RPG. The box of this game depicts massive armies slugging it out. Read more
Published on June 22, 2004

5.0 out of 5 stars very fun
it is a great strategy game and is addicting i play a ton.
Published on April 4, 2004

1.0 out of 5 stars Buy Warcraft 3 instead folks
Lords of Everquest is obviously an attempt for Sony to get revenge on Blizzard since Blizzard is taking their Warcraft world into the Massive Multiplayer Online Role Playing Game... Read more
Published on January 5, 2004

1.0 out of 5 stars This game is horrible
i cant believe i wasted 30 dollars on this trash. i thought this would be better than warcraft3. WRONG! Read more
Published on January 3, 2004

5.0 out of 5 stars This game rocks
Lords of EverQuest is a action packed game.You can play your friends online.Pick a cool lord monster and fight the other tribe with your units.
Published on December 21, 2003

1.0 out of 5 stars 5 stars or one star? hmm look at the conflict here!
How interesting it is that people either LOVE this game (give it 5 stars) or HATE this game (give it one star). Read more
Published on December 17, 2003 by Daniel Williams

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