"buffer scan line"

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Real-Time Strategy Game Programming Using MS DIRECTX 6.0 (Wordware Game Developer's Library)
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Excerpt - on Page 335: " ... list. Matt Pritchard at Ensemble Studios seems to have the best idea. He creates a span list for each frame buffer scan line. Basically, there is one span list maintained for every y on the screen. This means that a group of span ... "

3D Computer Graphics (3rd Edition)
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Parallel Processing Algorithms For GIS
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Real-Time Rendering
Real-Time Rendering by Tomas Moller
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