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128 of 129 people found the following review helpful:
5.0 out of 5 stars Great, but you need to read all nine books in the series!
When I saw this book I thought it was going to be all nine True Game books in one volume. Alas it is only the first three. I have all nine and treasure them! I went to some obscure used bookstores to complete the set. For those who want to try to find them all, here are the titles of all nine books in the order in which they should be read: 1. Kings Blood...
Published on November 6, 1998 by A. David

versus
3.0 out of 5 stars Good Read, Interesting Science Ficiton Story
This book was enjoyable, and gave a view of Tepper's early writing style. It is not as good as some of her later works, but is still better than a lot of other fiction out on the market.
Published on November 5, 2006 by Deborah Ivey


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128 of 129 people found the following review helpful:
5.0 out of 5 stars Great, but you need to read all nine books in the series!, November 6, 1998
By 
A. David "mom3david" (Woodbine, Maryland USA) - See all my reviews
When I saw this book I thought it was going to be all nine True Game books in one volume. Alas it is only the first three. I have all nine and treasure them! I went to some obscure used bookstores to complete the set. For those who want to try to find them all, here are the titles of all nine books in the order in which they should be read: 1. Kings Blood Four(1983) 2. Necromancer Nine (1983) 3. Wizard's Eleven (1984) 4. The Song of Mavin Manyshaped (1985) 5. The Flight of Mavin Manyshaped (1985) 6. The Search of Mavin Manyshaped (1985) 7. Jinian Footseer (1985) 8. Dervish Daughter (1986) 9. Jinian Stareye (1986). In addition, she also wrote another unusual trilogy after the true game books. They are great but also out of print: 1. Marianne, The Magus, and the Manticore (1985) 2. Marianne, The Madame, and the Momentary Gods (1988) 3. Marianne, The Matchbox, and the Malachite Mouse(1989). Good luck!
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36 of 36 people found the following review helpful:
5.0 out of 5 stars Truly Grand Adventure, July 30, 2002
By 
Lawrence E. Wilson (Mayfield, East Sussex, UK) - See all my reviews
(REAL NAME)   
This is actually a sequence of nine books, starting with King's Blood Four, Necromancer Nine and Wizard's Eleven. They've been out of print awhile, but there's an omnibus paperback of these three novels published a few years back, which may be easier to find, called simply The True Game. They start off with that semi-cliched pretext of living chessmen, of people with fantastical psi-powers waging battle on various scales with each other...But it quickly escalates into truly grand adventure. Peter is an orphan in a Schoolhouse, a supposedly-safe nursery for the children of noble Gamesmen and Gameswomen. They spend their days learning the dizzying list of Talents, the multitudinous combinations of gifts of seeing, moving, healing, shapchanging, etc. Predictably, but excitingly, Peter lands in adventures of all kinds as his own Talent becomes known...

The second trio of books deal with Mavin Manyshaped, Peter's long-lost mother. Incredibly unworldly settings---my favorite is the culture hidden away in a deep rift valley overshadowed by great trees and filled with roots and mists.

The third trio is narrated by Jinian Footseer, a Wise-Ard (read 'wizard') whose mission of world-healing reveals startling facts about the origin of the Talents and the Gamesmen and the world.

Tepper truly excels at world-building. I'm always glad to read anything with her name on it.

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20 of 20 people found the following review helpful:
5.0 out of 5 stars Tepper Delivers AGAIN!, December 14, 1999
By 
Brent Shelton (Los Angeles, CA USA) - See all my reviews
(REAL NAME)   
I've said it before (and I'm sure I'll say it again), Tepper is one of my favorite authors. This collection is interesting for the "historical" sense that it was her first effort. At a minimum, all one can say, is that she came out of the gate with a bang with her writing career. Note: I was almost put off by the "professional" reviewers that talk about this collection anticipating the Dungeon and Dragons craze because I then thought that the books would be focusing on "Dungeons and Dragons" somehow. The only similarity is that in Tepper's lands some people have different types of Talents (firestarting, mindreading, shapeshifting, to name a few) and the people with these talents can band together and battle (or as the book describes it "call game" with one another). So with that knowledge you can say these books don't anticipate D&D anymore or less than Tolkein did. The story line is a little more staight forward and with a smaller cast of characters than in some of her more recent books which makes it an easier read in that sense. But don't worry, if you are a long time Tepper fan, it is not all lite - there are still the good ol Tepper philosphical questions wound into the story that makes us enjoy her so much. With all that said, I think this collection is better than "standard". It's GREAT. Wizards and mindreaders, dragons, and "magical" talents galore. If you enjoy fantasy stories you'll enjoy this. If you have never read her, this is a great series to get introduced by (even though all of her books are great to be introduced to her by).
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16 of 16 people found the following review helpful:
5.0 out of 5 stars True Game; truly inspired, October 22, 2000
I started reading Tepper a year ago with Family Tree and I've been a fan ever since. I was excited to find the True Game, an epic from her early work. If you've read Tepper you know she builds her stories on a strong foundation of social inequality. But in True Game this sense of inequality is slightly more subtle and has a broader range than some of her other books. I was intrigued by the story's success in weaving the fundamentals of chess with a broad range of characters with "Talents" reminiscient of Dungeons and Dragons. The characters were pieces in the Game from Pawns, to Kings, Wizards and Dragons and they were playing for life or death. Her hero is just a boy, who by some genetic trick has unimaginable talent but still struggles with adolescence and gaining respect from his adult peers. I couldn't put the book down. This book combines science fiction and fantasy in a way that only Ms. Tepper can. It's a must read!!!
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8 of 8 people found the following review helpful:
4.0 out of 5 stars I was pleasantly surprised, April 22, 2004
By 
"breathingmeat" (Auckland New Zealand) - See all my reviews
Being used to Tepper's more recent works, I found this book quite different as I was beginning it. It looked like a more 'pure' sort of fantasy, with elements of RPG gaming thrown in. However, as I got into the book, I quickly found myself surrounded by the familiar Tepper devices - children in cruel institutions, crossover into science fiction, genuinely disturbing monsters and bold political parody.

