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46 of 56 people found the following review helpful:
4.0 out of 5 stars
Seems like some people need to get their TVs replaced., March 2, 2009
Fun:5.0 out of 5 stars
"Terrible graphics!!!"
That's what stands out when I read all of these reviews. I find nobody that thinks these are great graphics. Hmm. I'll get back to this.
Anyway, Star Ocean: The Last Hope is the fourth of the series. Its roots are in space and time travel, and often takes place on faraway planets, though its protagonist is generally from Earth. The first Star Ocean (Blue Sphere) never came stateside; instead, we got Star Ocean: The Second Story. During a time when the first PlayStation was hurting for role-playing games, this was a breath of fresh air. It introduced concepts that were new to gamers but taken for granted since: synthesis, cooking, and customization. In truth, The Second Story was really a 100+ hour game if you wanted to accomplish all there was to do.
What The Second Story also brought to the table was challenge. Other games were hard, but TSS is known even to this day as having one of the worst final bosses in RPG gaming history, a man known only as Indalecio. His original form was bad enough, but when you went to a certain private action, he became "Unlimited Indalecio", a true GOD that gamers were not worthy of. Being level 99 didn't do you any good either. That's not even counting the bonus dungeon's boss, Iseria Queen, who is even worse. Bottom line - the game was blatantly difficult near the end.
Star Ocean: Till The End Of Time was released on PlayStation 2, and it wasn't well received by gamers, mostly because for the most part it deviated from what made Star Ocean so good. But what gamers don't see is that the third game actually added a piece of gaming goodness to the overall series. It introduced a new character in Welch Vineyard, adored by fans, almost to cultish dimensions. It also had a lot of small "throwback" things like science centers named after famous inventors in the previous and subsequent games, and bonus dungeon battles with notable characters from the past. It wasn't a bad game really...and didn't get the fair shake it deserved.
Not too long ago came two PSP remakes: Star Ocean: The First Departure and Star Ocean: The Second Evolution, based on the first and second Star Ocean games, respectively. While the gameplay is identical, these are definitely remakes in that a number of things were changed, most notably the difficulty of the second game being toned down and the skill tree being a lot more friendly than before. For those that never played the first game, First Departure was a great opportunity to find out what the first game was about, and when you play it, you get a better sense of the overall storyline.
Enter The Last Hope. This story takes place prior to the events of the first Star Ocean (using First Departure as a reference point), so if you never played the other games, a lot of the things you'll notice won't go over with you, but if you did play the others, you'll hear music that will remind you of each game, and meet characters that you either recall from the other game or who must be related to others from the previous games. There's definitely a lot of fan service to be had here.
Your protagonist is Edge Maverick, a young crewman on the Calnus. A disaster on Earth has rendered the planet unsuitable for human life, and the SRF (the organization you belong to) has been ordered to seek out habitable planets to identify their viability as a new place to live. If that story sounds familiar, at least somewhat, it's actually quite close to the story in Star Trek III: The Wrath of Khan, and one of the Star Trek: The Next Generation episodes where terraformers are attempting to find planets that would be suitable for colonization. Unlike those however, a space "bubble" knocks you and your other ships off course, causing you to crash land on your first planet. While the plan appears to be quite like Earth, there is a darker side (this story is commonly seen on the original Star Trek). You can hopefully see where I'm going with this...there's also some instances of time travel that are quite interesting, yet infuriating at the same time. You'll end up hopping from planet to planet to achieve your objective.
Now that you have a sense of the basic storyline, let's get to the game itself. As mentioned before, it spans three full DVDs; that's over 13GB of data, for those too lazy to do the math. You can do the install to the hard drive, but be forewarned that there is a going speculation that doing so causes the game to freeze. I did experience a freeze, but I can't confirm for a fact that the install was the cause. I do installs to keep my drive from going out, and don't intend to stop anytime soon. Part of the problem with the spanned disks is that different planets are so large that they literally exist on specific discs. I know other games have the same issue. The problem is that if you wanted to go back to an older planet (and you will have to, for mining and such), you need to insert that disc. What I don't know yet is whether or not you can just install all three discs and avoid the disc swapping altogether. I assume you can, but haven't yet tested that theory. Seems though that you'd still need to swap discs, since the 360 requires the disc be in the drive in order to even access the stored data.
