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What the Dormouse Said: How the 60s Counterculture Shaped the Personal Computer
 
 
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What the Dormouse Said: How the 60s Counterculture Shaped the Personal Computer (Hardcover)

by John Markoff (Author) "In February of 1960, two young California engineers boarded a plane on their way to an annual electronics technical meeting in Philadelphia..." (more)
Key Phrases: dealing lightning, truck store, personal computing, Palo Alto, Menlo Park, Doug Engelbart (more...)
3.9 out of 5 stars See all reviews (31 customer reviews)


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Editorial Reviews

From Publishers Weekly
Starred Review. Since much of the research behind the development of the personal computer was conducted in 1960s California, it might seem obvious that the scientists were influenced by the cultural upheavals going on outside the lab. Very few people outside the computing scene, however, have connected the dots before Markoff's lively account. He shows how almost every feature of today's home computers, from the graphical interface to the mouse control, can be traced to two Stanford research facilities that were completely immersed in the counterculture. Crackling profiles of figures like Fred Moore (a pioneering pacifist and antiwar activist who tried to build political bridges through his work in digital connectivity) and Doug Engelbart (a research director who was driven by the drug-fueled vision that digital computers could augment human memory and performance) telescope the era and the ways its earnest idealism fueled a passion for a computing society. The combustive combination of radical politics and technological ambition is laid out so convincingly, in fact, that it's mildly disappointing when, in the closing pages, Markoff attaches momentous significance to a confrontation between the freewheeling Californian computer culture and a young Bill Gates only to bring the story to an abrupt halt. Hopefully, he's already started work on the sequel. Agent, John Brockman.(Apr.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Product Description
While there have been several histories of the personal computer, well-known technology writer John Markoff has created the first ever to spotlight the unique political and cultural forces that gave rise to this revolutionary technology. Focusing on the period of 1962 through 1975 in the San Francisco Bay Area, where a heady mix of tech industries, radicalism, and readily available drugs flourished, What the Dormouse Said tells the story of the birth of the personal computer through the people, politics, and protest that defined its unique era.

Based on interviews with all the major surviving players, Markoff vividly captures the lives and times of those who laid the groundwork for the PC revolution, introducing the reader to such colorful characters as Fred Moore, a teenage antiwar protester who went on to ignite the computer industry, and Cap’n Crunch, who wrote the first word processing software for the IBM PC (EZ Writer) in prison, became a millionaire, and ended up homeless. Both immensely informative and entertaining, What the Dormouse Said promises to appeal to all readers of technology, especially the bestselling The Soul of a New Machine.

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Product Details

  • Hardcover: 336 pages
  • Publisher: Viking Adult (April 25, 2005)
  • Language: English
  • ISBN-10: 0670033820
  • ISBN-13: 978-0670033829
  • Product Dimensions: 9 x 6.4 x 1.4 inches
  • Shipping Weight: 1.3 pounds
  • Average Customer Review: 3.9 out of 5 stars See all reviews (31 customer reviews)
  • Amazon.com Sales Rank: #64,031 in Books (See Bestsellers in Books)

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    #35 in  Books > Science > Technology > Social Aspects
    #42 in  Books > Business & Investing > Industries & Professions > High-Tech
    #60 in  Books > Computers & Internet > Hardware > PCs

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31 Reviews
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63 of 66 people found the following review helpful:
5.0 out of 5 stars How LSD and Vietnam Helped Create the PC, April 28, 2005
By Gnetwerker (Portland, OR) - See all my reviews
Most histories of the personal computer begin with Steve Jobs, Steve Wozniak, and Apple in 1976, but while hanging out at SAIL in the mid 1970s, and at the First West Coast Computer Faire in 1977 I heard highly attenuated versions of the folklore that Markoff has only now, after nearly 30 years, run to ground. Conventional histories of the PC make passing reference to the MITS Altair (1974) before going on the talk about the Apple, the IBM PC (1981) and what followed. The more sophisticated would conspiratorially tell the story of how Steve Jobs "stole the idea" for the Macintosh from Xerox's fabled Palo Alto Research Center (PARC) as they were "fumbling the future", and nearly everyone knew that Bill Gates then stole the ideas from Apple.

But the truth of those half-heard folktales from my youth is that nearly every concept in the personal computer predates all of this, in a delightfully picaresque tale that starts in the late 1950s and weaves together computers, LSD, the Berkeley Free Speech Movement, the Vietnam War and dozens of characters.

John Markoff, veteran technology reporter for the New York Times, is the first to comprehensively tell this story in his new book What The Dormouse Said: How the 60s Counterculture Shaped the Personal Computer Industry. Markoff, best known for Cyberpunk and Takedown: The Pursuit and Capture of Kevin Mitnick, explodes the conventional notion that the PC replaced the mini-computer in the same way that the mini-computer replaced the mainframe -- by a sort of evolutionary selection within the computer business, by persistently investigating the roots of the PC its unsung pioneers, its user interface, and the culture of open-source software in the San Francisco drug and anti-war culture of the late 1950s and 1960s.