What I found refreshing about it was the relative lack of some of Tepper's more excessive qualities. Her recent work is often criticised for its rather blunt allegories, and consistently boorish characterisations of men. While these things are fun in their place, it is nice to see that Tepper can write without them. In particular, the male characters in The True Game are well crafted, and some of them are very likeable. Knowing that Tepper can do these things well when she chooses to gives me more respect for her as a writer.

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4 of 4 people found the following review helpful:
5.0 out of 5 stars Fantasy or Philosophy?, March 21, 1999
By A Customer
In "The True Game", Sheri S. Tepper not only provides compelling plot and fascinating settings, but a catalog of great issues of Western Thought.

Inherent in all three stories is the uneasy opposition of science, religion, and magic; a debate that is not only applicable to Tepper's realm, but to the American ideal of freedom of speech and thought. Tepper asserts that the notion of heresy has more to do with tradition and fear than logic. She also pinpoints the attempt of science to compartmentalize religion and the supernatural with the invention of the Blues.

Most fascinating, however, is her exploration of the quality of the human soul. Primary is the question of whether a "bad" person is born or made. The stories of the Midwives and the "soulless" births pose the idea that the soul is intrinsically good, but I don't know that she so much gives an answer as asks more questions.

I only wish that all science-fiction and fantasy was as intelligent and challenging as "The True Game." I highly recommend it for anyone that wants a book outside the usual sword-and-sorcery realm. Beware, though, it is not cotton-candy fiction that melts in your mouth. These are ideas best chewed and digested.

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2 of 2 people found the following review helpful:
5.0 out of 5 stars Excellent!!! Wish Tepper would write more on this subject.., November 6, 1998
Was lucky enough to find all of the True Game, Jinian, and Mavin books at a used book store, except for Kings Blood Four. I reread these books constantly; they are well written, and the ideas presented are quite provocative, despite the fact that the books are fiction. These books are not good for a 'light read', as the concepts presented require close attention in order to be understood. Also not good for a 'before bedtime' reading, as they are almost impossible to put down!!!
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4 of 5 people found the following review helpful:
4.0 out of 5 stars Enjoyable over multiple re-readings, January 17, 2000
By A Customer
I very much enjoyed this book 13 years ago when I was a young teenager, and I still enjoy it now. (I actually have the Corgi 0-552-12620-9 edition.) The world created and described by Tepper has quite a lot of depth and detail, but which isn't all presented right in front of you: it was very enjoyable to read the first time, but only by rereading the book can you start to put the pieces together to reveal a greater sense of the interconnectedness of everything. I like this in a book; it means it's not all over just because you've reached the end.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Intriguing, July 21, 1998
By 
I've read this book and its sequel, "The End of the Game" consisting of Jinian's stories, several times. I frequently go back and reread various passages. The stories are very intriguing and addictive. They have wonderful ideas and are emotionally and intellectually satisfying, yet frustrating for all that.

It was clear that the author's vision of what was supposed to happen changed progressively as the stories progressed. Part of it was new discovery, correcting the main characters' prior misconceptions, but part was actual change in detail.

For example, initially it seemed like the orthodox view of Talent was that very Talent was a separate Talent. Only the heretics viewed named Talents as combinations of eleven basic Talents. But later on, it seems like everyone thinks of them as combinations. For example, Herald = Flying + Moving, and Dragon = Shifting + Firestarting + Flying.

This leads to another issue: Sometimes, these names appear! ed to simply represent the combination of basic Talents. Other times, the combination and manifestation of basic Talents seemed to combine to form a coherent whole, rather different from the sum of the parts. I was never sure which it was. In the latter case, the same combination of basic Talents could potentially combine to form different named Talents.

The Blues storing the memories and personalities of people caused me the same problem that Star Trek's transporter caused me. Basically, is that person's actual consciousness separated from the body, or simply copied? Was that actually Windlow who entered Peter's mind often in "Wizard's Eleven," or just a copy of Windlow's personality? Did Windlow in reality die in the mountain of the Magicians, in "Necromancer Nine"?

In addition to "The True Game" and "The End of the Game", Tepper wrote three stories about Mavin Manyshaped. They are long out of print and hard to find, a! nd I've never read them. It would be nice if someone reprinted those in a single volume.

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3 of 4 people found the following review helpful:
5.0 out of 5 stars This is the best book ever, June 5, 2000
By 
Vaughan (Nevada, USA) - See all my reviews
I am only 13 years old but this is my favorite book. I enjoy reading and I must say that this is a monument to great literature. This masterpiece has romance, fantasy, betrayal, and suspense. It is truly a work of art.
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The True Game (omnibus of King's Blood Four, Necromancer Nine & Wizard's Eleven)
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