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Rendering with mental ray & 3ds Max
by Joep van der Steen
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with references to "ambient occlusion".
Excerpt - on Page 13: "
... as smooth as possible, so they need a different radius in which the averaging of the photons takes place. 1.3.5 Ambient Occlusion The third technique that mental ray can use for creating an indirect illumination effect is not physically correct. ... "
Key Phrases:
Material Editor, Map Browser, Shader List, Contour Store, Physical Sky, None Figure, draft preset, render scene dialog, mixer shader, photon map technique, occlusion shader, ambient occlusion
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Realistic Architectural Visualization with 3ds Max and mental ray
by Roger Cusson; Jamie Cardoso
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with references to "ambient occlusion".
Excerpt - on Page 60: "
... in the Material Override area in the Translator Options rollout. 9. Open the Material Editor and choose the material called ambient occlusion in the first column and third row. ... "
Key Phrases:
Render Scene, Global Illumination, Map Channel, Render Elements, System Unit Scale, Click Render, name field space, render the camera view, ray message window, nearby photons, photons per sample, ambient occlusion
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Rendering with mental rayŽ (mental rayŽ Handbooks)
by Thomas Driemeyer
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with references to "ambient occlusion".
Excerpt - on Page 180: "
... Final gathering with ray falloffs is related to another technique called ambient occlusion that is often used in digital content production. Ambient occlusion also casts many short rays, but is only interested in ... "
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ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
by Wolfgang Engel
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with references to "ambient occlusion".
Excerpt - on Page 243: "
... strands through the texture coordinate mapping. Pixel Shader In our hair shader we combine three lighting terms: diffuse, specular, and ambient occlusion. ... "
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