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Phoenix Wright: Ace Attorney
 
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Phoenix Wright: Ace Attorney

Other products by Capcom
Platform:   Nintendo DS   |   ESRB Rating:  Teen
4.5 out of 5 stars See all reviews (86 customer reviews)

Price: $89.98
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Frequently Bought Together

Phoenix Wright: Ace Attorney + Phoenix Wright Ace Attorney - Justice for All + Phoenix Wright Ace Attorney: Trials and Tribulations
Price For All Three: $245.46

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Product Features

  • Five cases to take on and win, to reveal dramatic, stunning, and even comical court proceedings
  • Use both screens to investigate crime scenes, question witnesses and present shocking evidence
  • Present findings from the investigation, listen to testimonies, examine witnesses, and determine the truth to prove your client's innocence

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000B69E96
  • Item Weight: 2 pounds
  • Media: Video Game
  • Release Date: September 1, 2006
  • Average Customer Review: 4.5 out of 5 stars See all reviews (86 customer reviews)
  • Amazon.com Sales Rank: #760 in Video Games (See Bestsellers in Video Games)

    Popular in these categories: (What's this?)

    #2 in  Video Games > Nintendo DS > Racing & Flying
    #8 in  Video Games > Nintendo DS > Action
  • Discontinued by manufacturer: Yes

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Product Description

Product Description
Phoenix Wright: Ace Attorney puts you in the shoes of a rookie defense lawyer trying to make his name. Take on intriguing, unusual cases and use your courtroom skills to unravel some of the most outrageous and funniest trials you've ever seen.

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Customer Reviews

86 Reviews
5 star:
 (64)
4 star:
 (15)
3 star:
 (1)
2 star:    (0)
1 star:
 (6)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (86 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
214 of 219 people found the following review helpful:
5.0 out of 5 stars Phoenix aces it., October 12, 2005
Fun:5.0 out of 5 stars 
Once in a while, a Japanese game gets translated, takes the scene by storm, and makes people wonder why it didn't happen earlier. Phoenix Wright: Ace Attorney has the potential to become such a game. Originally released only in Japan, "Gyakuten Saiban" (loosely translated as "reversal judgment") is a popular legal simulation game for the GBA that gives you a chance to become a defense attorney. The series has already spanned three instalments, with one more being slated for release for the Nintendo DS next year. Before that happens, however, Capcom released "Gyakuten Saiban: Yomigaeru Gyakuten" in September to pave the title's transition from the GBA to the DS. The game included a fully translated English version, which is eventually released in the US as Phoenix Wright: Ace Attorney (PWAA) recently.

So, what really is PWAA? Well, it's basically a point-and-click adventure game that is set in a legal background. As rookie lawyer Phoenix Wright, you'll take on five cases in this game, which includes four from the first Gyakuten Saiban game, as well as a brand new case that was created with the features of the DS In mind.

The game takes place primarily in two platforms - investigation and court proceedings. In the earlier scenario, you go from place to place, talking to people and examining crime scenes to gather evidence that may be important in proving your client's innocence. Although the investigation process could be tedious at times, it's never dull since the game throws up so many colourful characters and stereotypes to keep you busy with. Also, despite a large number of items to examine in the various locales pertaining to a certain case, the game is rather helpful as it automatically includes all evidence that will somehow have some bearings on the case. This means that you'll never really need to wonder what's useful and what's not, thus reducing information overload. It also essentially leaves you with the task of finding out why these evidences are important, which gives the game a better focus.

Information that you gather during the investigation will be added to your court record, which is one of your greatest weapons in court. The court record also provides additional information about the evidences that are collected. For example, you may score an autopsy report from the detective in charge of the case, but it's only when you look into this report in the record that you'll get a summary of the contents. This applies to most, if not all the evidences at your disposal, and because of that, reading the court record becomes an important task that you should never forget. The game also has the knack of turning the most insignificant looking clue into a decisive one, so you should take heed that a screwdriver, for example, could turn out to be that one clue that nails the truth for you in court.

During court proceedings, apart from coming against prosecutors who're eager to convince the judge that your client is guilty, you'll also come face-to-face with witnesses who can either make or break your defense. You'll get to cross-examine these witnesses as well, which is where the fun really begins. Almost every testimony you come across in this game has some weakness or two, which you can exploit to turn the tide in your favor. Each testimony is broken down into statements, and each statement allows you the opportunity either to press for more information, or object by presenting a contradictory evidence. While this may sound easy, finding the exact evidence to present could still be a tricky task if you don't follow the case closely. Of course, being good at solving puzzles of this nature helps a great deal, but the cases are all designed in a logical, though linear, fashion that even those who're not exactly quick-witted can guess the killer if only they exercise some diligence and commonsense.

