From School Library Journal
Adult/High School–While it won't replace a more traditional study of anatomy, this book covers the basics in good detail, always relating the discussion of bones and muscle groups to the exaggerated physiology found in comic books. The illustrations are lavish, often in full color, with black and white used for the drawings where color would obscure the lesson being imparted. A mixture of comic-book-proportioned anatomical drawings and finished art helps to show the transition between fact and presentation, with the text highlighting what has been emphasized as well as what has been left out to get the proper look. The last part of the book includes a discussion of how the comic-book business works and several interviews with artists, all of which drift from the topic of anatomy somewhat but is still useful and interesting. Attractively presented and educational, this title will be popular with comic-book fans who like to draw.
–Paul Brink, Fairfax County Public Library, VA Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
Product Description
The follow-up title to the hit title Drawing Cutting Edge Comics, which has been translated into seven languages, this drawing tutorial shows artists how to draw the exaggerated musculature of super-sized figures in action poses. The guesswork is taken out of figuring out which muscles show through to the surface and how muscles appear through clothing. This instructional manual even gives both the Latin and the common terms for particular body parts such as scapula/shoulder blade. Hart covers all aspects of extreme anatomy. The book opens by providing detailed diagrams of all of the various muscle groups, including chest, back, shoulder, arm, and leg muscles. Then he covers many of the various extreme comic book types including good guy, bad guy, insane guy, punk, genius, and brute for men; and the heroine, bad gal, trashy gal, seductress, fighter babe, and cyber chick for women. As an added bonus, this book closes with two invaluable sections to all aspiring comic book artists. One provides a roadmap of all the steps an artist must take if he or she is going to get started in the comic book business, and advice on how the comic book business works. The second section features interviews with people from two of the most significant companies in the world of comics, Marvel Comics and Dark Horse Comics.
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