The music in the game is quite excellent, but for the fact that the tracks are quite short indeed. Older Star Ocean games also had short tracks, but keep in mind they were limited by the space on CDs during the PlayStation era. Either they kept the tracks short in order to emphasize the nostalgia, or they just didn't have the space left over to accommodate the music tracks in full. Of particular exception are the tracks from older planets like Roak (First Evolution) where the music from that game is playing, instantly inciting nostalgia. The extremely short, repeating nature of these beautiful tracks is the only issue here. As far as the voice acting, people are complaining about it, but I found it quite good, honestly. I mean compare this voice acting to Infinite Undiscovery or Tales of Vesperia...and you see there is no comparison. At least in this game, the personality of each character is brought to life extremely well, except for maybe Reimi (because she sounds like every other video game heroine). Part of the measure of good voice acting is whether you are emotionally moved by the character when they're speaking about something - and yes, some people don't get moved at all by game characters - but when someone like Lymle is expressing how sad she is, in a way a child definitely would in the same situation, you can't help but appreciate the voice acting that much more.
In terms of challenge, I found the game to be quite balanced compared to other RPGs of this style. Regular enemies for the most part are not difficult; you do get multiple difficulty settings to choose from, but even on the harder settings you can still reasonably work your way through the majority of regular enemies. They're aggressive, but your characters are even more aggressive. Once you master all of the nuances of battle, you will find yourself breezing through the majority of battles without a scratch. The challenge comes in when you encounter bosses though - these behemoths (and they're always behemoths, aren't they) will almost always give you at least a slight challenge, whether it's juggling you in the air, blasting you with flames or freezing you to death. But that's how it should be, in my opinion: regular enemies are moderately challenging, bosses even more so, but neither so difficult as to throw your controller against a wall.
Speaking of battle, the gameplay engine in The Last Hope is a throwback to the older Star Ocean games who really pioneered the action battle along with the Tales series...but The Last Hope threw in just a little bit of uniqueness to break the mold. Here you control your main character as he hacks his way to victory, and yes, you can take control of your other characters as you see fit. But this game offers some flavor. You can do some short range jumps in the four directions; so to the left/right, toward or away from your enemy. This is great if you need to dodge, or cut down distance to your enemy to effectively defeat them. You can also transition from the jump into the Blindside attack, which allows you to quickly run behind your enemy. If done correctly, not only will you dodge the attack, but you will surprise the enemy and do critical hits on their backside. From there you can throw regular or special attacks; even chain special attacks together if you've got a skill that allows you to do so, racking up major damage. Rounding out the feature is the Rush attack, which can be best described as a limit break. When executed, you and another team member will unleash a flurry of blows to one enemy to multiply the damage dealt. I found myself not really using this, simply because it takes a long time to build up the gauge that drives it, and the damage wasn't all that great compared to regular attacking and special moves.
As you fight and pull of special attacks, you'll build up slots on the Bonus Board, which gives you various bonuses such as Exp and Fol. It also can give you free SP which can be used to build up your skills, or HP/MP to heal you after each battle. But be careful; the enemy can destroy part of your Bonus Board if they hit you hard or frequently enough, so you really can't just bull rush every single fight. You need to pay attention and stay on the move in order keep the advantage. The Bonus Board also apparently disappears when you save and cut the game off, which I understand, but don't care for.
Making a return in a toned down fashion is the item creation feature. In Star Ocean 1 and 2, you could create...
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11 of 14 people found the following review helpful:
5.0 out of 5 stars
Star Ocean: Last Hope Review, February 27, 2009
Fun:5.0 out of 5 stars
Having never played a Star Ocean game before, I was a little iffy about picking this one up. I didn't know if it would be another Final Fantasy clone or really stand out amongst the masses of JRPG games that have been hitting the 360 lately. After checking out some pretty decent reviews, I decided to take the leap and pick up the game on a whim.
