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Real-Time Strategy Game Programming Using MS DIRECTX 6.0 (Wordware Game Developer's Library)
by Mickey Kawick
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with references to "buffer scan line".
Excerpt - on Page 335: "
... list. Matt Pritchard at Ensemble Studios seems to have the best idea. He creates a span list for each frame buffer scan line. Basically, there is one span list maintained for every y on the screen. This means that a group of span ... "
Key Phrases:
Age of Empires, Total Annihilation, Dark Reign, Dark Omen, Seven Kingdoms, Dungeon Keeper, technical design doc, straight blit, buffer scan line, pathing routines, queued entity, blocking terrain
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3D Computer Graphics (3rd Edition)
by Alan Watt
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with references to "buffer scan line".
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Parallel Processing Algorithms For GIS
by Richard Healey
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with references to "buffer scan line".
Key Phrases:
International Journal of Geographical Information Systems, Edinburgh Parallel Computing Centre, International Symposium, Connection Machine, Department of Geography, Spatial Data Handling, input geoms, vector polygon overlay, regular domain decomposition, majority filtering, new geoms, chain attribute
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Real-Time Rendering
by Tomas Moller
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with references to "buffer scan line".
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