Markoff has painstakingly researched the men (and a few women) who populated the cutting edge of the computer revolution in 1960s San Francisco, capturing an oral history of the PC never before recorded. Central to "Dormouse" is the story of Doug Engelbart, the "tragic hero" of computing, and the man who invented -- and demonstrated -- virtually every aspect of modern computing as much as a decade before the PC. Engelbart presided over the ground-breaking 1968 demo of his Augment concept, which included multiple overlapping windows, the original mouse, a screen cursor, video conferencing, hyperlinks and cut-and-paste -- virtually every aspect of the modern PC user interface three decades later. Yet the combination of Engelbart's ego and his poor management skills doomed the project, and his best team members leaked over to Xerox PARC, where they worked on the equally doomed "Alto" workstation, source of Steve Job's inspiration.

In parallel to this central story are those of the Stanford AI Lab (SAIL), the Free University, the People's Computer Company, and the Homebrew Computer Club, all located within a few files of the center of the San Francisco peninsula. SAIL, in its first incarnation under John McCarthy and Les Earnest, may have been the first place where computers (or the powerful access to a time-sharing server) really were "personal", and was almost certainly the birthplace of the first true computer game, SpaceWar. It was the locus of naked hot-tub parties, a porn video, and not a little bit of LSD (taken both as serious experimentation and recreationally) that fueled a cast of characters dodging the Vietnam war at Stanford and at the ARPA-funded Stanford Research Institute and creating a counter-culture. Virtually everyone linked to the genesis of the PC spent some time at SAIL, including Alan Kay, who conceived the first notebook computer, who appears first at SAIL before running into Englebart and his enrapturing demo of Augment, leading him to PARC and eventually Apple.

"Dormouse" is peppered with odd juxtapositions and combinations of characters including Fred Moore, the anti-war activist and single father who knit the community together with a pile of special punch cards and a knitting needle and helped create the People's Computer Company and the Homebrew Computer Club. Another, Steve Dompier, was widely accused -- falsely, Markoff convincingly reports -- of being the source for the infamous distribution of Gates' early Altair BASIC. ...

If the book has a problem, this is it. Markoff neither presents a first-person oral history nor is he able to tease a single central narrative thread out of this creative soup. He tells several interwoven stories, but there is so large a cast of characters that one must be a dedicated reader (or have a previous knowledge of some of the events described) to keep everything straight. Without a single narrative, the book returns several times to the start of a timeline, retracing it from another perspective, and after a while you feel the need for a map.

Markoff's own "Takedown" shows that with a clear narrative arc he is a wonderful writer, and while the complexity of the tale make keep away casual readers, Markoff does the entire technology industry a great service by capturing these tales while most of the primary sources are still alive. The central story of Doug Engelbart deserves a book of its own -- a better book than the nearly unreadable Bootstrapping by Thierry Bardini -- and one can hope that Markoff revisits the trove of original material he located for this story to write that book.

"Dormouse" is an essential "prequel" to Michael Hiltzik's excellent Dealers of Lightning, the definitive work (so far) on Xerox PARC, and belongs on every bookshelf that includes Katie Hafner's Where Wizards Stay Up Late: The Origins of the Internet.

For anyone who thinks they know anything, or wants to know anything, about the real roots of the PC revolution and the pioneers who never got famous, this book is required reading.
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16 of 16 people found the following review helpful:
3.0 out of 5 stars Excellent Material but The Guy Needs an Editor!!, August 24, 2005
By Fabio G. Rojas "Fabio Rojas" (Bloomington, Indiana) - See all my reviews
(REAL NAME)   
"What the Dormouse Said" is an excellent book about two research groups based around Stanford. The two groups developed many of the key components of modern computing, and were closely linked to the counter-culture of the 1960s that flourished near Stanford.

I was quite excited to read this book. I learned a great deal of things, from the relatively minor (e.g., the origin of the word "mouse") to the extremely important (e.g., how the personal computer was a radical departure from the concept of shared computing). The book is full of keen observations about the odd individuals and groups that were responsible for making the jump from mainframes to the personal computer.

However, the book suffers from a huge problem, which others have poitned out. The book doesn't have consistent themes that pull all the anecdotes and fascinating history together. Good non-fiction books usually have three levels of organization: big ideas that motivate the entire tome; themes that link material between and within chapters; and clear sentence level writing.

The book has the big idea and it is clearly written on the level of sentences and paragraphs, but you get lost reading through chapters. There are so many people that just appear and disappear that it's hard to keep track of them. I felt like the author was lazy and just dumped a lot of oral history on the page, without going through the process of finding strong organizing principles for the material. I found the book really frustrating to read.

It's a shame. A good editor could have really whipped this book into an outstanding work of non-fiction. One or two more rounds of writing and rewriting, and the book would really be outstanding. It's has all the right stuff... it's so close ...

To summarize:

If you love CS history, this book is a must have.

If you have a passing interest, it's worth only reading the early chapters on the genesis of the PC concept.

General readers can safely ignore this book, it's too meandering to catch the general reader's attention.