Now, as there's usually only one correct objection for each testimony, it's entirely likely that, when confronted by a bottleneck, you eliminate incorrect choices by simply presenting everything in your record if no form of restriction is set. To prevent this possible abuse, the game has a penalty system that reduces your "health" if you present a wrong objection. The health gauge is represented by exclamation marks on the screen. Each incorrect objection will lead to a dramatic explosion of one exclamation mark. Do this for five times, and you'll be greeted with the game over screen. While this may sound harsh, it actually encourages you to spend time thinking through the cases, which should in turn lead to a more satisfying gaming experience.

Now, there seems to be so many things to do in the game, so the controls must be pretty complex? Well, not exactly. In fact, the controls of PWAA are so user-friendly, you can play through the game without even using the buttons on your DS at all. Every action can be performed by clicking the respective buttons on the touch screen with your stylus. Want to move to another area? Click "move", and a menu will appear to ask where do you want to go. Want to examine an item? Point your stylus to it, tap it, and you'll get your findings. It's just that simple. Apart from waving your stylus, the game also makes use of the DS' voice recognition ability, so it's possible for you to shout "Objection!" into the mic to counter a witness' statement. Similarly, you can also shout "Hold it!" to press a statement, and "Take that!" to present a decisive evidence. Although the idea is a little quirky, it does give you that sense of satisfaction, especially when you finally deal the murderer with a forceful "Take that!" after a tiresome three-day trial. The voice recognition, however, is never forced upon you, so if you're not into talking to a machine, you can always rely on your good old stylus.

Additional controls are added for the fifth case of PWAA. As I mentioned earlier, this fifth case was designed specifically for the DS. This brand new case fully utilizes the DS' innovative features. You'll get to rotate and zoom-in on evidence to examine them more thoroughly. You'll also get to join pieces of broken evidence together. You can even set powder on your screen, and then blow it away to gather fingerprints. All these features really provide a strong involvement for the player - they make you feel that you're right in the thick of the action.

Graphically, PWAA uses an anime style to portray the various quirky characters. The style should appeal to most people, even though they expectedly become repetitive as the game progresses. Still, as you'll be spending most of the time reading the conversations, you'll tend to be more forgiving when Phoenix Wright points his finger out again (for the umpteenth time) as he tells the judge that the witness' testimony is faulty. The audios of the game are also heavily anime-inspired. The music blends in with the action really well, and it's quite obvious that the developers actually tried to create different background music that are unique to the different characters. Again, this complemented the game greatly.

All in all, PWAA is a game that I'd recommend to all DS owners, even those who're not exactly interested in murder mysteries. The game may be a little too linear for players who tend to think ahead of time, but it's still a great adventure for those who want to try something different. It's not everyday that you become a lawyer, and I'm pretty sure that after you relieve your role as Phoenix Wright, you'll be itching for a sequel. If playing a quality game is a thing for you, then you should really consider making an appointment with PWAA.
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84 of 89 people found the following review helpful:
5.0 out of 5 stars Who could object to this?!, October 28, 2005
Fun:5.0 out of 5 stars 
There is a wonderful review of Phoenix Wright already up on Amazon, so I don't feel the need to go so in-depth with my explanation. I just want to cover some things I think about this amazing game, and give you a second opinion of sorts.

American's don't seem to normally fare well with text-based games. There's just something about having to sit and read and select choices that has the average american teenager running for the hills.

As such, I was amazed when I heard this game was coming to the States. There are dozens (if not hundreds) of this genre in Japan, but the US hasn't seen many of them. Yet, with the oddities of the DS and the growing interest in obscure Japan-only games among a certain cross-section of the gaming demographic (see Katamari Damashii, Wario Ware, Feel the Magic, or even such things as DDR or Para Para Paradise [okay, that last one not so much, but I'm a big fan]), publishers seem willing to take the risk a bit more than they would.

And so we have a slew of strange text-based games. There's Sprung that came on release (a very, very simple point and click text game, but actually it hardly counts, seeing as it's from a Canadian developer), and then the puzzle/text adventure Trace Memory (which I enjoyed, too), and now Phoenix Wright. While the others were fun, Phoenix blows them out of the water with one thing: style.

I'm not just talking about the anime-inspired art. No, I'm talking of the energy of the scenes and the stories, the various characters and charicatures you meet through wonderful dialogue, the forcefulness of the flow of the courtroom scenes, and just the overall feeling of giddiness underneath the suits of Phoenix and Edgeworth.

The plots here aren't groundbreaking, but they're of similar quality to your average Law and Order or CSI, and personally I think they're a lot cleverer, as they know they're melodramatic and revel in it with a cheesiness and sly humor that those shows with their self-imposed seriousness lack.

Yes, like all text-games it's fairly linear (though that's sometimes hard to tell), and the exploration/investigation parts where you visit scenes and talk to witnesses/suspects can drag a bit, but it's a text-game, and these are typical drawbacks. But when in the courtroom, Phoenix Wright pops with energy and power, turning legal proceedings into battles of wills with the prosecution (the wonderful Miles Edgeworth, who I want to see more of if there's a sequel) and the witnesses (a certain witness in Chapter 3 is memorable, a hilarious female that floors even Edgeworth).

