So supposedly this is a taste of the real game phantom pain coming out later? I wonder if its worth $40 if its basically a one level demo thing? does anyone know how much gameplay to expect.. multiplayer..etc..?? Is there any bonuses or upgrades that transfer to main game later? This is quite odd
It should be noted (not that it's going to matter to most of the people that are interested in this) but if you didn't hear by now, the 'main mission,' takes less than two hours to complete. Add some extra time for the side missions and the exclusive mission(s) but you're not really getting a whole lot for an overly glorified paid demo. They really should've just released this as a cheap XBL/PSN arcade game. I think even GT5 Prologue faired better than that. Either way, I thought it was worth mentioning. Here's the source: http://kotaku.com/metal-gear-solid-ground-zeroes-is-short-really-short-1516004297
If the link is removed or doesn't work, it's an easy search on google or you can simply find it on Kotaku.
Quite simply, NO! Sorry, but no game that has 2-3 hours of game play is worth a 40 dollar price tag. I don't care what developer is behind it. People have certain expectations in regards to the amount of gameplay you get at certain price points. $40 bucks should get you at least 5 hours of gameplay. This was a monumental mistake on the developers part. The price for this game should be cut by 50% immediately.
You do realize that Konami and KojiPro aren't forcing you to pay a dime over $20. Right?
With that being said, judging by GZ's 100% positive feedback from numerous journalists that played it by attending Konami's NASU boot camp (PlayMagazine, IGN, PS Access, Power Unlimited Magazine, ComputersAndVideoGames.com, etc.) - This game is more than worth it.
Apparently the "game" is only 1-2 hours long and the real game phantom pain is not coming out on the 360. So if you enjoy paying 30$ for a demo of a game that won't be coming to the system you are playing on go ahead.
Honestly the whole release of this and the different platform shenanigans strike me as a blatant money grab. They are more than happy to take your money for a demo, but not enough to release it on that system. If the 360 can handle ground zeros why not phantom pain? why even release a "game" only a couple hours long and for almost the prices of a new game? if you buy this and phantom you are paying almost a hundred bucks for this. Thats assuming you have a next gen system.
I think thats the point though. Get people liking the game on current gen and force them to upgrade if they want the rest. Wonder how much Microsoft and Sony are paying for that? the reason they are doing things like that is not enough people are transitioning to the next gen consoles. I suspect many people like myself are happy enough with their 360's,ps3's and wii's that the cost of upgrading seems insane.
(Since my last response was modded due to a sensitive user, and to remove all my points, let's try this again, and don't worry, I'll do this even lower than Disney's quality)
Your statement was filled with ignorance. You made a groundless claim in this context, saying video game journalists are not to be trusted, (since over +7 credible reviewers that made their editorials, clearly don't support your negative pre-assumptions of GZ) - yet you literally just announced with no source, that this game is only 1-2 hours long. Not only was your lie blatantly obvious and intentional, but that's just absolute irony at its finest.
The only thing that's been announced and reaffirmed (which was initially instituted by Game Informer, you know, one of those "non-trusted" video game journalists that you're indirectly sourcing by someone else's fabrication, right?) was that the main campaign can be beaten within, or a close-extent above the 2 hour timeframe. The main campaign isn't the only playable content within Ground Zeroes.
Also, Ground Zeroes isn't a demo... A "demo" by video gaming nature, is a showcased example of a game that isn't ready to be sold. This is a standalone game and portion that won't be featured in The Phantom Pain's content. You also blatantly ignored what I said, about Konami not forcing you to pay a dime over $20 dollars for this release, since you only acknowledged $30 dollars as the definitive price.
..And I have no idea where you pulled that other lie about The Phantom Pain not coming out for Xbox 360. If you're gonna make things up to assure yourself that this game won't be worth the purchase for you - at least pretend to know what you're talking about.