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13 of 15 people found the following review helpful:
4.0 out of 5 stars From Cultural Upheaval Came Modern PC Technology, April 29, 2005
By Robert E. Murena Jr. "tedmurena" (Fairfield, CT United States) - See all my reviews
(REAL NAME)   
As all major movements and innovations seem to come out of periods of cultural upheaval so true is it of the computer revolution that brought about the information age. Here we see that Steve Wozniak's Apple one was just an immediate cause the soon to come home computing explosion. It wasn't until brew-club mate Steve Jobs saw that the market was ripe to start selling computers that the market took off. But underlying this well known story of garage-built computing is a much deeper and much more interesting story of how the field of computer science developed in sequence with the intellectual community and how it wasn't until these fields clashed (or symbiotically nurtured) with 1960's psychedelic counterculture as only California could have produced it that the computer science really took off. "What the Dormouse Said" explores how the computer industry needed freedom from the heavy top down institutions of the East Coast and found it in Silicon Valley.

Of course it all started with transistors that TI built into integrated circuits in 1958. This was the essential technology that made the revolution possible and though the IC wasn't perfect it was only a few years before the idea of a home PC was possible. As possible as it was, Digital's CEO Ken Olson said that there was no reason anyone would want a computer in their home. This backward view, like Bill Gates in 1981 when he said there is no reason a PC would require more than 640K of RAM, seems laughable in hindsight yet it was these philosophies, among forward thinking men no less, that probably slowed down the process. It only follows that if these were the innovators closed-mindedness must have been the prevailing stance within the computer science community. Nevertheless progress did happen and thinking that within twenty years of the invention of the transistor solid stat computing was a solid technology it could very well be that these years saw a far greater technological leap than we have seen in the last 20 years.

As always is the case it was midlevel people that truly brought about the computer revolution. These people; the mid-level intelligent doers not the business leaders were able to thrive technically in the environment of the 1960's that questioned everything. This questioning allowed the cutting edge technology industry to break apart from stifling corporate mentalities of the current tech businesses and even universities that were still under the yoke of 19th century corporate mentality to a great extent. It was Stanford University that offered a strange mix of willingness to fund computer research and yet was a hot bead of counterculture. As a university that had a small amount of prestige yet by no means an overwhelmingly stifling atmosphere it was a breeding ground for new ideas. This naturally turned out to be a nurturing atmosphere for technical innovation.

John Markoff, explores this time of innovation that resulted in the fledgling PC industry. The book is less than a narrative and more of a mix of events accounts of people within the industry and researched texts. It is a very fast and interesting read. The connection of drugs and the enhancment consciousness and the idea that computers could augment the human intellect that Doug Englebart apparently had was visionary, though quite possibly accidental. The Drug culture of the 1960's at least opened the door to the idea of a world connected by computers. Reading this book really makes one aware of how visionary and pioneering these young computer scientists really were. I have been a fan of Markoff and his articles for a long time and I see he really put a lot of effort into making this book lucid and vital. This history is very important to us now and it had me call into question weather WWII or the PC revolution was the most important event of the 20th century. The only problem is that the book seems somewhat disjointed and I had trouble following the book at times. Overall I think this book is fascinating and should be required reading for engineering students. I



Ted Murena
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Most Recent Customer Reviews

3.0 out of 5 stars The author's notes for a book he hasn't written yet
The San Francisco Bay Area has a long history as a center for the political left and the counterculture. Read more
Published 1 month ago by Brian G. Vaughan

4.0 out of 5 stars A good reference, but a tedious read
I've been wanting to read What the Doormouse said since it came out, and finally got the chance to read it this week. Read more
Published 8 months ago by David M. Ross

5.0 out of 5 stars Sex, Drugs and Rock-n-Roll
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Published 9 months ago by Teddy Dover

5.0 out of 5 stars Intersesting perspective!
If nothing else, the footnotes are worth the books price! I guess Computers and LSD are both PsychoStimulants!!!
Published 16 months ago by MEJ

1.0 out of 5 stars What the Dormouse Said
This book is all surface and no depth, not much more than a collection of anecdotes. The narrative lacks focus and the supervision of critical thought. Read more
Published 20 months ago by Sam Adams

5.0 out of 5 stars PREHISTORIC!
If you are a student of the history of the personal computer, this is a fantastic exploration of the PC's "prehistory." Very readable and very informative. Read more
Published 23 months ago by Charger

3.0 out of 5 stars Dissapointing
I had high expectations of this book, sadly they were not met. I found for the most part, that the book was slightly more than a collection of somewhat disjoint micro-biographies... Read more
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2.0 out of 5 stars Still not the story of how the PC was developed but getting closer
What the Dormouse Said is an attempt to try and tell how the personal computer developed out of the 1960's counterculture. Read more
Published on April 10, 2007 by Lehigh History Student

5.0 out of 5 stars Phenomenal book!
This book gives you a tour of the birth of the computer age. But the true excellence of the book is that it tells it to you while painting the picture of exactly what it was like... Read more
Published on February 10, 2007 by tivonator

3.0 out of 5 stars Enjoyable, but only a small part of the story
It seems that every writer of the history of personal computing latches on some someone whome he or she is sure is the great unsung hero of personal computing- the one individual... Read more
Published on February 1, 2007 by Michael J Edelman

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