These courtroom battles are over the top, with effects that seem more in keeping with a samurai duel than a trial, but it works in a way that is surprising and entertaining. For a text adventure, Phoenix Wright has more energy and excitement than any cookie-cutter action game out there.

And it's lengthy, too. The first case is short and quick, and leaves you wondering whether or not this game will be disappointingly short in the end (the one drawback to Trace Memory, though one wonders if these are even the same genre). Yet, each chapter gets longer and longer, until they become multi-day cases with witnesses and investigations stretching on as new facts unfold in the courtroom. Trust me, length isn't an issue, though you might end up beating it quickly just because you play it that much.

Phoenix Wright is a remake of an original game of three for GBA in Japan, and hopefully this game will prove to Capcom that there's a market for these things in America now, and all us English-speaking peoples can have a chance to experience more Wright. C'mon, give it a playthrough. It's worth picking up, and so long as you don't mind reading, and like entertainingment, and aren't put off by the idea of playing a lawyer in a courtroom melodrama, you'll love it.

If you've never played a game like this, this is the title to try. It's better than any I've ever experienced, and I can't recommend it highly enough as one of the best games on DS, period.

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15 of 16 people found the following review helpful:
5.0 out of 5 stars Excellent - give me more!, November 5, 2005
By Rob Davis (Sewell, NJ) - See all my reviews
Fun:5.0 out of 5 stars 
Phoenix Wright was a huge surprise - a pleasant surprise. I thought, "A courtroom game? Come on, how good can it be? It's gotta be really boring and mundane."

Boy, was I proven wrong.

The game drags you in right from the beginning, putting you straight into court. Objections, pressing, and contradictions are abundant. The first case takes it easy on you, but by the last case, testimonies are rock-solid and require lots of thinking to work around.

The cases are not just random ones either - they all intertwine with each other, old witnesses showing up later, old characters being put in the defendant's and witness's chairs. Twists and turns are common and make you think on your feet and outside the box.

Sure, some things in the game you probably can't do in a real-life courtroom, but real-life court cases aren't nearly as gripping.

There are some minor drawbacks, unfortunately. The fourth case acts as though the game has finished - credits and everything. The fifth involves just a few characters from previous cases. As a result, it is harder to be enthusiastic about it (at least, for me it is), and seems less personal.

The only other complaint is that it is too short! Cases do get longer as the game goes on, but I got addicted and beat it in about a week or so (granted, I played the game so much it was probably unhealthy). Hopefully, the next Phoenix Wright game will also have a continuous storyline, but give us more material to work with.

All that said, I strongly recommend that all Nintendo DS owners buy this game. It makes you think while entertaining you to almost no end. Owning Phoenix Wright is a must.
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Most Recent Customer Reviews

5.0 out of 5 stars Not afraid to go back to the beginning
So when I first played Phoenix Wright games, I made a huge mistake. I only realized this mistake a week ago when I received Phoenix Wright: Ace Attorney. My mistake? Read more
Published 6 days ago by Zoe Marshall

4.0 out of 5 stars Good ... and long.
Not for young kids. This game was much longer than I expected. That's both a good and bad thing. Classic anime drawings and characterizations. Read more
Published 26 days ago by C. SATTERFIELD

5.0 out of 5 stars Original, Addictive Courtroom Fun
I just purchased Phoenix Wright: Ace Attorney about a week ago, and I just finished it minutes ago. Before you assume that the game is too short, I should probably admit that I've... Read more
Published 29 days ago by L. A. Hash

5.0 out of 5 stars Greatest game ever!!!
Phoenix Wright: Ace Attorney is the best game that I have ever played in my life. Of every game for every game system that I have ever played this game wins by a landslide... Read more
Published 1 month ago by N. Dabney

1.0 out of 5 stars I demand a retrial....
Okay, so to try and distract myself from the wait for Professor Layton's second game, I bought this. I have not seen any puzzles yet in this game. Read more
Published 2 months ago by Anita Mitcham

4.0 out of 5 stars Great game, but be prepared for dialogue
This game is much different than the other games I've tried in the past and was a pleasant surprise. Read more
Published 9 months ago by purple rose

5.0 out of 5 stars Wright on target
Wright was one of the first games that attracted gamers to the DS. "Phoenix Wright" is one of the deepest courtroom dramas to ever hit the DS, with plenty of tricky puzzles to... Read more
Published 9 months ago by lain4ever

5.0 out of 5 stars Objection!!!
Before I start I'll say this: The ace attorney series is extremely slow and text heavy so if you're a not a person who doesn't have the patience to think thing through or likes to... Read more
Published 11 months ago by Zezlemet

5.0 out of 5 stars A pleasant surprise!
Well here's my story: I received this game as a birthday present from a friend, and when I first saw it, I was a bit skeptical. I thought, You've got to be kidding me. Read more
Published 11 months ago by Humble Reviewer

4.0 out of 5 stars It's worth it
Okay maybe this game isn't for everyone but I liked it.

At first I didn't like all the reading, there is a lot of reading. Read more
Published 12 months ago by RDrops

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