From the start of the game, I got the feeling that the combat would be a lot like Tales of Vesperia. This is a good thing, as I loved every minute of Tales and for a game to bring up memories of a favorite is definitely a plus. The combat is similar, but not exactly the same. Where Tales used a lot of one button (maybe 2 button) presses to take down most enemies, Star Ocean at least involves a little more strategy. You can whip yourself around bad guys when they least expect it (blindside move) and attack from their rear, issue orders, etc. There's a lot going on in combat, but it's not hard to manage. There are a lot of tools at your disposal, how (or if) you use them, are completely up to you. The combat through the first couple hours of the game remained fresh and exciting, and I actually looked forward to getting new skills and abilities. Where other games kind of throw them at you, I got the feeling SO eases you into them and gives them out a lot less often.
The story in this game is different that most RPGs I have played (remember, I never played the other Star Ocean games). The world suffered after World War 3 and sent explorers into the heavens to find a new home for Earthlings. You play Edge Maverick, one of the chosen explorers on the maiden voyage. That's about all you need to know to get started in the game. Like all games though, something has to go horribly wrong and it does, thus throwing you right into the action (if after a pretty long cutscene). There is a support character, named Reimi, who is your childhood bestfriend. The relationship between the two is definitely going to make for some interesting story elements. While they aren't "in love", they do have a very deep bond between the two of them. As time goes on, it looks like a love interest could form between the two given the right circumstances. And by circumstances, I mean user inputted actions. I didn't realize this was something the series does, but you control the feelings of people towards you (to a degree). For instance, in the first level, you stumble upon a flower patch. Reimi looks at the flowers and says they are beautiful. You are given 3 options to respond... "They are beautiful", "You are beautiful", "You are both beautiful". Obviously, being a chick, she want's to hear number 2 and if you choose that, you are going to increase the affinity between you and Reimi. If you chose the flowers are beautiful, Reimi may be insulted and the affinity between the two of you will decrease. With increased affinity comes increased cut scenes and pivotal moments between the characters (this doesn't just happen with Reimi, you can form bonds with all characters). When an affinity reaches a high enough level, guys and girls can share a room together...leaving the rest up to the imagination.
Graphics are a big thing for me. I love the direction current genre games are taking graphics. Tales of Vesperia was a great looking game, but I'm not too big into the anime scene. Last Remnant was a decent looking game, that had trouble performing/loading. Star Ocean on the other hand, looks great. It's nothing to write home about (a la Gears, MGS, or Killzone 2) but it's a very good looking game! Although the characters do show some anime sides to them (namely the eyes), it's easy to look past because they have normal sized features. But, anime might be your thing so that comment is just opinion. The worlds are varied and the colors are really pretty in some areas. You may not have many stop and smell the roses moments, but you will enjoy the ambiance.
Overall, I'm loving Star Ocean: The Last Hope. It's the perfect RPG to hold us fans over until FF13 comes out this year (or next). If you love collecting things, there's a ton of things for you to do. From enemy data, to battle trophies, room items, ship data, spells, it's all there. It's a collector's dream. Finishing this game is said to take around 40-60 hours, but if you want to complete it in it's entirety (all endings, all collectibles, etc.), chalk on another 30-40.
If you are a fan of games such as Tales of Vesperia, Last Remnant, and other JRPGs, you're going to love this game. If you are more of a western RPG fan (Mass Effect, Fallout 3) like myself, give this one a try. It's got the sci-fi thing going for it and the combat is very fresh. Battles are in real time and fun. Who knows, maybe it will reawaken your love for JRPGs.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars
Loved, loved, loved it!, July 19, 2009
Fun:5.0 out of 5 stars
My husband and I have played all the Star Ocean games, and are huge fans. The Last Hope did not disappoint. I've heard rumors that this might be the last one, and I sure hope that is not true.
This review will be short, because I'll just be repeating what others have said. Graphics are stunning .. simply gorgeous. Story was great, characters are fabulous (didn't like Myuria much, but that's life, right?), and the gameplay was for us, over 250 hours.
If I could have rated this game 4 1/2 stars though, I would have for the CD changing factor. The trips between Nox Obscuris and Roak were in the hundreds, and changing the CD every time really sucked. I understand the multiple CD concept for such a huge game, but it was poorly organized between those two planets.
Anyway, the game was everything we expected from a Star Ocean game, and more. Bring on more ... please!
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